FD utter failure: engineering brought to an excess

You really love ad hominem and stroking your ego. I am trying to talk with you not insult you. I have no problem with my build. It is not about hypothetically demonstrating I suck at this game and you do not. It is about game mechanics. One shot killing is wrong however you put it.

So are you saying it's not okay for a Sherman tank to destroy a stock prius with one shot? Or should a prius be able to survive say, 8 shots?

There isn't a balance problem. Small weak things should die to big strong things. Period.
Heck, this game has the ability to add shields and hull reinforcement, and defensive measures to allow that prius to either survive the shot or shoot it down, or just plain get away from it.

Choosing not to add those abilities is on the individual. The game let's you make helpless builds, if you want to. The problem is on you, not balance, if you choose that.
 
Thats exactly the point i was making all this time. A piddly 600mj shield (best i've been able to fit on smaller ships is 500 and thats including prismatics...) wont hold up to even a single salvo of overchaged oversized frags. Nevermind about the ram thats probably happening, too, cause that mixes great with frags. You die in a second despite compromising your exploration capabilities a bit, you'll need to stack HRPs to survive that and at that point you're sacrificing too much for exploration.

Talking about literally single shots by a single gun is pedantry, obviously thats not gonna be happening. When im talking about oneshots im talking about very rapid kills from a single alpha strike. (not even including a ram)

Isnt that the exact issue here? Your averange explorer cant fit a lot of armor in its internals so they end up way weaker than those that dont need to borther with all this exploration faff. I can fill up my utility with shield boosters and use a prismatic, but even 500mj wont cut it against nearly 2000 alpha.

This then begs the question. Why are you sitting there tanking shots from frags? Your shields don’t need to be an impregnable defense, but a way for you gain a few seconds to get out of there. It’s like in those videos, the unfortunate targets sat there like well, targets and let themselves get shot by a ship full of weapons that require them to be almost at point blank to deliver all the damage.

Longer range weapons? Well, they don’t do as much damage in a single strike, do they?
 
This then begs the question. Why are you sitting there tanking shots from frags? Your shields don’t need to be an impregnable defense, but a way for you gain a few seconds to get out of there. It’s like in those videos, the unfortunate targets sat there like well, targets and let themselves get shot by a ship full of weapons that require them to be almost at point blank to deliver all the damage.

Longer range weapons? Well, they don’t do as much damage in a single strike, do they?

You will be taking at least one shot because you need to get close to hug and force your opponent into wider turning arcs to buy you time. If you cant eat that one hit (hull and shield combined) at least, you've already lost the moment you get interdicted is what im saying.

If you read some latter posts, this will mean you need about 3000 effective hp at least to make a getaway (to allow some hits while making manuevers and while you align to hi-wake). 500mj shield just wont cut it unless you pack some extra hull reinforcements, as Ashen said you'd do well having 1000mj shield (w good ressistances) and 500 hull as base stats, but thats a feat impossible for smaller ships (DBX being a popular one in DW2) without compromising their exploring.
 
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Thank you for actually looking at the build. I don't think the other response did.

My goal was lowest grind effort somewhat survivable ship.

A somewhat survivable ship you somewhat wont ever fly.

Morbad is fine with the game being totally asymetric, and he wont fly your build neither. It seems it's now a given, after years of stagnant meta and grandfathering modules, that pvp in Elite needs to be some kind of clunky survival horror game for the noobs and those who dont have Horizon, and a free for all godmode shooter for the others.

It's totally understandable, with the amount of powercreep FDev deployed with each and everyone update, that most of the remaining vets will display this Pavlovian reaction and try to justify the competitive edge they spent thousands of hours to get.

But back to the OP, let's just get some facts straight. DWE2 is a community event. No prerequisite, just a decent vanilla DBS with a fuel scoop and you could make it. Open exploration on the contrary needs a stupid amount of grind if you want to resist an alpha strike. Gankers have ganked all day, some of them even to bring forth this uter lack of balance, but in the end it doesn't matter. Each one will go to his or her mode of choice, Fdev will still let the meta rot, pvp will as usual be tedious and aborted, tedium will make people burn out. Same old same old.

Engineering is an utter failure. I guess it's still good if you want to theorycraft on a third party site though.
 
Buy, build and engineer to a strategy and fly .... what u build u own and how it performs and itÂ’s weaknesses are yours .... a slow fortress or a fast race car, itÂ’s yours .... EOS ..... if someone engineers to counter your approach thatÂ’s life I say .... and itÂ’s of no surprise the great fleet was attacked ( being attacked ) ....

Honestly , going into the void without defensive capability ( enough to buy time and jump/run) is suicide .....

Good news is that as the fleet gets further out the attacks will drop off ... unless of course the threat is from within
 
This then begs the question. Why are you sitting there tanking shots from frags? Your shields don’t need to be an impregnable defense, but a way for you gain a few seconds to get out of there. It’s like in those videos, the unfortunate targets sat there like well, targets and let themselves get shot by a ship full of weapons that require them to be almost at point blank to deliver all the damage.

Longer range weapons? Well, they don’t do as much damage in a single strike, do they?

No they don't. Any attempt to run will severely reduce the dps of these one shot weapons such as short range PAs or double shot frags. Lasers have nothing like the same burst, although a FGS with 7 efficient beams at point blank range would hurt a lot, no doubt. Again the trick is simply to move away, beams have horrible fall off.
 
thats a feat impossible for smaller ships (DBX being a popular one in DW2) without compromising their exploring.

Can you build me a vanilla explorer DBX that can stand up to a vanilla FdL better than an engineered DBX can to an engineered FdL?

Conda, asp, phantom all more popular than DBX per the "35 odd" thread a few days ago. Conda and phantom in particular are straightforward to survive in.
 
DWE2 is a community event. No prerequisite, just a decent vanilla DBS with a fuel scoop and you could make it.

Let's not kid ourselves. DBS was 0.2% per the "35 odd" thread which tallied ship types for DW2.

I'd guess most explorers are not vanilla, they have G5 LR MM FSD and many also have Guardian FSD and lightweighting. Vanilla casuals simple won't put in the number of jumps needed. And if they're truly "vanilla" they can't even participate in any surface exploring.

If anything engr makes DW2 much more viable by cutting the number of jumps approximately in half (or more).
 
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Can you build me a vanilla explorer DBX that can stand up to a vanilla FdL better than an engineered DBX can to an engineered FdL?

Conda, asp, phantom all more popular than DBX per the "35 odd" thread a few days ago. Conda and phantom in particular are straightforward to survive in.

I cant and its not the point im trying to make either, perhaps you're confusing me for someone else? I never stated that engineering made one shots easier in general, defenses did increase more than offense did, but due slot usage and reinforcement engineering the gap between a combat ship and a non-combat ship (or even hybrid) has widened to the point where the latter two ought to not even try to fight back but instead try to hi-wake the moment they can. (gimmicks not withstanding like reverb cascade torps and super pen rails on a stealth build)

This is the only statement regarding engineering i made in this whole thread.
 
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A somewhat survivable ship you somewhat wont ever fly.

Morbad is fine with the game being totally asymetric, and he wont fly your build neither. It seems it's now a given, after years of stagnant meta and grandfathering modules, that pvp in Elite needs to be some kind of clunky survival horror game for the noobs and those who dont have Horizon, and a free for all godmode shooter for the others.

It's totally understandable, with the amount of powercreep FDev deployed with each and everyone update, that most of the remaining vets will display this Pavlovian reaction and try to justify the competitive edge they spent thousands of hours to get.

But back to the OP, let's just get some facts straight. DWE2 is a community event. No prerequisite, just a decent vanilla DBS with a fuel scoop and you could make it. Open exploration on the contrary needs a stupid amount of grind if you want to resist an alpha strike. Gankers have ganked all day, some of them even to bring forth this uter lack of balance, but in the end it doesn't matter. Each one will go to his or her mode of choice, Fdev will still let the meta rot, pvp will as usual be tedious and aborted, tedium will make people burn out. Same old same old.

Engineering is an utter failure. I guess it's still good if you want to theorycraft on a third party site though.



You're just being unreasonable now.
 
I cant and its not the point im trying to make either, perhaps you're confusing me for someone else? I never stated that engineering made one shots easier in general, defenses did increase more than offense did, but due slot usage and reinforcement engineering the gap between a combat ship and a non-combat ship (or even hybrid) has widened to the point where the latter two ought to not even try to fight back but instead try to hi-wake the moment they can.

This is the only statement regarding engineering i made in this whole thread.

Sounds like he's asking you to prove it with example builds.
 
I cant and its not the point im trying to make either, perhaps you're confusing me for someone else? [...] the latter two ought to not even try to fight back but instead try to hi-wake the moment they can

I'm going by the title of the thread, which asserts engineering is to blame for ganking. And yes, non combat ships should try to escape as quickly and effectively as possible including a hi-wake (hasn't this always been the case?).

Others in this thread, my apologies if you are not among them, seem to think this is impossible due to engineering.
 
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sollisb

Banned
I'm going by the title of the thread, which asserts engineering is to blame for ganking. And yes, non combat ships should try to escape as quickly and effectively as possible including a hi-wake (hasn't this always been the case?).

Others in this thread, my apologies if you are not among them, seem to think this is impossible due to engineering.

Certainly not impossible, but.. Is you average explorer a meta-combat-pilot like any decent PvP Ganker is ?
 
I'm going by the title of the thread, which asserts engineering is to blame for ganking. And yes, non combat ships should try to escape as quickly and effectively as possible including a hi-wake (hasn't this always been the case?).

Others in this thread, my apologies if you are not among them, seem to think this is impossible due to engineering.

Before engineering these ship classes were much closer in combat potential. A general purpose ship (a explorer wouldnt though!) would be able to significantly damage a combat ship before exploding, and if flown well, might even win. But nowadays with all the hull and shield reinforcements avaiable to combat ships, chances are the general purpose wont even drop the shields.

Its a shame if you ask me. But oh well.

Sounds like he's asking you to prove it with example builds.

I really dont think thats what he means but anyways... https://s.orbis.zone/1yto
This is the strongest i can make a DBX before id need to drop exploring related modules. Its a small ship, no room for hull reinforcements, both shield and hull fall a bit short of whats neccessary.

Now this is fairly strong compared to quite a few explorers (it lost 10ly range but having still 60+ range id consider it acceptable still) but it doesnt meet the gankproof treshold discussed earlier.
 
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