I genuinely don't see it that way...
Am I right in boiling your issue down the the fact that the 'honk' no longer fills out the system map?
I get your point in this case, in as much as you are now forced to do more work to get what you used to get.
I genuinely don't see it that way...
I have read them, and in fact, have acknowledged their concerns by saying that what they used to do now takes longer. I have done this twice now, in just this thread alone, but also in a number of other threads.
That doesn't change the simple fact that their style has not been removed, a point that you keep failing to acknowledge, despite the fact that I have mentioned it more than once, again, in this thread alone.
By the way, compromise is a condescending method of placation. In other words, it's no good for anyone involved.
Riôt
agreed, but why are you against others populating the system map quicker, how does it negatively affect you enough to feel (or not feel, not sure why your here!) that the ADS should stay gone?
How much sense makes the coexistence of the ADS and FSS lore / technology wise? For example, if I honk the system with the ADS, why does the FSS not tell me the position of a body even though the ADS just told me? So either add ADS information to the FSS and reduce it to DSS levels (which doesn't go well for those who prefer the new system) or make sure that exploration doesn't make any sense (it's already bad enough) and annoy those who want a experience which is consistent with the game world.
Sorry if that has already been adressed, I didn't keep track of the last 400 pages.
PS
And please don't tell me it's optional, people already call you a non-explorer if you dare to go without a AMFU/Heat Sinks/SRV/Shields/etc. If a module exists it will be used.
So, as a compromise, would it be fine to get the ADS back but without system map revealing functionality? It would just give you an entry of unexplored bodies in the nav list and if you want to avoid the FSS you would need to fly up close to discover them. I doubt that many people arguing for the ADS would be happy with that.
Why do you not want the ADS to reveal the sys map though? Surely limited data is a fairer compromise, some have said black planets like when it went wrong, or wireframes, I think generic planet graphics would be best, but none at all? A bit harsh?
First, I am not sure if I am pro or contra a compromise. It probably depends on the implementation and the reasons for it. However, this makes me feel inclined towards no compromise:
If this can be adressed reasonably and if we can somehow find a compromise that doesn't involve the godlike power of the old system (because everything else would make the coexistence of both systems silly) I am eager to hear proposals.
I genuinely don't see it that way, or at least the 'advantage' is one that's wholly grounded in how I prefer to play rather than one that meets any kind of objective test.
Perhaps it would help if I explain the way I look at it, which after all is the only thing I'm basing my own opinion about this topic on.
Exploration/discovery (lets not get hung up on terms) had three tiers; honking which was very quick but gave only basic information about a system, detail scanning, which gave much more information but was relatively time consuming, and finally gaining knowledge of what was actually on a planetary surface (e.g geological features etc), discovering which I hope we can both agree was into masochist territory.
In the new system, tiers 1 and 2 are combined, with no way for the player to separate them. Completing that combined process is faster than completing tiers 1 and 2 of the old system, which on the face of things is an advantage over the old system, the advantage being that you're getting all of the data you used to get from both tiers much faster.
However that pre-supposes that the data that you used to get from tier 2 has some value to you as a player. In a lot of cases, it has no value at all to me; that's exactly why under the old system, in many cases tier 1 was all I needed to do. It's like me going for a hamburger and being given a case of gin for free with it. Seems like a great deal but unfortunately I hate gin, so it's completely worthless to me, I just want the burger.
So yes, I do want to be able to get JUST a system map overview from a quick honk and yes, to me that would be an advantage over the current system. I strongly dispute that it would give me as a player any kind of advantage over another player who loves the FSS mechanic though, precisely because I have to assume they do in fact attach some value to the 'tier 2' data since they're so incredibly pleased about the new system which is giving it to them and they would not get that from a quick honk.
That's the thing I can't get my head round here - what advantage player X thinks I'd be getting over them by having a quick yet basic system map. Bearing in mind that if their answer is 'well I want a quick yet basic system map too' they would be able to get one by equipping the same damn module.
I simply do not understand what is supposedly so wrong about wanting basic system information from a honk. I mean I've seen some utterly absurd attempts to conflate it with a button that instantly kills npcs and God knows what else, yet it's the way that every single one of us was exploring between 2014 and one month ago. Now it's being treated like it's some completely crazy thing that nobody in their right mind could think was reasonable. I just find the logic involved to be absolutely baffling.
So, as a compromise, would it be fine to get the ADS back but without system map revealing functionality? It would just give you an entry of unexplored bodies in the nav list and if you want to avoid the FSS you would need to fly up close to discover them. I doubt that many people arguing for the ADS would be happy with that.
Sorry, that was just a hypothetical argument because the person I quoted said that revealing the system map would not be the goal of the ADS.
For my real reasons "against it" (not sure about that yet) see above.
So, as a compromise, would it be fine to get the ADS back but without system map revealing functionality? It would just give you an entry of unexplored bodies in the nav list and if you want to avoid the FSS you would need to fly up close to discover them. I doubt that many people arguing for the ADS would be happy with that.
That's why I said what I said, I created this thread specifically for the Anti ADS to get their points across didn't mean it to as snarky comment, just to the point and blunt (which is clearly my biggest problem online!)
lore wise, there are SO many inconsistencies in the Elite lore does everything "need" to make sense? Personally I'd have had the FSS just replace the old DSS mechanic which is what I think most people disliked. It makes sense as its getting a close up view of the planet via telescopes is it not? That would have kept almost everyone happy.....someones bound to chirp in with how that wouldn't work!
For my personal gameplay that would be acceptable. Not ideal, but better than no method to avoid the FSS.
To be clear, I'd like a System Map showing only mass, temperature and distance for bodies.
By adding mass and temperature to the pre-resolved body information in the FSS (Ziljian's idea I've stolen/modified) then the two systems display the same information (FSS already has distance) but in different formats. Alternatively (again Ziljian's idea, slightly modified) allow the FSS to be used to populate the System Map, WITHOUT resolving the body and showing the detailed body information.
Z's original post:
https://forums.frontier.co.uk/showt...ADS-and-SLBS?p=7333272&viewfull=1#post7333272
For my personal gameplay that would be acceptable. Not ideal, but better than no method to avoid the FSS.
To be clear, I'd like a System Map showing only mass, temperature and distance for bodies.
By adding mass and temperature to the pre-resolved body information in the FSS (Ziljian's idea I've stolen/modified) then the two systems display the same information (FSS already has distance) but in different formats. Alternatively (again Ziljian's idea, slightly modified) allow the FSS to be used to populate the System Map, WITHOUT resolving the body and showing the detailed body information.
Z's original post:
https://forums.frontier.co.uk/showt...ADS-and-SLBS?p=7333272&viewfull=1#post7333272
Just caught up on the overnight 'conversations' in this thread and a trend emerged.
The OP is very quick (and very frequent) to label anyone who doesn't want compromise to be selfish. Of course that is his opinion. But aren't those wanting (well some demanding) the ADS to be returned via this vaulted compromise (which compromise the OP has still failed to state, or how many compromises will be the end result) being entirely selfish in their requirements? THEY want the ADS back because it upsets THEIR way of playing, or THEY don't like the mechanics of the FSS, or THEY are incapable of working out the keybinds, or THEY are upset that that THEIR specific style of gameplay now takes longer. Every one of those arguments for the return of the ADS in some form are based 100% on selfish, individual reason.
Ah, I see. Not wishing to speak on their behalf but I think their point may be the use the system map to make choices about where to go in a system, so a visual guide is more important. I believe it is not just about ELWs and WW but more about the weird stuff the stellar forge spits out. Basically it's explorers who don't do it for cash but for "out of the ordinary" stuff, even if it has little in game value. Something many fail to understand (and I may be wrong!). The time spent faffing around with the FSS is time they feel could be better spent and added up over multiple systems looking for that special "needle in a haystack" it all adds up.
Just caught up on the overnight 'conversations' in this thread and a trend emerged.
The OP is very quick (and very frequent) to label anyone who doesn't want compromise to be selfish. Of course that is his opinion. But aren't those wanting (well some demanding) the ADS to be returned via this vaulted compromise (which compromise the OP has still failed to state, or how many compromises will be the end result) being entirely selfish in their requirements? THEY want the ADS back because it upsets THEIR way of playing, or THEY don't like the mechanics of the FSS, or THEY are incapable of working out the keybinds, or THEY are upset that that THEIR specific style of gameplay now takes longer. Every one of those arguments for the return of the ADS in some form are based 100% on selfish, individual reason.
Were you expecting people to suggest the restoration of the ADS despite them personally liking the FSS?
It would be some weird kind of person who offered up a compromise even though they had no interest in using it.
Kinda like this one...
https://forums.frontier.co.uk/showthread.php/467736-Exploration-Beyond-3-3
Just caught up on the overnight 'conversations' in this thread and a trend emerged.
The OP is very quick (and very frequent) to label anyone who doesn't want compromise to be selfish. Of course that is his opinion. But aren't those wanting (well some demanding) the ADS to be returned via this vaulted compromise (which compromise the OP has still failed to state, or how many compromises will be the end result) being entirely selfish in their requirements? THEY want the ADS back because it upsets THEIR way of playing, or THEY don't like the mechanics of the FSS, or THEY are incapable of working out the keybinds, or THEY are upset that that THEIR specific style of gameplay now takes longer. Every one of those arguments for the return of the ADS in some form are based 100% on selfish, individual reason.
Am I right in boiling your issue down the the fact that the 'honk' no longer fills out the system map?
I get your point in this case, in as much as you are now forced to do more work to get what you used to get.