Read it again, mate, please. I never said any of that. Again: you can populate the system map much faster using the ADS. That is called 'an advantage'. Claiming it isn't is just pointless. His claim 'there is no overlap' between ADS and FSS is also comically daft. The FSS is the combination of ADS + DSS. So obviously there is an overlap between ADS and FSS. And obviously there is some advantage to the ADS.
Can we at least just speak plainly and honestly? You want to populate the system map in a few seconds by holding a button? Fine, just an opinion. But lets not pretend that wouldn be an advantage, because if it werent nobody would be asking for it.
I genuinely don't see it that way, or at least the 'advantage' is one that's wholly grounded in how I prefer to play rather than one that meets any kind of objective test.
Perhaps it would help if I explain the way I look at it, which after all is the only thing I'm basing my own opinion about this topic on.
Exploration/discovery (lets not get hung up on terms) had three tiers; honking which was very quick but gave only basic information about a system, detail scanning, which gave much more information but was relatively time consuming, and finally gaining knowledge of what was actually on a planetary surface (e.g geological features etc), discovering which I hope we can both agree was into masochist territory.
In the new system, tiers 1 and 2 are combined, with
no way for the player to separate them. Completing that combined process is faster than completing tiers 1 and 2 of the old system, which on the face of things is an advantage over the old system, the advantage being that you're getting all of the data you used to get from both tiers much faster.
However that pre-supposes that the data that you used to get from tier 2 has some
value to you as a player. In a lot of cases, it has no value at all to me; that's exactly why under the old system, in many cases tier 1 was all I needed to do. It's like me going for a hamburger and being given a case of gin for free with it. Seems like a great deal but unfortunately I hate gin, so it's completely worthless to me, I just want the burger.
So yes, I do want to be able to get JUST a system map overview from a quick honk and yes,
to me that would be an advantage over the current system. I strongly dispute that it would give me as a player any kind of advantage
over another player who loves the FSS mechanic though, precisely because I have to assume they
do in fact attach some value to the 'tier 2' data since they're so incredibly pleased about the new system which is giving it to them and they would not get that from a quick honk.
That's the thing I can't get my head round here - what advantage player X thinks I'd be getting
over them by having a quick yet basic system map. Bearing in mind that if their answer is
'well I want a quick yet basic system map too' they would be able to get one
by equipping the same damn module.
I simply do not understand what is supposedly so wrong about wanting basic system information from a honk. I mean I've seen some utterly absurd attempts to conflate it with a button that instantly kills npcs and God knows what else, yet it's the way that every single one of us was exploring between 2014 and one month ago. Now it's being treated like it's some completely crazy thing that nobody in their right mind could think was reasonable. I just find the logic involved to be absolutely baffling.