If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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So what? It was a poor example? Ok no skill. If you say so...

A poor example, because it's missing a couple of possible iterations of very similarly looking patterns? People who use it can make basic associations between the patterns.

Some more examples, not meant to be all encompassing.

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Surely you can see how anyone with half a brain can look at those charts and match them to almost any configuration presented to them with >90% confidence of being right.
 
… - there's nothing skillful about memorizing pictures and matching them …

That's one thing more the ADS required compared to the FSS - memorizing something. The FSS tells you "there is an object of type X, now look around until the pinter indicates that you found it".
Not that the ADS/system map was difficult, it wasn't. It just didn't pretend to be anything other than what it was. It didn't add unnecessary actions.
The FSS requires the player to click at every moon/planet in the system to have them show up on the system map. Main difference being the way it is presented. The FSS is basically just showing a display like the system map, but with blue blobs instead of planets and moons and having you to click on each blue blob to "reveal" the moon/planet. The "adjust frequency" thing is just a pointless addition to make things a bit more tedious.
 
That's one thing more the ADS required compared to the FSS - memorizing something. The FSS tells you "there is an object of type X, now look around until the pinter indicates that you found it".
Not that the ADS/system map was difficult, it wasn't. It just didn't pretend to be anything other than what it was. It didn't add unnecessary actions.
The FSS requires the player to click at every moon/planet in the system to have them show up on the system map. Main difference being the way it is presented. The FSS is basically just showing a display like the system map, but with blue blobs instead of planets and moons and having you to click on each blue blob to "reveal" the moon/planet. The "adjust frequency" thing is just a pointless addition to make things a bit more tedious.

Or a functional second monitor (alternatives: functional alt-tab, printer, smartphone, tablet, e-frame, anything that can display a jpg), and 2nd-grade level deductive abilities.

Edit: obviously the more you do it, the less you will need to rely on the visual guide, as your brain will naturally memorize these basic patterns. My 5 year old nephew was very proficient at matching shapes and colors.
 
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It takes week or months or longer to learn the the planet system. Even when you know it well there are certain planets that are difficult to ID properly.

How long does it take to learn how to FSS?
 
It takes week or months or longer to learn the the planet system. Even when you know it well there are certain planets that are difficult to ID properly.

How long does it take to learn how to FSS?

If you take months to learn basic pattern associations with such a big training set, it could explain why the FSS might be frustrating to you.
 
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I'm not even sure what the arguments are now in this thread :D
Oh, it's not that complicated :)

On the one hand there's: "ADS boo! FSS yay!". This thought provoking sentiment is countered by: "ADS yay! FSS boo!". At which point, the discussion goes on: "No! ADS boo! FSS yay!", you can guess the rest.
 
Da_wae was telling us how it took no skil or experience to use the old way of recognising planets. :D

It doesn't. It's basic pattern association any child can accomplish.

Edit: I mean, even bird watching requires more skill, since you have a much bigger variety of patterns, and requires you to physically be out in the open (undetected as to not frighten the birds), while observing the birds and trying to identify them. It also has a much bigger failure risk of scaring the birds away before identifying them, or simply not seeing any interesting birds for days. The old exploration mechanics were like bird watching, without any of the inconvenient parts, and a much smaller set of possible patterns to identify.
 
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That is one of the things I don't like about the FSS. It's a blurry game of memory.

The ADS didn't pretend to be anything other than a way get a basic display of the system (system map). The FSS is just a game for 5 years old children that is badly implemented.

Neither system involved much if any skill at all. There's no argument to be made there.

The main difference is the UI through which you play the same memory game as before.
 

The main difference is the UI through which you play the same memory game as before.

While the UI is different, it's not the only difference. The FSS doesn't require any memorization at all. The FSS tells what pictures are below the blue blobs - with the frequency spectrum and the pointer. It's like a game of memory with one card of the image pairs revealed and a parent telling the player what is below the other card the player is pointing at. Hooray.
 
Neither system involved much if any skill at all. There's no argument to be made there.

The main difference is the UI through which you play the same memory game as before.

Right...

So what's the problem with having both UI's available? Everybody happy. :)

Clearly some people like the new FSS game very much and some don't. No need for FD to change anything at all about the FSS, just add a system map reveal back in and let players choose how they want to explore.

As I have said before, no targeting from the system map carries over to the FSS. If players want the advantages of the FSS, speed, not having to SC, discovering the presence of POI's, they have to use the FSS game-play to locate and scan the body. This would allow all players to play the game as they wished... Blaze their own trail.
 
While the UI is different, it's not the only difference. The FSS doesn't require any memorization at all. The FSS tells what pictures are below the blue blobs - with the frequency spectrum and the pointer. It's like a game of memory with one card of the image pairs revealed and a parent telling the player what is below the other card the player is pointing at. Hooray.

The complexity is roughly the same tho. The means through which you obtain the training set is the main difference. With the FSS you don't need to use external tools to make the game not suck.
 
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