I dont know why some are being so hard on this guy. I died a lot learning combat in the game and usually one of the first things i did in a new ship was die in it due to overestimating its lethality.
Heck, i died twice last week underestimating the new CZs.
I'm not being hard on him, I'm making a statement on the state of the game. I don't begrudge people earning enough for an Anaconda in 24hrs/a few days/2 weeks, what I begrudge is that the game allows them to do it as a newbie, and we end up with a bunch of folk with the most expensive ships, and no clue how to fly, how to outfit, how to work out which ship works for which tasks and their skill set...
All stuff you work out when it takes a few months to earn the cash.
Money making is just too easy, and for me, the "ideal" time was when mission payouts were based on rank and faction standing, and you simply couldn't take a Dangerous mission if you were not Dangerous or higher, for example. It meant your potential earnings went up with experience naturally, I remember working quite hard to get to higher trade ranks to get more credits for trade missions. Then, all of a sudden, it was a free for all, and billionaires were made in days, if you did a quick Youtube video search, maybe even just many hours...
Let's not talk about the smuggling missions from Robigo, which were actually awesome because you had to earn it. If you got your 30m-50m cr payout in an hour, you likely dodged a boatload of people hunting you, another boatload of security forces, and scans for entry into each of at least 3 or 4 stations. Those millions, my friends, were earned. And if you were earning that cash, you know how to fly, because if you were pulling that off multiple times, you knew what you were doing.
Now we have people "grinding hard", for "2 weeks!!!" (clearly, the guy deserves credit for not taking the easiest shortcut of the week), but still no experience on how to avoid destruction in a claimed 10 seconds, by an NPC Vulture.
Chances are it was more like 30 seconds to a minute, but in that sort of situation, the inexperienced panic, and things are going wrong left, right and center, and there is no muscle memory kicking in that has you adjusting pips, flicking FA off to get a fast turn with a boost to try and make an attempt at dodging, selecting an exit system (or just activating the FSD in this case, as the Vulture will not be mass locking the Anaconda any time soon), and then ducking and weaving, only straightening out once the FSD is charged.
That takes experience and hours in game doing more than hauling A-B to grind creds.
Sure, I've got billions tucked away, but it took me years to earn them, and I learned to play in the process, enjoying each step. I don't care if the same billions can be made in a week, what I do care about is the lack of appreciation of the achievement, the understanding of *why* you want an Anaconda, or a Cutter, or FdL, or whatever your holy grail ship is.
The difference between me, and the 2 week billionaires, as that I'll survive any NPC, in even the most paper thin hulled exploration vessel, and I'd stand a damn good shot at surviving a gank attempt by a player (I play in open) in the same ship. I've learned what to look for, I know when an NPC or a player is making a beeline to interdict, I know how to get the heck out of dodge before it's an issue, and worst case, I have a plan if I do, indeed, get interdicted.
I've said it before, I'll say it again, SDC's Trading Guide - T7 Edition, should be one of the first videos shown in the game training menu - language may need a slight clean to protect the children, but it shows people how to make a survivable ship, and some pretty good tips on what to look out for, and what actions to take. I dare say OP would have not gone pop had he seen it.
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