Going off of the earlier commander's theory about Nysa: I did run into something similar to what he had said. I went through the system with a fine tooth comb after instancing around 25 times and never seeing a ship named Child. For the record, you cannot follow an NPC if they drop at a station. Whether you head to the station yourself or follow their low wake, they will not be there. I believe the commander was reading far too much into the NPC vanishing as it is simply how things work in the game at the moment.

So, fine tooth comb. The system has a Coriolis station, an outpost, a handful of surface outposts, and two dockable surface settlements. Two of these outposts have data points which you can scan, so I figured I would play detective and go snoop around. While both messages received were basically nonsense, upon leaving the second planet I heard a notification for a mission objective. Lo and behold, as the commander said, there was in fact a random mission signal about 500kLs out from the system. I headed there and found a wreck with some food canisters, water, and a black box. The moment I scooped the black box, I was given offered an assassination mission. An assassination with no text from Nysa Brotherhood. Huh, never had that happen before, but, alright. Its suggested rating was Elite. Sorry Ben Wilson, but this guy says your time is up and I'm 10 miles down the rabbit hole. The entire time I'm chasing him down, he's saying things like "Please, I just want to be left alone." "I just wanted to help people." "Please don't do this." But, he's wanted....hm...again, weird....but, the rabbit hole says you gotta die. Did the doormouse say anything about murder? Chase him down, kapow-kablooey, dead Ben Wilson. Head back to Nysa, turn in my mission...nothing. Reputation change. No new interesting missions. Snoop around the outpost, nothing notable on the outside or around it. No notable characters floating around. I sit in Nysa for 20 minutes, relog, jump out and back in, visit a planet and leave, all the while I never get another random mission.

So...I'd love if anyone here could go and try to replicate this, and see if they find something I didn't. Good luck commanders. For the record, my Ben was in an imperial eagle and a somewhat decent fight against my heavily engineered Cobra.




The Demeter Ritual says initiates must not have blood on their hands so maybe you should let the person escape and abandon the mission or let the timer run out.
 
Can’t permit lock something you don’t know where is. ;)

Good point. Then it might be in an unlisted system. Remember this scene in Star Wars that Obi Wan couldn't find the system where they built clones in the star map. You can only find it if you know where it is.
 
There is absolutely no evidence as to the location of Raxxla, or even what it is, circumstantial or otherwise. We have been clearly told that there will be bo clues.

Everything known about Raxxla is detailed in the first post of this thread, with the sources to prove it; everything else is supposition, hypothesising, misinformation, personal belief, or wishful thinking. Some of the hypothesising has been based on lore reasoning on the fsd ranges which seems fairly reasonable.

FD have not said it has been honked, that is an urban myth/false news/trolling; iff anyone can find the official source for this then I will change my mind on this point and I’m sure Macros will be very willing to add it to the OP, but we have been demanding for this source over the duration of this thread and none has been supplied....please do not propagate unfounded myth.

We know Raxxla has been in-game since the original gamma release, so iff it is a planet then it cannot be landable since Horizons brought that capability into the game; or at least it could not have been landable at the outset, but I guess FD could have updated it over time just as they upgraded the original FRift Zurara from a derelict Anaconda to a derelict megaship.

I personally do not think FD would implement this important part of the game only to hide it behind a permit; that would not be playing fair with us. I do think there is a way to find it, but it is clearly not straightforward (but since this is a personal belief I could of course be wrong, but I doubt it). I seem to remember someone, I think it might have been DB, in a recent livestream saying that the FSS might help in the location of Raxxla; I guess if that is a correct recollection then it was in the chapter 4 release vid.

Clearly FD will have put some reasonable effort into the creation of Raxxla, since it is so important to the player base. I think they will not have been constrained by what they have decided is non-canon lore, though I have difficulty in knowing what is, and what is not, now ED canon. I like the idea of a Borg-like textured planet, though I suspect it will turn out to be a derelict Coriolis station and the pic on the Codex will be either the entrance or an internal detail. I think there will turn out to be several people in FD who know about the details. Graphics dept, and probably sound dept, will have been involved in its design, as would Michael Brookes as the original Exec Producer and of course DB as the CEO and driving force. I can’t see these two guys doing everything themselves, however they may have been the ones to decide where it is located and how it might be discovered. They both seem to like puzzles, which gives me some level of confidence in my belief that there will be no permit lock but some tortuous puzzle.

I question the thing about not being landable. Findable is one thing. But didn't they just modify existing planets to make it landable. AKA those currently landable planets were simply changes as they were. That does not equate to raxxla not being landable then. That would a bad search criteria. Unless that is not how it was applied in game.

Also, I just ran into the gnosis. Didn't realize there was a hoppable base in the game. That makes me wonder if that type of thing could be raxxla. Plus the idea that is so strongly pushed that thargoid can't be related... The origin of raxxla is giant lobster people outside of the game/lore. There could be some relationship to that. It's just a matter of potentially what.

I think it's possible they could have hid it in a permit if they had some really big story/time driven release as part of the game. Maybe this game we meant to soley go into raxxla as a story line or something. With that mindset it might be reasonable. Especially if the guardian/thargoid stuff all coalesces into raxxla in the end. But who knows.

I think the best way to find raxxla is to whittle everything else down. Basically search every other system in game until they are exhausted so it's easier to spot or find potentially. Say the labeling of all FSP planets. Figuring out if there are any oddities etc. Do they change names with the new system of controls for empires. AKA do we potentially need to help the federation gain control of things to see all 9999 numbers etc. That could be a mini game in itself. I have no ability/knowledge to organize such a thing though. Wouldn't know how to run a remote doc program or anything. Plus I use linux so I wouldn't have the same software as everyone else if that is an issue.

Is there a way to do what they did in starwars and test the system map against supposed gravity or other features. The games data is supposed to be based on real life to some degree. Maybe there is a way to look for it similarly. That could also be a cool method of exploration. Maybe we could pre identify all the huge systems in the game and they could be explored. I wish I knew how to do this myself. ><

Maybe if we analysed the system names. Could it reveal missing things based on similar? That is the one thing we have basically absolute reference to in game. It might make any other searching easier too.
 
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I question the thing about not being landable. Findable is one thing. But didn't they just modify existing planets to make it landable. AKA those currently landable planets were simply changes as they were. That does not equate to raxxla not being landable then. That would a bad search criteria. Unless that is not how it was applied in game.
..

I did say “it could not have been landable at the outset, but I guess FD could have updated it over time ”
 
I wrote that as I read it. I had only half read the sentence. Noticed that afterwords.

BTW, are there any similarities to the storylines or order/realease of story info in ED compared to older games. IT did come with the original. I never played them so I'm not familiar. Plus I just started playing ED. Maybe it has a george lucas like rhyming thing. I wonder if there were any modification to the free version we all got also. Maybe hints within it somehow. It would be funny if raxxla was findable in the version we got and all we have to do it play it and then find it in game.

Has anyone played through the version they gave us. I would be at a loss since I never played the original.

I also wonder if raxxla isn't something like felice dock with the front closed and with some sort of engines to let it jump around. That or some completely different station/ship type. That could be the reason for the image in the codex. Those 3 bars are the upside down version of the things in the system map. The outside image is potentially the back of a station. The inside of those 3 bars could be the symbol you are looking for on the system map when you see it. That is closest to the type of station at felice dock. Unless there is another one more similar.

BTW, does gnosis add more locations over time or is it really only 2 weeks from it's final destination?

And does anyone know of any UI element that is simply a full circle and a dot? I swear I've seen one but I can't find it.

attachment.php

latest

latest

This is the closest I've found. Are we supposed to pull a station out of hyperspace somehow. Maybe there is a station flying in supercruise somewhere. Is it possible it will turn out like a ship and not a station or planet? It would be harder to find that way.

I also have no idea what the 18 bars in the hexegon could be. The only similar thing I've seen are the 18 bars in a circle on the back of some station interiors.

Also, we need this in game: https://www.pcgamesn.com/take-look-these-beautiful-elite-dangerous-system-maps

Is there a target reticule in game with a tripple bar a circle and a single dot?

images

images

Oddly they are all upside down compared to the raxxla image.

Were there any reticules in the older games that match this? Maybe we have to look outside ED for clues.
 
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Yes, exactly this. All the circumstantial evidence points to Raxxla being permit locked somewhere. My guesses are in the Col 70 sector or Polaris.

Problem with permit-locked systems is that we can SQL-query them out of the game database, and people have done this 100 pages back or so. Permit-locking Raxxla would make it *easier* to find, because we have access to the game files, and sites like EDDB and EDSM. I'm not going to spend the time to dig and find the exact threads from a year ago, but I specifically remember the discussion when Col 70 WAS locked, after a patch, and how a lot of the stars inside are actually "found" by people who've traveled there before the lock and long ago.

So, contrary to your theory, my theory is that Raxxla has been in the game since its debut, just no clues about it. And after 3? 4? years of us not finding it despite exploring the galaxy (because 200 billion stars vs. 18,000? 30,000? players, makes it a needle in a haystack), they started adding all these Codex hints and some sort of mission-based themepark train ride to take us to it if we interpret "clues" correctly. Because I'm guessing the devs are tired of nobody finding it, or maybe not even caring. So, yeah, my theory is they haven't changed Raxxla, they're just adding clues and missions, more and more until we finally stumble upon it.
 
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Problem with permit-locked systems is that we can SQL-query them out of the game database, and people have done this 100 pages back or so. Permit-locking Raxxla would make it *easier* to find, because we have access to the game files, and sites like EDDB and EDSM. I'm not going to spend the time to dig and find the exact threads from a year ago, but I specifically remember the discussion when Col 70 WAS locked, after a patch, and how a lot of the stars inside are actually "found" by people who've traveled there before the lock and long ago.

So, contrary to your theory, my theory is that Raxxla has been in the game since its debut, just no clues about it. And after 3? 4? years of us not finding it despite exploring the galaxy (because 200 billion stars vs. 30,000? players, makes it a needle in a haystack), they started adding all these Codex hints and some sort of mission-based themepark train ride to take us to it if we interpret "clues" correctly. Because I'm guessing the devs are tired of nobody finding it, or maybe not even caring. So, yeah, my theory is they haven't changed Raxxla, they're just adding clues and missions, more and more until we finally stumble upon it.


yeah, so many people are searching but how many of them are triple or quadruple elite + allied with the pilots federation etc? How many of them are worthy?
 
Curious, does anyone know first person to reach Sag A in lore? How long did it take them? Was it an NPC or a player? Lastly what year was this?

Trying to get a correlation of time and technology.
 
Has anyone figured out if there is a reason behind permit locks besides FD wanting to. Maybe there is an in game mechanic at play that causes this to happen. And maybe a way to reverse it.
 
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Has anyone figured out if there is a reason behind permit locks besides FD wanting to. Maybe there is an in game mechanic at play that causes this to happen. And maybe a way to reverse it.

It's to provide fDev with scope for game expansions in the future. If everywhere has been explored or at least travelled through, it makes it difficult for fDev to drop in that amazing new alien civilization in season 8 or whatever. The amount of permit locked space increased significantly a couple of years after launch, presumably because fDev firmed up plans for future content and because exploration was proceeding much faster than originally expected.
 
Has anyone figured out if there is a reason behind permit locks besides FD wanting to. Maybe there is an in game mechanic at play that causes this to happen. And maybe a way to reverse it.

It's to provide fDev with scope for game expansions in the future. If everywhere has been explored or at least travelled through, it makes it difficult for fDev to drop in that amazing new alien civilization in season 8 or whatever. The amount of permit locked space increased significantly a couple of years after launch, presumably because fDev firmed up plans for future content and because exploration was proceeding much faster than originally expected.

Indeed. We have firm hints in-game of other alien species that are likely to rear their tentacles at some stage: Guardian AI, at least two Guardian factions (I suspect not all of them died out), rogue human AI, Halsey’s Caretakers of the Galaxy, Dynasty project base logs in FRift and Conflux hint at something alien out there. FD will be keeping sectors locked off so we can’t access that content before they are ready. It seems that FD may have originally intended goids to come from Bovomit, but changed their minds and moved them to Col70 around 2.5 years ago, locking areas (e.g. Cone Neb) that some explorers had already visited.
 
Curious, does anyone know first person to reach Sag A in lore? How long did it take them? Was it an NPC or a player? Lastly what year was this?

Trying to get a correlation of time and technology.

Earliest Galnet mention of Sag A* give the name of the record holder, but nothing about the first visit.

23 APR 3301 – Race to Center of Galaxy Starts in Sol

https://community.elitedangerous.com/galnet/23-APR-3301

"At the time of broadcast, the galactic record holder for the fastest travel from Galileo station to Sgr A* is commander Anuranium, at the helm of a Faulcon DeLacy Anaconda."

YB
 
I almost never post, just read, but this time i think I can add a bit to the topic:

I won't claim to be right on any of the following, just putting the pieces together:

1) raxxla should be in the game since day 1 (it is old lore so this makes sense) => it should conform to day 1 game mechanics... it's 'a thing in space'... a tourist beacon, a planet, a station...
2) FDev are really fans of greek mythology:

from TDW book:
'Trader Fields', she said, and touched the heel of her right hand to her left shoulder by way of salute. 'My given name is Elyssia. Elyssia Fields.' She smiled again. 'My brood mother's little joke. She discovered Greek mythology at age 9 when she was incubating her first cluster.'

Brood mother? Greek? Incubating clusters? That meant that Elyssia Fields was from Teorge, the so-called 'clone-world'. Alex struggled to remember what he'd been taught about Teorge . . . an inhabited world. . . settled by two colony ships that had proceeded to clone a select few of the crew and colonists, killing the others. For centuries Teorge had been a world apart, cut off from the normal flow of trade and commerce, and banned from sending representatives into space.
Elyssia Fields was clearly a fugitive.
'I'm Alex Ryder,' Alex said.

2.1) this leads me to believe that CMDR Guru's / PublicStaticVoid's claims are not

Aside from the TDW stuff, the Codex entry... the Omphalos... if you read Astrophel and Stella it's also overflowing with Greek mythology references.

3) the addition of Raxxla and TDW to the Codex ARE CLUES... they are a sign that FDev are trying to push things forward just like they did with the Formidine Rift when they saw nobody was finding anything (or it just fits their plans... for their release path).

4) There is a prerequisite i think, which is also the whole point of TDW, which is 'being Elite'. And this is a pre-requiste that was achievable ingame from day 1.
4.1) making Raxxla permit-locked (i cannot rule it out) would be extremely stupid... it's like saying 'it's in the game, you can just never reach it'. My personal tinfoil theory is that it is in a way permit-locked... but not the regular way.

5) it's something that both CMDR Guru and someone in FDev said (i can't remember if DB) -> reaching Raxxla is a personal journey, what i take out of this is that it's a sort-of sotry arch without a quest, with clues (of the sort Guru/PublicStaticVoid mentioned) but it isn't a single path. I.e. Go to Nyse, follow child 3 times clockwise then 5 times counterclockwise and then the gates of heaven will open. Rather there are probably 10-15 'triggers' in game at each stage, with specific pre-requisites, so that everyone writing a guide on 'these are the steps to find Raxxla' will be disbelieved as it won't work that exact way for anyone else. I think this is the meaning of what CMDR Guru was trying to explain, that it doesn't work 'in groups'.

6) Synopsis of the Raxxla quest as I see it would be:

- be Elite => you can trigger:
- Eleusian Mysteries (in some form)
- Clue to next step ???
- Finding a gateway to Raxxla within 100 ly of Sol
- (my tinfoil version) - an old Faraway gate that sends you to Witchspace to some exact coordinates where you find 'it' (the tourist beacon or whatever the Fdev it is). -> this way it's not permit locked, can be ingame from day 1 (it would just be an instanced weird solar system), reachable from day 1 and also unfindable without the 'journey'. You can't scan it down, can't find it in any system, but can get TO IT from a system near Sol.

The last bit is inspired by the following TDW quote:

"The ship drifted in 'Witch
Light', in the non-place in space and time."
-> sound familiar ? :)

7) last bit of tinfoil: my theory is that Fdev is pushing Raxxla to be found because story-wise it will be the 'gate' to some new gameplay... weather that will be mastering Thargoid Hyperdrives and roaming in Whichspace or a 'gate' to a brand new procedural Galaxy with +1 new species... or any new gameplay that they would tie Raxxla into. This could be why they made it excessively hard to find (also not giving clues) and why now they are trying to make it easier. The last point is the one that i'm least sure about... for all i know it may be some tourist beacon that tells you to reflect back on the wonderful journey you made looking for ghosts... or not
 
Problem with permit-locked systems is that we can SQL-query them out of the game database, and people have done this 100 pages back or so. Permit-locking Raxxla would make it *easier* to find, because we have access to the game files, and sites like EDDB and EDSM. I'm not going to spend the time to dig and find the exact threads from a year ago, but I specifically remember the discussion when Col 70 WAS locked, after a patch, and how a lot of the stars inside are actually "found" by people who've traveled there before the lock and long ago.

So, contrary to your theory, my theory is that Raxxla has been in the game since its debut, just no clues about it. And after 3? 4? years of us not finding it despite exploring the galaxy (because 200 billion stars vs. 30,000? players, makes it a needle in a haystack), they started adding all these Codex hints and some sort of mission-based themepark train ride to take us to it if we interpret "clues" correctly. Because I'm guessing the devs are tired of nobody finding it, or maybe not even caring. So, yeah, my theory is they haven't changed Raxxla, they're just adding clues and missions, more and more until we finally stumble upon it.
’We’ generically don’t have access to the game database. Not sure where you’re getting that from.

EDDB and EDSM work by crowd sourcing a database from the information cmdrs gain on their travels. They don’t directly access the game database.

Some people with the relevant apps had travelled through Col 70 prior to lock, so some systems appear in the 3rd party sites and databases. Not all do though. Various appear, but without any info, or just with the location. (Systems can be manually added and their locations trilaterated via people confirming the distance to those systems from other systems with known locations.)
 
Curious, does anyone know first person to reach Sag A in lore? How long did it take them? Was it an NPC or a player? Lastly what year was this?

Trying to get a correlation of time and technology.
In lore, no idea. We don’t have access to that kind of info. It might not even be publicly available.

In game, it was Cmdr Zulu Romeo. Don’t know the date off hand, but it was quite early on in the game IIRC.
 
In lore, no idea. We don’t have access to that kind of info. It might not even be publicly available.

In game, it was Cmdr Zulu Romeo. Don’t know the date off hand, but it was quite early on in the game IIRC.

ZR has first discovered. That is lore.
He got there in the Gamma, just before release.
 
ZR has first discovered. That is lore.
He got there in the Gamma, just before release.
Yeah, but just in case it’s not clear to anyone what I meant, I was talking about the fact that UC First Discovered is not equal to ‘first discovered by humanity in the history of the game universe’, and although we can know (or find out) the former, we generally have no way of knowing the latter.
 
Quick question. I’m at work at the moment myself so I can’t check but Delphi seems connected somehow, and since the story goes that a stone was placed in the very center of the world and found to be Delphi, the Delphi system seems to have bit one landable planet. Has anyone gone and landed at 0/0 coordinance to see if there’s anything there?
 
There is part of me, that I often have to ignore, believes that Raxxla does not actually exist (or only exists as a legend). The reasoning being that, if it were ever found, it would actually ruin the game for many players. Even in a full sized galaxy, the risk of it actually happening would still be too great.
 
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