I must admit that I thought the demands on what to discuss placed by the OP at the start of the thread could be a little selfish.
Yeah again with the classic strawman, your steam argument failed as well BTW.
I must admit that I thought the demands on what to discuss placed by the OP at the start of the thread could be a little selfish.
The first idea sounds pretty good to me, it's just the FSS with additional information. I don't like the idea of using the system map, since that kind of invalidates the point of the FSS mode, why does the FSS mode exist in the first place when we could do the same action using the system map?
How about an (not) entirely different idea like removing both, the FSS and ADS functionality but adding a hybrid like you proposed to the orrey map?
Hey, dont muddy the water there pal. You are over there, I am over here and we are supposed to shout at each other.
*clears throat*
Who is a poopy-pants? YOU ARE!
Were you expecting people to suggest the restoration of the ADS despite them personally liking the FSS?
It would be some weird kind of person who offered up a compromise even though they had no interest in using it.
Kinda like this one...
https://forums.frontier.co.uk/showthread.php/467736-Exploration-Beyond-3-3
In that case I would consider the argument (just to be clear, I am talking about the argument that people aren't interested in revealing the system map) invalid. You can do the same using the FSS, it just takes longer. So the goal is still to get the system map immediately.
Hey, I agree 99% with you. Heck I even went out of my way to come up with a detailed proposal (https://forums.frontier.co.uk/showthread.php/467736-Exploration-Beyond-3-3) that would give you exactly what you want. Plus solving other people's issues too, while keeping the FSS as it is for people who want that. Got almost no responses and zero traction of course, because the only way to get things going here is by being contrarian and just generally disagreeable.
As for the advantage: as you say it evidently has an advantage to you (heck, why else would you ask for it?), and it has an advantage over others in rather niche situations. Obviously plenty of explorers care about getting their name on fancy and unique systems (not credits, but weird configurations and such). Your ADS would give you an advantage as you can screen systems faster, so per hour played you have a higher chance of finding such a rare system. To which extend that is important enough an argument to deny the ADS is an entirely different matter. Clearly, having written a detailed proposal where I give you what you want, I'm inclined to believe that this is an advantage I wouldn't be fundamentally opposed to. But I can also see why others might disagree with me on that.
The thing that annoys me is not that you want something diabolically and unspeakably evil or something. Not at all. What annoys me is the way some people go about it. Having a different opinion on what FD should spend their resources on doesnt make one selfish, or at least not any more selfish than anyone else. There are advantages to the ADS. Exploration has multiple in-game incentives for competitive elements. That doesnt make wanting the ADS back wrong, but people should be straight-forward about it without throwing others on ignore lists and yelling insults.
In the Dutch language we have a term called 'gun-factor'. It basically (and I dont have a translation for it) refers to the willingness of others to 'grant' you something. Some free sets of strings when buying a new guitar. A slightly more expansive company car. Generally just stuff that people arent entitled to, but can often get depending on their attitude and whether people like them. This discussion is very much about this gun-factor. Suppose the narrative was 'Hey guys! We dont really ask for much generally, but there is a small thing that would mean the world to us! It would barely take up much time from FD (but we do understand you all have stuff you want them to work on!), it would be completely optional and very very few people would really have an objective issue with it. Can we have it? We would really appreciate it!"
I am sure most of would shrug and say:"Its probably not much work for FD, so even though I personally would rather see them spend that week on something else I'm cool with you guys getting this.". But instead we get this spamming, whiny, dishonest, ignore-list nonsense that over time has resulted in people saying:"Screw you. I dont actually care too much but I just dont want you to have it.". Which is also petty as heck, but that is humans for you. As for me: my opinion is in the topic I created, but beyond that I am bored enough while I am in between projects to point out any inconsistencies.![]()
Oh I knew I would get a bite from you Drew. I had a quick look at the linked post, hell I have even suggested a compromise but that was a 'all or nothing' solution meaning that if someone wants to still use an ADS they lose the ability to use the all the new mechanics.
But tell me Drew, you have stated (and stated and stated) that you only want the honk to populate the system map with hollow circles so you can valiantly head out to discover the planets. Does that mean you won't be really satisfied if the full system map is bought back in? Or should your concept be adopted as the ultimate compromise, knowing it will upset those who are demanding the full system reveal? Or as someone else suggest, a limited reveal that only populates the system map a certain distance from the primary star. Yes there have been lots of compromises put forward, some genuine, some (like mine) just in the forlorn hope of shutting up the crowd. Can you tell me which compromise will be the best?
I can't say I agree it's invalid as they seem to be hunting for specific things, repeatedly doing a "thing" (fss blue blob game) that you dislike over and over and over again is probably not too good. The FSS mechanic is purely for "harvesting" a system for as much money as quickly as possible, I'm certain monetary reward is NOT what they are after, but either way the details of what the ADS reveals is not what this thread was originally about.
Just using dictionary definitions, I'm blunt and to the point and it clearly winds people up the wrong way. But seeing as I added one of your concerns to the list means what, do I think you're selfish or not? It seems to me you think I do, but I added one of your concerns? hmmmmm.
This thread was never about deciding what that compromise is and I have let the frustration of strawman arguments and trying to steer it back on topic get to me a bit much. I tried to do a nice thread so people could concisely say their reasons beyond subjective opinion of why a compromise is a no no. It kept on getting derailed, seeing as that is a tactic for people not liking something on the net to destroy it I dunno, I suspect a few did that.
There does seem in some to be a shift towards compromise, it's for someone else to organise that as my head would explode if I tried to methinks. It's HARD to have so much negativity blasted at me!!
Oh well at least more are actually discussing compromise now.maybe we can get round the camp fire and sing kumbaya.
Quit beating around the bush. That's all this pro-ADS crowd has been doing and it gets pretty repetitive. The reason for clinging to the ADS is purely, as babelfisch said, so that the contents of a system can be revealed more quickly than the FSS can render them. I'll go a bit further and spell it out bluntly: allowing the user to make a decision on whether or not there is an item or body worth flying to and scanning during the time it takes to scoop spool up up the FSD.
Fdev decided (and I agree based on 4000+ hours of general play and nearly a year spent doing nothing but exploring from one end of the galaxy to the other) that this does not constitute "game play" and that keeping the ADS as an option would promote gameplay that they don't approve of, as well as invalidate the gameplay that they do.
Quit beating around the bush. That's all this pro-ADS crowd has been doing and it gets pretty repetitive. The reason for clinging to the ADS is purely, as babelfisch said, so that the contents of a system can be revealed more quickly than the FSS can render them. I'll go a bit further and spell it out bluntly: allowing the user to make a decision on whether or not there is an item or body worth flying to and scanning during the time it takes to scoop spool up up the FSD.
Fdev decided (and I agree based on 4000+ hours of general play and nearly a year spent doing nothing but exploring from one end of the galaxy to the other) that this does not constitute "game play" and that keeping the ADS as an option would promote gameplay that they don't approve of, as well as invalidate the gameplay that they do.
Quit beating around the bush. That's all this pro-ADS crowd has been doing and it gets pretty repetitive. The reason for clinging to the ADS is purely, as babelfisch said, so that the contents of a system can be revealed more quickly than the FSS can render them. I'll go a bit further and spell it out bluntly: allowing the user to make a decision on whether or not there is an item or body worth flying to and scanning during the time it takes to scoop spool up up the FSD.
Fdev decided (and I agree based on 4000+ hours of general play and nearly a year spent doing nothing but exploring from one end of the galaxy to the other) that this does not constitute "game play" and that keeping the ADS as an option would promote gameplay that they don't approve of, as well as invalidate the gameplay that they do.
As I've been getting overly involved in the disc...er arguments about the ADS I thought I'd try a thread where those against it's return can justify their reasons. Can we ALL try to be civil here? (and yes I AM looking at myself)
caveats:
1) Not liking the ADS is NOT a valid reason
2) Liking the new FSS mechanic is NOT a valid reason
3) Not liking others to have a choice is NOT a valid reason
all those above are purely selfish reasons and thus why I class them as not valid. Please try to not be selfish.
please also realise that:
a) The ADS does not make exploring faster or easier or more lucrative.
b) You HAVE to use the FSS in unexplored areas to get planet locations.
c) no one (reasonable) pro ADS is asking for a complete roll back.
The ONLY valid reason I have heard so far over are
1) Dev time.
2) dilution of the FSS mechanic
3) introduction of bugs
Half right. Some are exactly about this. Others miss having to fly in SC in a straight line for an eternity to get any meaningful info about whether you want to land there. Which is exactly what FD said they want out of the game, but still. It is a valid preference, even though we know that FD considers it to be not what they want for this game.
FWIW: obviously FD is interested in adding more stuff to exploration in the form of atmo planets. We're supposed to spend less time jumping and honking and supercruising, and more time with gameplay. And the FSS is just a small part of it, a part that should guide us to the planet where we can leave SC and enter the good part of the flight model.![]()
Hmmm. Orrery as a start point.
Spitballing here:
Change the FSS view to be an orrery representation of the system, with the ship at the center and able to move around the system (no parking in SC).
Blue blobs still show up and can be targeted by moving the orrery around - similar functionality to the Gal Map.
Targeting a blue blob gives mass, temperature and distance from drop in, and populates the Nav Panel.
The player now has two options:
1. Fly to the body and resolve it 'manually'.
2. Switch to 'telescope' mode for tune-n-zoom resolution
That would work for me, and I don't think it destroys the "I want to discover bodies manually" gameplay or the "let me fly around the system" style.
It would show interesting body configurations so that gameplay would be restored.
The only thing it doesn't really help is the Jolly Green Giant hunters.
[Edit]
It also works for people looking for USSs