Goose4291
Banned
Mobius...
Ah good old Mobius.
Banning people who 'might' be a problem. Next stop will be a good old out of game haranging on linkedIn and the ilk, like last time.
Glad to see they havent changed.
Mobius...
Ah good old Mobius.
Banning people who 'might' be a problem. Next stop will be a good old out of game haranging on linkedIn and the ilk, like last time.
Glad to see they havent changed.
Ah good old Mobius.
Banning people who 'might' be a problem. Next stop will be a good old out of game haranging on linkedIn and the ilk, like last time.
Glad to see they havent changed.
Well, you're technically not wrong. But it doesn't mean my point is any less incorrect. This isn't about the tired argument of morality. It's about making sure the terms of the aforementioned in-universe world is reasonable and not just some wannabe Mad Max or DayZ mentality. Which, if you want to get into that, I can explain. The very "I must kill EVERYONE BECAUSE THEY ARE HERE" mentality is what caused this metaphorical wasteland in the first place. Now I'm not condemning the idea of villains, I myself would love to do so myself if I had an alt acc(but I don't because I can't be bothered to play 2 accounts, call that laziness lol) But to have players think that being a "good guy" is "boring" and such is just stupid and in of itself really lacking in creativity. Why can't a CMDR not be like a space-Punisher or space-Deadpool? I mean, you can still do some devilish things and be a non-"good" person, but the fact that nobody even wants to actually "Stop" the "bad guys" in any game that allows such "emergent" gameplay is just sad.
It's all I want to see, just more true chaos, not the fake "chaos" of just pirates, anarchists, and general PKers doing their thing while everyone else just embraces that and accepts it while not wanting to make their own truly emergent content by changing up the playing field a bit, if you know what I mean. No, reporting and Clogging and all that other is not what I'm talking about. I'm talking about using the same tactics against those kinds of players, or maybe think of something even more dastardly than something like Healys 4 Feelys. Why is it that the PKers can be "creative" in their PKing techniques but the "anti-gankers" can't? I've seen it in many other games, namely Eve.(unrelated game, but related topic.) I have seen so many people fail miserably at trying to make gankers and other kinds of players become the prey instead. But instead, it's the game that suffers the players, as the mechanics of said game, for example, that innately punishes all who do not lie and cheat and steal and PK in a wanton fashion while those who are doing so are rewarded with everything possible in the game with little to no risk at all
You just can follow forum rules and not be banned. Or you can be part of the PvP Special Victims Unit and blame everyone except yourself.
Ah good old Mobius.
Banning people who 'might' be a problem. Next stop will be a good old out of game haranging on linkedIn and the ilk, like last time.
Glad to see they havent changed.
Oh come on. While there are certainly innocent & honorable people like you two guys (who'd also propably cope getting kicked out of Mobius ), LOTS of people in this and other threads had no problem whatsohever with infiltrating PGs "because it's not against the rules of the game". And now the admins kicked everyone who took part in DG2. Big deal, and exactly what some wise folks here proposed. Vetting your group, because "ganking in PG is not against the game rules, just against PG rules". So now everyone on the top list of gankers for DG2 got kicked. I think that's reasonable. Personally I'd have preferred to only kick people who really misbehaved, but I can also live with my space pixels getting blown up. Others don't like that though, and play in PG for exactly that reason. And it's not exactly an baseless assumption that people who gank in open in DG2 and are proud on the top gankers list *could* plan to do some big thing in the future to disrupt Mobius/Fleetcom, especially getting farer away from the Bubble. This chance has been reduced now, and I can tell you that a lot of people in Mobius will be happy with that.I wouldn't put it past them.
Exactly. For years we've been hearing Mobius should vet who is in his PG. Mobius vets who is in his PG and the gankers start crying about the humanity of it all.Big deal, and exactly what some wise folks here proposed. Vetting your group, because "ganking in PG is not against the game rules, just against PG rules". So now everyone on the top list of gankers for DG2 got kicked. I think that's reasonable. Personally I'd have preferred to only kick people who really misbehaved, but I can also live with my space pixels getting blown up. Others don't like that though, and play in PG for exactly that reason. And it's not exactly an baseless assumption that people who gank in open in DG2 and are proud on the top gankers list *could* plan to do some big thing in the future to disrupt Mobius/Fleetcom, especially getting farer away from the Bubble. This chance has been reduced now, and I can tell you that a lot of people in Mobius will be happy with that.
A hypothetical situation:
If you finally persuaded and taught a beloved older relative to play ED and they made the mistake of choosing Open instead of Solo and got blown up resulting in their being very reluctant to play again despite your telling them it would not have happened in Solo, how would you feel? Would you have felt the time and effort you took teaching ED to your relative well spent? Anyway time and effort don't matter because it's only a game after all?
Would you tell them to get good?
Would you tell them they wouldn't have died had they high waked and oh yeah made sure they had chosen a target system before even leaving and oh yeah immediately submitted to an interdiction so their FSD comes online quicker and oh yeah made sure to put 4 pips to systems and oh yeah made sure to target a system that is not obscured by a planetary body?
Would you tell them that's tough, it's their fault for choosing Open?
Would you tell them that the killer was only doing it for fun and is probably a really nice person in real life?
Would you tell them that it's a rough world out there and that they need to get hard?
If the above, would they be likely to try ED again?
TL;DR sympathy and empathy have their place.
o7
A hypothetical situation:
If you finally persuaded and taught a beloved older relative to play ED and they made the mistake of choosing Open instead of Solo and got blown up resulting in their being very reluctant to play again despite your telling them it would not have happened in Solo, how would you feel? Would you have felt the time and effort you took teaching ED to your relative well spent? Anyway time and effort don't matter because it's only a game after all?
Would you tell them to get good?
Would you tell them they wouldn't have died had they high waked and oh yeah made sure they had chosen a target system before even leaving and oh yeah immediately submitted to an interdiction so their FSD comes online quicker and oh yeah made sure to put 4 pips to systems and oh yeah made sure to target a system that is not obscured by a planetary body?
Would you tell them that's tough, it's their fault for choosing Open?
Would you tell them that the killer was only doing it for fun and is probably a really nice person in real life?
Would you tell them that it's a rough world out there and that they need to get hard?
If the above, would they be likely to try ED again?
TL;DR sympathy and empathy have their place.
o7
In response to the "older relative" post let this "older relative" chime in: Pfffffft
Let me ask the younger relative if I told you to get up at 3am for 12 years for 12-14 hour shifts 6 days a week would you stick with it?
This old man thinks getting knocked out in a video game isn't much of a fear factor. Man up, or Woman up, whatever you prefer but if someone is scared off of ED because somebody shot them out of the sky they need to go back to crossword puzzles.
The griefers really are crying out for attention. Private Groups for DWII are now very safe thanks to excellent moderation. Open is completely lawless and full of bored griefers who have nothing to shoot at. I was bored myself yesterday so spent 3 or 4 rebuys trying to get out of the mining station in open, it was impossible. I then dropped into solo then back into open to travel to the meeting point. Once there I lasted about 10 seconds.
You've been beaten.
Have you guys gotten your math in order yet and killed 10%?Leveraging different data sources, we estimate that we have now killed roughly 10% of the DW2 roster that made it out to WP2. This metric matches kills against the DW2 roster and represents unique CMDR kills.
I'd tell you you should have worked harder at school!
In fact you could argue that PVP'ers are actually killing open rather than making it a better place - ultimately people will just stay in Private Groups with no PVP.