please allow us to buy materials from mats traders with credits

Yet another suggestion for easy-mode :rolleyes:

Frontier gave us Dav's Hope and similar installations for quickly gathering G1-G3 mats.

Get doing those laps!
 
Yet another suggestion for easy-mode :rolleyes:

Frontier gave us Dav's Hope and similar installations for quickly gathering G1-G3 mats.

Get doing those laps!

You tried leucos crashed conda?

1 cargo rack per cycle doing laps is fine but doing the exact same thing can burn you out.

I won't name the good sites since i still want to use them, and would prefer they remain open secret to figure out and avoid the chance of them being nerfed.
 
as it stands even with trading and picking sites to optimize your mats gathering its still a bit of a long grind to engineer well anything

i suggest that we be allowed to buy materials for grades 1 through 3 from the mats traders directly

10 credits per 1 mat at grade 1, 50 at grade 2 and 100 at grade 3

this would take some of the edge off of grinding engineering mats.

Sounds reasonable.
Credit currency to buy material currency.

Slihtly off topic, didn't fdev say they wouldn't introduce alternate currencies ingame, because we sure have them.
 
You tried leucos crashed conda?

1 cargo rack per cycle doing laps is fine but doing the exact same thing can burn you out.

I won't name the good sites since i still want to use them, and would prefer they remain open secret to figure out and avoid the chance of them being nerfed.

All the good sites have been listed on this forum, they're no secret :D

And why fear a nerf? FDev put these sites in specifically for us to use for material gathering.
 
All the good sites have been listed on this forum, they're no secret :D

And why fear a nerf? FDev put these sites in specifically for us to use for material gathering.

o_O i thought if i said anything they might get nerfed by a great balance hammer by some dev or another who thinks the game needs to be grindy to keep us all around after they were put there by another dev that thought that grind != game...

maybe.
 
as it stands even with trading and picking sites to optimize your mats gathering its still a bit of a long grind to engineer well anything

i suggest that we be allowed to buy materials for grades 1 through 3 from the mats traders directly

10 credits per 1 mat at grade 1, 50 at grade 2 and 100 at grade 3

this would take some of the edge off of grinding engineering mats.

Ah yes, that's what you think. But not grade 1-3 are problematic to find (really easy!!), it's the 4's and 5's which are hard to gather. When looking at missions, Frontier thinks more like this:
1x Grade 1 mat = 100.000 credits
...
1x Grade 5 mat = 500.000 credits

So to max a Grade 5 module, you need ~ 10 mats of grade 5 and some other stuff (+-2). So imagine 1x clean drives costing in credits ~11.000.000 credits. Very insane IMO......

A nice credit sink for billionaires would be nice, but engineering is also not endless. So why making the currencys mixed up?

Another problem:
People would only jump on "get-rich-trains" and buy everything, engineer everything amd complain "there's-nothing-to-doohuu". Since engineers exist, i've barely read any threads, that there is nothing to do because people get leaded to the gameplay through the mats which gives them more ideas what they can do. One of the positive sides of mat-engineering. I really don't think that changes in this direction will be helpfull for the game as a whole.
 
I think we all appreciate the crashed ship sites and its always good to come across something interesting in the void. But personnally I dont like the mechanics off log on/off to build up the mats. Another option would be for the Material traders to give better ratio's as each player uses them. So over time if you keep using traders you get a better exchange rate. Do missions for them in exchange for mats etc?
 
I think we all appreciate the crashed ship sites and its always good to come across something interesting in the void. But personnally I dont like the mechanics off log on/off to build up the mats. Another option would be for the Material traders to give better ratio's as each player uses them. So over time if you keep using traders you get a better exchange rate. Do missions for them in exchange for mats etc?
those are good ideas! thats what we need more ways to break up the monotony :)
 
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If buying materials for multiple million credits is easy mode then we better get rid of Jameson Memorial because every ship + module for 10% off is super duper easy mode.

But seriously, if a single Grade 1 mat at the "Material Buyer" cost 2 million credits then we have something that looks like this:
Grade 1 - 2 mil cr/ea
Grade 2 - 6 mil cr/ea
Grade 3 - 18 mil cr/ea
Grade 4 - 54 mil cr/ea
Grade 5 - 162 mil cr/ea

If you instead used a base price of 3 mil credits for G1 you'd have a cost of 243 mil cr per G5 mat as well. I think these would be perfectly reasonably prices because the cost itself is actually meant to be very high in order to lock out players with low cash (so they cant avoid the engineering grind) and also reward end-game players for spending their money.
 
They'd have to change their name from Mats Traders to Mats Brokers. Probably too much legal paperwork for certification and registration. Then the ensuing regulation and restrictions that will surely follow coupled with governmental taxes and parking fees just to visit them.
 
I for one approve this message.

It would give me no greater pleasure than seeing a noob pilot, x weeks into the game who spent every day grinding LTD/VO, get a hold of a fully engineered meta-PvP ship, at the expense of learning how to use it.

'Harmless' G5 'vette? Oh god yes please FDev. Do this. Do this now!

Oh, the salt!
 
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I grind enough for Cr, I'd like to use them now please. So I support the idea.


'Harmless' G5 'vette? Oh god yes please FDev. Do this. Do this now!


'Harmless' G5 'vette Vs. 'Elite' G5 'vette sounds better than 'Harmless' G0 'vette Vs. 'Elite' G5 'vette. Where's the fun shooting pigeons with a machine gun? Just give the pigeon a machine gun, too, at least.
 
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But who wants grind in their games? I've never understood that viewpoint.

It dates way back from the first RPG games that came from Japan, I don't know why but it is fulfilling to repeat a task until you get the desired result. For example, in the 90's game Final Fantasy 6 there was this very rare artifact called "the cursed shield". If you equipped that shield to any of your characters they would become unplayable, theywould get -7 points in all atributes, would get negative status, it would actually lower the defence, etc. But if you sticked with it (this was long before google and easy finidng of guides) and won 256 with it, the shield became "The Paladin's Shield", the best shield all-around the game.

So after griding, you got a very nice prize, some of us find joy in things like that.

The materials for engineering are in no way as hard to get as that shield in my opinion and still bring me satisfaction to reach level 5 of modification in anything, for me it is fun and I like it.
 
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But who wants grind in their games? I've never understood that viewpoint.

So if we remove ALL grind out of Elite, what would be left with?


How would you earn money that could not be considered a grind? So how would you buy and outfit a ship?


Lets see common activities in this game, and look for what they offer.

Mining, here you repeatedly are doing the same thing, look for a suitable asteroid, prospect it, and collect material, and when you are either out of limpets or are full of mined materials, you go and sell to repeat the entire process again. Grinding the same stuff over and over....

Trading, here you find a trade route that is 2 or more locations, go and buy stuff fly to the next location, sell and buy new stuff, and so on, until you are back at your starting location, so basically grinding the same stuff over and over....


Smuggling, very similar to trading, but now you buy stuff that are illegal at the destination. But in the end, grinding the same stuff over and over....


Bounty hunting, despite there are different ways to do this, you can start by looking at every ship in supercruise and interdict the wanted ones, go to a nav beacon, go to resource extraction site, and then you destroy any wanted ship, so grinding the same stuff over and over....


Exploration, here set a destination, on our way there, most of the time, you scan the system, fuel scoop, etc to jump top the next system. The systems might look different, but basically, you are grinding the same stuff over and over....




So if we are to avoid grind in any forms, you need a scripted game where you do not have control, you have to give up everything that makes Elite great, and since we cannot repeat stuff, as that is base for what is the grind... we would soon either find us doing ludicrous things or we have reached the end of the game, and then only option left is to restart the game, but that would be grinding now, as you would do the same thing again. So one play through and then toss it away.



So please, tell us how you would remove grind from games like Elite, because if simple stuff like landing on a station is a repetitive task, aka grinding, no matter if you are doing it manually or using a docking computer, can take that part away.
 
I grind enough for Cr, I'd like to use them now please. So I support the idea.

'Harmless' G5 'vette Vs. 'Elite' G5 'vette sounds better than 'Harmless' G0 'vette Vs. 'Elite' G5 'vette. Where's the fun shooting pigeons with a machine gun? Just give the pigeon a machine gun, too, at least.

Don't worry, as a noob in a 'vette you'll be be spending a hell of a lot of CR if you play in Open, regardless of your Engineering level.

A pigeon with a machine gun, is still just a pigeon.
 
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