If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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Having read some of the arguments by experianced explorer's I am persuaded a compromise would not be entirely bad if FD were willing, but who's compromise is the killer question. I wouldn't want full ADS reinstatement because as I stated in the explorer thread long ago I'm ok with you getting type but not position ( the FSS ) or position but not type ( the ADS-minus ).
So a gray ball system map/orrery with no indication of type or size, just all the same ' ball' I could agree with. Would FD bother and would others agree? Seems like there is no true compromise position but as I've stated I could be convinced because I hate to see some of the explorer 'faces' so downcast with the new setup.

Personally I'd PREFER a gray-ball version of the ADS over the original implementation. I feel that exploration gameplay would be better if it had required more thinking and less repetitive button pressing. Having only mass and temperature available from the initial honk in a schematic, orrery or even FSS format would allow me to use my brain to make decisions on which items to investigate. For an FSS implementation I'd just need location tagging separated from the detailed scanning aspect, so I could still fly around the system.
 
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No IndigoWyrd, at no stage have I suggested any of the new discovery process be nerfed, only for putting the old modules back in. I have stressed this in most of my posts.

If the ADS is put back into the game (made available to buy in outfitting) not fitting one would mean you continued just as you do now in 3.3. If you fit an ADS it populates the nav panel and HUD with targetable but [unexplored] POIs for untagged/un-prepopulated and partially tagged systems and populates the sysmap with basic but not full data (just as the ADS did before). Everything else (including money) would be handled by the new system, just as it is in the bubble. If you're not going into systems with untagged (and un-prepopulated) bodies there would be no benefit to fitting an ADS at all.

Is this where the misunderstanding comes from? I can certainly understand the desire to not lose what you have, that's the position those that want the ADS back are in.

Well that does kind of clarify some things, and muddies others. I mean I do get that the few seconds required to FSS a system to populate the Nav panel and system map untimely means 3 fewer system visited and scanned per hour, and clearly min-maxing your scans per hour is vital.

Either that, or this is a completely pointless request that serves no purpose whatsoever, and simply burdens people with module creep.

Either way, I’m still pulling for International No Day.
 
Well that does kind of clarify some things, and muddies others. I mean I do get that the few seconds required to FSS a system to populate the Nav panel and system map untimely means 3 fewer system visited and scanned per hour, and clearly min-maxing your scans per hour is vital.

Either that, or this is a completely pointless request that serves no purpose whatsoever, and simply burdens people with module creep.

Either way, I’m still pulling for International No Day.

I can't speak for Riverside, but my reason for wanting ADS-style functionality is to decouple the body location and detailed scanning aspects of exploration. Being able to fly around the system perfoming scans will definitely min-max my exploration - maximum time exploring sytems, minimum number of systems per hour.
 
I can't speak for Riverside, but my reason for wanting ADS-style functionality is to decouple the body location and detailed scanning aspects of exploration. Being able to fly around the system perfoming scans will definitely min-max my exploration - maximum time exploring sytems, minimum number of systems per hour.

For me it's about scanning less. I'm now just completion scanning every system I enter whether it's an interesting system or not. I'm making stacks of money & putting my name on a tonne of things which is great but my personal criteria for 'what is interesting' is basically what it looks like, which I think is fair enough in a game so pretty. I usually look for small landable moons.

That another player looks for different things and none of what they look for is in the ADS is fine, and presents no barrier to my proposal. There is nothing OP about the ADS in comparison to the FSS & I have no reciprocal objection to the FSS, I'm using that for it's strengths atm and if I had an ADS fitted I would probably still fully resolve most things using the FSS Scanner Screen, just from a less vulnerable location in supercruise than open space.
 
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You can still do that for anything you choose to map, don't see a problem.

I'm going to use an analogy, because we all love analogies.
This just describes how I personally feel about exploration, without making value-judgements about other peoples' preferences.

So, here we go:

When you drop into a CZ, you see all the enemy ships and can start flying around shooting them.

The FSS is the equivalent of sitting by the drop-in point and tagging the ships (tune-n-zoom) at which point they blow up.
Now I can still fly around the CZ shooting my guns, but I don't really feel like I've done anything.

Mapping planets with the DSS is like collecting mats from the ships that have all blown up. Yes, it gives me some trivial benefit, but it's not my primary goal and it doesn't add anything to my gameplay experience.

Hope that helps to explain how the new exploration doesn't work for me.
 
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Just read it.

Okay...what ME p**ses me off is, that now, with the fss, you can visit Voyager, like a tourist...No more triangulation...So frag the fss for features like the Voyager-probe. :(
 
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I'm going to use an analogy, because we all love analogies.
This just describes how I personally feel about exploration, without making value-judgements about other peoples' preferences.

So, here we go:

When you drop into a CZ, you see all the enemy ships and can start flying around shooting them.

The FSS us the equivalent of sitting by the drop-in point and tagging the ships (tune-n-zoom) at which point they blow up.
Now I can still fly around the CZ shooting my guns, but I don't really feel like I've done anything.

Mapping planets with the DSS is like collecting mats from the ships that have all blown up. Yes, it gives me some trivial benefit, but it's not my primary goal and it doesn't add anything to my gameplay experience.

Hope that helps to explain how the new exploration doesn't work for me.

Subjectively yes it does.

In CZ's I always have a look at whats there before deploying hardpoints and picking a side, know your enemy and all that. Not a problem for me. Also with FSS I can see where they are and which factions are in them.
 
Subjectively yes it does.

In CZ's I always have a look at whats there before deploying hardpoints and picking a side, know your enemy and all that. Not a problem for me. Also with FSS I can see where they are and which factions are in them.

Yes, definitely subjective - I'm not saying the FSS is objectively bad, just that it doesn't work for me, because the sequence is wrong.
 
For me the ADS revealed too much, you could literally honk check the system map for EW/WW, if it's a collectable system or layout and move on within 30secs, too easy peasy lemon squeesy.
The FSS hasn't stopped anyone flying around a system looking out of the cockpit.
 
Whereas I find the flying to every single planet part to be the best bit.

Horses for courses.

I like flying to interesting planets.

Flying to snowball#5, #6 and #7, not so much.

FSS => more time spent on interesting stuff like interesting planet surfaces with cool vistas.

Watching space dust is not my idea of fun, but tastes are a personal thing.
 
I like flying to interesting planets.

Flying to snowball#5, #6 and #7, not so much.

FSS => more time spent on interesting stuff like interesting planet surfaces with cool vistas.

Watching space dust is not my idea of fun, but tastes are a personal thing.

So... some magical how the FSS is revealing these views and vistas and thus prevents you from flying out to Uninteresting Snowball #7 to look for yourself? Have you tried setting the Interestingometer down to a lower level?

I think that’s what the 6 of you keep missing. The simple fact that just because the FSS provides the chemical makeup of a stellar body, it still has no effect on the terrain. Knowing or not knowing what elements make up a stellar body doesn’t make it any more or less interesting.

Knowing or not knowing if there are geological or biological points of interest do not make these bodies any more or less spectacular or mundane to actually view. The presence of 2.8% Ruthinium doesn’t change that.
 
So... some magical how the FSS is revealing these views and vistas and thus prevents you from flying out to Uninteresting Snowball #7 to look for yourself? Have you tried setting the Interestingometer down to a lower level?

I think that’s what the 6 of you keep missing. The simple fact that just because the FSS provides the chemical makeup of a stellar body, it still has no effect on the terrain. Knowing or not knowing what elements make up a stellar body doesn’t make it any more or less interesting.

Knowing or not knowing if there are geological or biological points of interest do not make these bodies any more or less spectacular or mundane to actually view. The presence of 2.8% Ruthinium doesn’t change that.

Read my exciting CZ analogy from the previous page.

It's not that the FSS stops me doing things, it just makes doing things (subjectively) meaningless because the sequence is (subjectively) wrong.
 
So... some magical how the FSS is revealing these views and vistas and thus prevents you from flying out to Uninteresting Snowball #7 to look for yourself? Have you tried setting the Interestingometer down to a lower level?

I think that’s what the 6 of you keep missing. The simple fact that just because the FSS provides the chemical makeup of a stellar body, it still has no effect on the terrain. Knowing or not knowing what elements make up a stellar body doesn’t make it any more or less interesting.

Knowing or not knowing if there are geological or biological points of interest do not make these bodies any more or less spectacular or mundane to actually view. The presence of 2.8% Ruthinium doesn’t change that.

I'm looking for moons with an orbital period below 0.5dy, if possible with a non-zero inclination. Idealy, the main body would be a good looking gas giant or regular planet with atmosphere and/or ring.
Extra points if the skybox background is pretty due to a nearby nebula/planetary nebula or distant O/A/B star.

BTW, all these things are provided by the FSS. Surface features are just extra gravy and materials are of little use to me.
 
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