That's not true. The honk just reveals their existence. They're all still labeled as 'undiscovered'.
But doesn't the system map then show the undiscovered planets with a real picture so you can work out the EW/WW instantly?
That's not true. The honk just reveals their existence. They're all still labeled as 'undiscovered'.
Is that 'yea nah' or 'nah yea'?
Yes it does.But doesn't the system map then show the undiscovered planets with a real picture so you can work out the EW/WW instantly?
Yes it does.
Just like the FSS shows you a frequency bar where you can instantly see that the system contains a ELW or WW.
So again, I'm not seeing any real advantage to the ADS.
There were bits I liked. It was imaginative & I could tell a lot of effort went into it's creation but my belief wasn't suspended. It would probably have helped if more of the reasoning were based on how the game actually used to work & works now rather than unqualified opinion.
I just prefer solutions that don't fall between two stools. You?
Here's mine btw:
A More Advanced Discovery Scanner
Having both in the same game is unsavory. Make it available for PGs, to be activated by the group founder if it really must be.
Not trying to pick a fight here, just curious to understand your deep aversion to the existence of the ADS and others using it.Once again: The FSS is a timid symbolic step into the direction of true science while the ADS is a blatant fart into this delicate soup of gameplay. Having both in the same game is unsavory. Make it available for PGs, to be activated by the group founder if it really must be.
I have to say I agree with this part:
"I'd like to propose that this data gathered from the initial honk be displayed on the system map for all systems, not only the ones previously surveyed."
as for the part about:
"However there is also some demand for the sysmap to remain unpopulated so as not to spoil the reveal while using the FSS Scanner Screen to resolve the system a bit at a time."
I would say that the Sys Map and Orrery showing only the same information as the FSS does prior to tuning would prevent spoiling the reveal. In other words, opening the System Map and the Orrery would show indistinct and unresolved blobs at some approximate distance from the drop in point. For the Orrery display specifically it would show an approximate area where the body can be found but not targetable until you are nearer the object. A drawing would explain better but imagine the orrery today but the body location would show a range of distance and perhaps a slightly stronger region where the body might be.
Selecting the area of the blue blobs might also provide audio clues as to type of body. Since the blob is unresolved and contain multiple bodies though, the audio might be a mix of clues.
This is pretty cool, and I love when the community comes up with these little tools and add-ons.
90+ pages of comments, 127 participants - here are the top #10 posters as we approach page 100!
#1 DrewCarnegie = 76 comments
#2 Riverside = 70 comments
#3 Burke = 63 comments
#4 Old Duck = 49 comments
#5 Ian Skippy = 47 comments
#6 Max Factor = 33 comments
#7 sollisb = 31 comments
#8 Ziggy Stardust = 28 comments
#9 Stigbob = 27 comments
#10 LeoBartlet = 21 comments
You too can make the Top 10, so get your constructive feedback in
Summary of thread: some CMDRs don't like the FSS, while others do like the FSS.
90+ pages of comments, 127 participants - here are the top #10 posters as we approach page 100!
#1 DrewCarnegie = 76 comments
#2 Riverside = 70 comments
#3 Burke = 63 comments
#4 Old Duck = 49 comments
#5 Ian Skippy = 47 comments
#6 Max Factor = 33 comments
#7 sollisb = 31 comments
#8 Ziggy Stardust = 28 comments
#9 Stigbob = 27 comments
#10 LeoBartlet = 21 comments
You too can make the Top 10, so get your constructive feedback in
Summary of thread: some CMDRs don't like the FSS, while others do like the FSS.
Bless you took some time out from shilling to count peoples posts.
#22
As some here might have gathered, I am against having the ADS introduced in conjuntion with the FSS/DSS system, it just reeks of cherrypicking the good bits of different systems with no downsides, no losses and all gain.
…
Seriously?
In the time it takes to get into the system map and select the object that looks like a cherry to the player someone using the FSS has scanned the whole system.
If it's just about cherry picking, just set the frequency to the desired pattern, look around for a few seconds and scan the cherry.
It doesn't matter since getting back to sell the data will take much, much longer as the slight time difference between scanning the system completely with the FSS or just selecting the cherries in the system map and then scanning them in the FSS.
...
Therefore some of my thoughts how to fit the ADS, or sort of, into the new FSS-mechanics:
The FSS is great, but gives out too much information about the bodies inhabited in the star-system. To satisfy both types of Commanders (explorers and tourists), the FSS should reveal general information about the bodies like type of body (rock/ice/gas) and atmospheric consistence through spectral analysis. Not more
To learn more about the Bodies discovered you have to use the ADS (or the sucessor of it). Is it an ELW/WW/AW? is it terraformable? etc...
And to come to a conclusion you have to "play golf" to reveal the consistance of rings and if there are any poi's present on that particular body.
I would love THIS type of exploring mechanics.
...
Targetable bodies in the System Map and Nav Panel.
However, that would be unacceptable to a whole bunch of other people, so is a non-starter.
The optional ADS module is the only thing that's met with wide acceptance - and we've been discussing this since the original announcement in November (or whenever it was).