Shouldn't 1000mj @ 50% resist be 2000EHP?
I think you are correct. Aash is probably just tired from rolling the boulder up the hill and fighting the tide.
Shouldn't 1000mj @ 50% resist be 2000EHP?
40% of PA damage is still split between thermic and kinetic, so resistances apply, just to a lesser extent.
Shouldn't 1000mj @ 50% resist be 2000EHP?
You really love ad hominem and stroking your ego. I am trying to talk with you not insult you. I have no problem with my build. It is not about hypothetically demonstrating I suck at this game and you do not. It is about game mechanics. One shot killing is wrong however you put it.
Thats exactly the point i was making all this time. A piddly 600mj shield (best i've been able to fit on smaller ships is 500 and thats including prismatics...) wont hold up to even a single salvo of overchaged oversized frags. Nevermind about the ram thats probably happening, too, cause that mixes great with frags. You die in a second despite compromising your exploration capabilities a bit, you'll need to stack HRPs to survive that and at that point you're sacrificing too much for exploration.
Talking about literally single shots by a single gun is pedantry, obviously thats not gonna be happening. When im talking about oneshots im talking about very rapid kills from a single alpha strike. (not even including a ram)
Isnt that the exact issue here? Your averange explorer cant fit a lot of armor in its internals so they end up way weaker than those that dont need to borther with all this exploration faff. I can fill up my utility with shield boosters and use a prismatic, but even 500mj wont cut it against nearly 2000 alpha.
This then begs the question. Why are you sitting there tanking shots from frags? Your shields don’t need to be an impregnable defense, but a way for you gain a few seconds to get out of there. It’s like in those videos, the unfortunate targets sat there like well, targets and let themselves get shot by a ship full of weapons that require them to be almost at point blank to deliver all the damage.
Longer range weapons? Well, they don’t do as much damage in a single strike, do they?
Thank you for actually looking at the build. I don't think the other response did.
My goal was lowest grind effort somewhat survivable ship.
This then begs the question. Why are you sitting there tanking shots from frags? Your shields don’t need to be an impregnable defense, but a way for you gain a few seconds to get out of there. It’s like in those videos, the unfortunate targets sat there like well, targets and let themselves get shot by a ship full of weapons that require them to be almost at point blank to deliver all the damage.
Longer range weapons? Well, they don’t do as much damage in a single strike, do they?
thats a feat impossible for smaller ships (DBX being a popular one in DW2) without compromising their exploring.
DWE2 is a community event. No prerequisite, just a decent vanilla DBS with a fuel scoop and you could make it.
Can you build me a vanilla explorer DBX that can stand up to a vanilla FdL better than an engineered DBX can to an engineered FdL?
Conda, asp, phantom all more popular than DBX per the "35 odd" thread a few days ago. Conda and phantom in particular are straightforward to survive in.
A somewhat survivable ship you somewhat wont ever fly.
Morbad is fine with the game being totally asymetric, and he wont fly your build neither. It seems it's now a given, after years of stagnant meta and grandfathering modules, that pvp in Elite needs to be some kind of clunky survival horror game for the noobs and those who dont have Horizon, and a free for all godmode shooter for the others.
It's totally understandable, with the amount of powercreep FDev deployed with each and everyone update, that most of the remaining vets will display this Pavlovian reaction and try to justify the competitive edge they spent thousands of hours to get.
But back to the OP, let's just get some facts straight. DWE2 is a community event. No prerequisite, just a decent vanilla DBS with a fuel scoop and you could make it. Open exploration on the contrary needs a stupid amount of grind if you want to resist an alpha strike. Gankers have ganked all day, some of them even to bring forth this uter lack of balance, but in the end it doesn't matter. Each one will go to his or her mode of choice, Fdev will still let the meta rot, pvp will as usual be tedious and aborted, tedium will make people burn out. Same old same old.
Engineering is an utter failure. I guess it's still good if you want to theorycraft on a third party site though.
I cant and its not the point im trying to make either, perhaps you're confusing me for someone else? I never stated that engineering made one shots easier in general, defenses did increase more than offense did, but due slot usage and reinforcement engineering the gap between a combat ship and a non-combat ship (or even hybrid) has widened to the point where the latter two ought to not even try to fight back but instead try to hi-wake the moment they can.
This is the only statement regarding engineering i made in this whole thread.
I cant and its not the point im trying to make either, perhaps you're confusing me for someone else? [...] the latter two ought to not even try to fight back but instead try to hi-wake the moment they can
I'm going by the title of the thread, which asserts engineering is to blame for ganking. And yes, non combat ships should try to escape as quickly and effectively as possible including a hi-wake (hasn't this always been the case?).
Others in this thread, my apologies if you are not among them, seem to think this is impossible due to engineering.
Certainly not impossible, but.. Is you average explorer a meta-combat-pilot like any decent PvP Ganker is ?
I'm going by the title of the thread, which asserts engineering is to blame for ganking. And yes, non combat ships should try to escape as quickly and effectively as possible including a hi-wake (hasn't this always been the case?).
Others in this thread, my apologies if you are not among them, seem to think this is impossible due to engineering.
Sounds like he's asking you to prove it with example builds.