If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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Is that 'yea nah' or 'nah yea'?

There were bits I liked. It was imaginative & I could tell a lot of effort went into it's creation but my belief wasn't suspended. It would probably have helped if more of the reasoning were based on how the game actually used to work & works now rather than unqualified opinion.

I just prefer solutions that don't fall between two stools. You?

Here's mine btw:

A More Advanced Discovery Scanner
 
But doesn't the system map then show the undiscovered planets with a real picture so you can work out the EW/WW instantly?
Yes it does.
Just like the FSS shows you a frequency bar where you can instantly see that the system contains a ELW or WW.
So again, I'm not seeing any real advantage to the ADS.
 
There were bits I liked. It was imaginative & I could tell a lot of effort went into it's creation but my belief wasn't suspended. It would probably have helped if more of the reasoning were based on how the game actually used to work & works now rather than unqualified opinion.

I just prefer solutions that don't fall between two stools. You?

Here's mine btw:

A More Advanced Discovery Scanner

I have to say I agree with this part:

"I'd like to propose that this data gathered from the initial honk be displayed on the system map for all systems, not only the ones previously surveyed."

as for the part about:

"However there is also some demand for the sysmap to remain unpopulated so as not to spoil the reveal while using the FSS Scanner Screen to resolve the system a bit at a time."

I would say that the Sys Map and Orrery showing only the same information as the FSS does prior to tuning would prevent spoiling the reveal. In other words, opening the System Map and the Orrery would show indistinct and unresolved blobs at some approximate distance from the drop in point. For the Orrery display specifically it would show an approximate area where the body can be found but not targetable until you are nearer the object. A drawing would explain better but imagine the orrery today but the body location would show a range of distance and perhaps a slightly stronger region where the body might be.

Selecting the area of the blue blobs might also provide audio clues as to type of body. Since the blob is unresolved and contain multiple bodies though, the audio might be a mix of clues.
 
Having both in the same game is unsavory. Make it available for PGs, to be activated by the group founder if it really must be.

What difference would it possibly make if someone else was using the ADS exclusively in a PG, instead of in Open or Solo?

Don't tell me that if it was available to all as an optional module, you wouldn't be able to resist using it? :D
 
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Once again: The FSS is a timid symbolic step into the direction of true science while the ADS is a blatant fart into this delicate soup of gameplay. Having both in the same game is unsavory. Make it available for PGs, to be activated by the group founder if it really must be.
Not trying to pick a fight here, just curious to understand your deep aversion to the existence of the ADS and others using it.

If you'd be willing to allow it in private groups, then why not everywhere? How is it different if it exists in open too? I mean how would you even know anyone is using it? Unless they're spamming the chat with "i'm ADS honking! na-na na-na-na", how would you know? and why would it matter?
 
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I have to say I agree with this part:

"I'd like to propose that this data gathered from the initial honk be displayed on the system map for all systems, not only the ones previously surveyed."

as for the part about:

"However there is also some demand for the sysmap to remain unpopulated so as not to spoil the reveal while using the FSS Scanner Screen to resolve the system a bit at a time."

I would say that the Sys Map and Orrery showing only the same information as the FSS does prior to tuning would prevent spoiling the reveal. In other words, opening the System Map and the Orrery would show indistinct and unresolved blobs at some approximate distance from the drop in point. For the Orrery display specifically it would show an approximate area where the body can be found but not targetable until you are nearer the object. A drawing would explain better but imagine the orrery today but the body location would show a range of distance and perhaps a slightly stronger region where the body might be.

Selecting the area of the blue blobs might also provide audio clues as to type of body. Since the blob is unresolved and contain multiple bodies though, the audio might be a mix of clues.

The lack of reveal part came from picommander and Darkfyre99's comments in another thread (for different reasons not wanting the ADS functionality to be compulsory like the FSS is). Personally I'm happy to use the ADS & FSS functionality as-is (ie full reveal), your suggestion seems more aimed at those that would only use the FSS, or some sort of half-way step if the ADS is not reinstated.

Please do add your comments to the thread though, others may have an opinion on it and this thread might become too derailed to stay open soon.
 
90+ pages of comments, 127 participants - here are the top #10 posters as we approach page 100!

#1 DrewCarnegie = 76 comments
#2 Riverside = 70 comments
#3 Burke = 63 comments
#4 Old Duck = 49 comments
#5 Ian Skippy = 47 comments
#6 Max Factor = 33 comments
#7 sollisb = 31 comments
#8 Ziggy Stardust = 28 comments
#9 Stigbob = 27 comments
#10 LeoBartlet = 21 comments

You too can make the Top 10, so get your constructive feedback in :)

Summary of thread: some CMDRs don't like the FSS, while others do like the FSS.

This only represents somewhere around 1/3 of the posts and you have to be fair if people keep responding you have to answer ....
 
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As some here might have gathered, I am against having the ADS introduced in conjuntion with the FSS/DSS system, it just reeks of cherrypicking the good bits of different systems with no downsides, no losses and all gain.

This is like me saying I love the new Engineers but still want to be able to God Roll so I want G1 to G4 to be as it is in the new system, and still have the ability to continually rolls G5's until I get the result I am after with the condition that each roll is either the same or better than the previous. Hey I have enough mats, who cares what I end up with but why should I be disadvantaged just because some are happy with a standard G5 roll.

Nearly every aspect of this game is a balance between win and lose, it is up to the Commander to take those factors into consideration. You want certain weapons, you have to deal with heat or power usage. You want to only mine core, well you have to find them and they are rare.
 
90+ pages of comments, 127 participants - here are the top #10 posters as we approach page 100!

#1 DrewCarnegie = 76 comments
#2 Riverside = 70 comments
#3 Burke = 63 comments
#4 Old Duck = 49 comments
#5 Ian Skippy = 47 comments
#6 Max Factor = 33 comments
#7 sollisb = 31 comments
#8 Ziggy Stardust = 28 comments
#9 Stigbob = 27 comments
#10 LeoBartlet = 21 comments

You too can make the Top 10, so get your constructive feedback in :)

Summary of thread: some CMDRs don't like the FSS, while others do like the FSS.

Bless you took some time out from shilling to post the number of replies from the top 10 posters here.

#22
 
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Bless you took some time out from shilling to count peoples posts.

#22

Hate to burst your bubble old man, but StuartGT didn't count all the posts, the information is readily available. On the forum page, just click on the 'number of replies' listed against each thread, a separate window will pop up with that exact information. Guess an apology is in order now huh :D
 
As some here might have gathered, I am against having the ADS introduced in conjuntion with the FSS/DSS system, it just reeks of cherrypicking the good bits of different systems with no downsides, no losses and all gain.

Seriously?
In the time it takes to get into the system map and select the object that looks like a cherry to the player someone using the FSS has scanned the whole system.
If it's just about cherry picking, just set the frequency to the desired pattern, look around for a few seconds and scan the cherry.

It doesn't matter since getting back to sell the data will take much, much longer as the slight time difference between scanning the system completely with the FSS or just selecting the cherries in the system map and then scanning them in the FSS.
 
Seriously?
In the time it takes to get into the system map and select the object that looks like a cherry to the player someone using the FSS has scanned the whole system.
If it's just about cherry picking, just set the frequency to the desired pattern, look around for a few seconds and scan the cherry.

It doesn't matter since getting back to sell the data will take much, much longer as the slight time difference between scanning the system completely with the FSS or just selecting the cherries in the system map and then scanning them in the FSS.

Congratulations you thought (wrongly of course) that 'systems' can only mean a group of celestial bodies. In this instance, systems means the old ADS/DSS and the new FSS/DSS. Please try again :D
 
...

Therefore some of my thoughts how to fit the ADS, or sort of, into the new FSS-mechanics:

The FSS is great, but gives out too much information about the bodies inhabited in the star-system. To satisfy both types of Commanders (explorers and tourists), the FSS should reveal general information about the bodies like type of body (rock/ice/gas) and atmospheric consistence through spectral analysis. Not more

To learn more about the Bodies discovered you have to use the ADS (or the sucessor of it). Is it an ELW/WW/AW? is it terraformable? etc...

And to come to a conclusion you have to "play golf" to reveal the consistance of rings and if there are any poi's present on that particular body.

I would love THIS type of exploring mechanics.

...

Hi Eliza,

Following this process, why wouldn't people just skip the FSS then? Or do you suggest the ADS should only work after you scanned everything with the FSS first? If so, this won't satisfy the FSS opponents... If not, the FSS is entirely redundant, and everybody would just ADS honk.
 
Targetable bodies in the System Map and Nav Panel.

However, that would be unacceptable to a whole bunch of other people, so is a non-starter.

The optional ADS module is the only thing that's met with wide acceptance - and we've been discussing this since the original announcement in November (or whenever it was).

Hm, but they are targetable once you or somebody else did the FSS scan aren't they? So again I read between the lines you are not liking to do the FSS scan or am I mistaken? Why not improve that? What's wrong with it and how do you believe it could be better?

Sorry if I'm annoying you, but honestly I don't think he ADS is coming back ever in it's past form. Developing means going forward and the path is set. If you really are intending to move something you have better chances by contributing to the forward path and not demanding to go back. It's something no company would ever do. Yes, they'll take the feedback and develop further, but they won't just go back.
 
On the hazard beeing shot i will just repeat what i wrote several pages ago but no one picked up on it - no hard feelings, no worry. And just to be clear and as someone else said, i am open for compromise, but when push comes to shove i am clearly pro FSS.

What if the ADS came back as an integrated System like the FSS? With all the functionality it had. And with that, an option in the ship settings to switch between ADS and FSS mode. BUT, that setting can only be switched while docked at a station. No switching arround while underway, you have to pick the type u actually want to use, for whatever reason. Only common ground between the two would be the probing system. And that just because i don't think FD can be bothered to bring back the old DSS (mechanic) as well. That way ADS and FSS would stay seperate usage types of the ship scanners. ADS remains what it is while the FSS becomes whatever ideas FD might have in the future, if at all.

At least to me, while it might need more detail or refinement, it does not sound half bad *shrug* That idea of course, granted, is based on one thing others have said as well. You either use ADS, or FSS. Not both.
 
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