Anthem

Certainly, but there are different kinds of criticism.
Some are justified some are not.
The game has bugs, that's certainly true and a fair point. But with the same breath one has to add that BW have been awesome addressing the bugs. There are patches rolling out one after another.
You could asso criticise the relative lack of content after the main story ends, mainly low variety of gear and weapons and free play activities. That is a thing that will have to be judged again, six, eight months after release. There is definitely better variety of stuff than for example Destiny or Warframe had at launch (but nowhere near the Borderlands - nothing can top the procedurally generated weapons. :D), but it still gets samey after a while, especially in this kind of game, where play time measures in dozens and hundreds of hours.

Here I don't have a problem, personally. I've never been the "endgame" type of player. I rather create another character and play through the game from the start, than grind forth after better and better loot for its own sake.

But most criticism I've seen is the "This is not Bioware, screw you EA, I don't like it and will nitpick every detail to bash it" kind. It's highly discouraging when comes to any kind of meaningful discussion.
Well, anyway.

I think that if you wait a couple months and try it again (it's already 10x better than it was in the demo) you WILL like it, eventually. The core is there. The gameplay feels awesome, characters are interesting, story is decent as well. Well, I mean as far as Bioware stories go, of course. It's no Dostoevsky. :D

You know it's the same with Battlefield V a bit of a trend with EA really I suppose. I've defended that game a lot and it gets better and more contentful with each update but naysayers will be naysaying and the worst for it are the online reviewers, not a single one of them will look at the game in 6 months yet their bile remains extant on the net for all to see.

Worth-a-buy Mack rubbished BFV as did Angry Joe and funnily enough they did the same with anthem
 
You know it's the same with Battlefield V a bit of a trend with EA really I suppose. I've defended that game a lot and it gets better and more contentful with each update but naysayers will be naysaying and the worst for it are the online reviewers, not a single one of them will look at the game in 6 months yet their bile remains extant on the net for all to see.

Worth-a-buy Mack rubbished BFV as did Angry Joe and funnily enough they did the same with anthem

Yeah, it must be EA. Not saying they don't deserve it, but the developer houses certainly don't.
I've always enjoyed Battlefields mainly from singleplayer perspective (I suck at PvP somewhat in general)
And BFV is also one of those games that totally DOESN'T the flak it's (was) getting
 
Yeah, it must be EA. Not saying they don't deserve it, but the developer houses certainly don't.
I've always enjoyed Battlefields mainly from singleplayer perspective (I suck at PvP somewhat in general)
And BFV is also one of those games that totally DOESN'T the flak it's (was) getting

Oh no don't get me wrong the game has it's flaws and none worse than the ones which they've fixed since release. It basically comes down to release cycles being too short in my opinion.

EA also handled the marketing very poorly, at one point telling people if you don't like it then don't buy it....so guess what people did.

The dev studios aren't blameless but they are certainly less blameless than EA.
 
Oh no don't get me wrong the game has it's flaws and none worse than the ones which they've fixed since release. It basically comes down to release cycles being too short in my opinion.

EA also handled the marketing very poorly, at one point telling people if you don't like it then don't buy it....so guess what people did.

The dev studios aren't blameless but they are certainly less blameless than EA.
True, but I don't get the modern trend of hating on things in general.

Everything has flaws. In the golden age of gaming (i.e. my youth - 80s and 90s), they just didn't matter as long as you were having fun.
We were having a chuckle over bugs and game design "mishaps". "Oh, you found what? That is awesome, let's see if I can re-create it. Oh that's hilarious. Haha" - and then we continued playing.
Nowadays? Somebody finds a mistake in a game and asks for a refund and sues the publisher for emotional damage.
Nowadays, people are sending death threats to devs they "don't like"

I miss the old days.
 
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In the old days games also came pretty much finished. I miss that too.

If you mean finished in a sense that you were stuck with what you've bought, then yes. They were finished.
I'm progressive in this regard in particular
Personally, for my 60 quid, I'd rather have 60GB of code that keeps getting updated, than 600MB of code that is dead as an Ursix. :D
 
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If you mean finished in a sense that you were stuck with what you've bought, then yes. They were finished.
I'm progressive in this regard in particular
Personally, for my 60 quid, I'd rather have 60GB of code that keeps getting updated, than 600MB of code that is dead as an Ursix. :D

It's a risk I like to take sometimes, but I keep it quite limited. Especially at the price point. I'm happy to wait out a bit, it runs like crap anyway on my below minspec rig. First I'd have to update that.
 

verminstar

Banned
Oh yeah, I'd also like to state that I have no problem with you, Jezzah. You've always be the reasonable kind.

Ive no bother with anyone...but I know my own faults well enough to know I have a big mouth sometimes that every now and then forgets this place has a 7 year age rating. I know I offend other people sometimes...not intentionally its never personal more like banter which is a concept not understood well by anyone who takes themselves too seriously.

But seriously...I have no issues with anyone here which is one the things that keeps drawing me back to this forum even after quitting elite several months ago. This forum is far more intellectual than a great many others Ive been on which is almost hypocritical of me considering one my trademarks is that annoying ¨pirate talk¨ I write in...I know it triggers grammar enthusiasts but even thats not intenional...its purely habit and just like smoking, Im none too good at giving up bad habits.

Back on topic, me apologies I tend to ramble on a bit sometimes...messing around in freeplay, exactly how far can ye make it across the map without once touching terra firma? Its moments like when ye just went into overheat and yer in a steep dive towards solid earth and then ye spy something that brings a smile to yer face...a body of water deep enough to crash into and get instant cooldown, reverse the dive and burst outta the water and going straight up as high as the game allows ye and starting all over again.

Not all characters are equal in the flight department either so worth bearing in mind...games within games...Im addicted to my ranger even though its not the best of the bunch...its good at just about everything just not brilliant. The world could possibly be a little bigger...maybe some different enemy variations wouldnt hurt but the nature of the game makes it easy to introduce new stuff.

As fer who makes a particular game...honestly I dont really care cos its not my job to care. Im here fer a good time not a long time ^
 
I wonder what started the trend of "launch incomplete broken game at retail price, fix it over the next year"

It's not that hard to understand, really.
Releasing early access game or simply incomplete game with the plan of finishing it along the way is the equivalent of you buying a TV with a credit card instead of waiting until you save up for it.
 
Yeah, it must be EA. Not saying they don't deserve it, but the developer houses certainly don't.
I've always enjoyed Battlefields mainly from singleplayer perspective (I suck at PvP somewhat in general)
And BFV is also one of those games that totally DOESN'T the flak it's (was) getting



From a historical viewpoint there is so much wrong with BF V, I could understand some of the backlash, but the reaction from the Dev's was also sort of totally tone deaf.
When I saw the one cutscene with mentioned "Kasserine Pass, Algeria" I just Facepalmed laughing.
When you make a WW2 shooter game at least you should have your locations right, Kasserine Pass is in Tunisia and not in Algeria, also Kasserine Pass was the first major Battle in the MTO/ETO in which the US Army took part,
the French had only a minor part in that battle.
Algeria, together with Morrocco, was part of the Allied Landings during Operation Torch, that's it.
The US Army and The British Army fought the brunt of the battle. When you make a shooter about WW2, there is enough source material for a good WW2 shooter and there is no need to make stuff up.
Also worth mentioning that French Troops in Algeria were Vichy French and not Free French Troops.

They could have made a thrilling story of the Free French fighting with the Allies in North Africa without making stuff up, like the French 13eme DBLE fighting in Bir Hacheim during the Battle of Gazala
or the French Tirailleurs Sénégalais during the Italian Campaign.
Not even mentioning the story with the Mother and Daughter who fought against the Germans in Norway, if you want to do a story about females in WW2 you can easily find real stories,
like the Night Witches or the French, Italian, Russian Partsan groups or the women of the S.O.E.

For me it was pretty clear that BF V was more about virtue signalling than about being a WW2 shooter.
They could easily have made a WW2 shooter while covering the part of females in WW2 an/or the part of Black troops in WW2.
They did choose the easy way with made up crap instead of some really good stories, true stories, I might add.



Oh no don't get me wrong the game has it's flaws and none worse than the ones which they've fixed since release. It basically comes down to release cycles being too short in my opinion.

EA also handled the marketing very poorly, at one point telling people if you don't like it then don't buy it....so guess what people did.

The dev studios aren't blameless but they are certainly less blameless than EA.

It's always a problem, at least it seems so to me, that a public company like EA has to release in short cycles to pander their share holders and their share value.

It was the dev's, IIRC the boss of DICE, who told that to the people, not EA.
There is also a video when the devs had a release party in which they heavily mocked all the criticism of the game.
Yeah, what could go wrong with that kind of behavior?
IMHO, the games industry is the only industry in which it is extremely welcome to crap on the head of your customers.
Well, if they mean that's the way to go, I can spend my money elsewhere and so did many others, obviously.

For me the major problem with Anthem is that people have had a certain expectation when they hear the name Bioware.
But that's a Bioware that doesn't exist anymore and so when the expectations met reality some people had a rude awakening.
I would have loved to see a good new Mass Effect game, I'm not really that kind of interested in Anthem.

For me, the fact that they let the B-Team do Andromeda, and by doing so literally killed the franchise, while the so called "A-Team" was working on Anthem causes just one Whiskey Tango Foxtrott moment aft the other.
To be frank, at this moment, I do not expect anything good coming out of the new Dragon Age game either.
In my case all what those Triple-A game devs did achive was that I'm not even considering buying anything from them anymore and play more and more Indie games like The Long Dark, Frostpunk and so on and so forth.




 
Didn't BFV sell nearly or over 7 million copies and is a failure?

Thy call it a "failure" because EA estimation for sale was much much higher. Every year the want to sale more and if it does not meet the expectations is a "failure" in the eyes of EA.
 
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verminstar

Banned
I wonder what started the trend of "launch incomplete broken game at retail price, fix it over the next year"

Perhaps frontier set a new benchmark that other dev houses can but try to aspire to? Was elite perfect when it was first released? Throwing stones in a glass house springs to mind.

Do share with me whats actually broken when I play cos Im not seeing it...yer obviously a far more experienced player of anthem, so obviously ye know something I dont. Im playing 5 or 6 hours a day every day so obviously Im not a hardcore player...but you? You claim its incomplete...whats missing? Ye claim its broken and yet I can play it...apologies if I seem confused but...Im confused.

Im fairly confident that all the annoying little bugs will be sorted soon enough, but the game is far from broken if a player like me can have a relatively stable 5 hour session...in that respect, yer hyperbolic comment doesnt even make sense. If its so broken, then what game am I having fun with? It says Anthem on the box...maybe the box is broken? I did notice the plastic case didnt click shut properly is that what ye meant by broken?
 
Anthem Update 1.0.3

Hey Freelancers,

Below you will find the update notes for all of the fixes and improvements that the team has been working on. The current plan is for patch 1.0.3 to go out between 7am and 9am Central Time on March 9th.

Everyone here at BioWare is already hard at work on the next update to continue making Anthem better with each patch.

We thank you for all of your feedback, bug reports and support!



Strong Alone, Stronger Together!

\-Jesse ([@Darokaz](https://twitter.com/Darokaz))



**High level fixes and changes**

* **Respawn restrictions have been removed** \- Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
* **Loot Changes** \- Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
* **Improved stability for all platforms** \- this includes fixes for a number of issues that were causing crashes or connection problems
* **Audio Improvements** \- Fixed a number of issues that could cause audio to drop out



**General Fixes and Improvements**

* Fixed a number of issues that were blocking players from accessing the Forge
* All missions should now properly end when all conditions have been met
* The inbox now properly displays information on PC (the inbox is found in the newsfeed)
* Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
* The vault is no longer accessible from the Forge. This change was made to improve performance
* Fixed an issue that would cause the game to hang when entering menus while on an expedition
* Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
* Server shutdown messages should now appear less often
* The ability to Quickplay into a Stronghold has been added back to the game
* Mouse button 4 is no longer bound to the back button for PC players
* Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
* Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
* Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
* Players should no longer get stuck behind fogwalls on missions or in strongholds as often
* Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
* Improved the audio when defeating creatures to provide better feedback
* Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
* Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
* PS4 led lights will now change based on the javelin being used
* It should now be harder for players to get stun locked by certain enemy compositions
* The values on max flight time inscriptions have been increased
* The appearance of the N7 vinyl on Legion of Dawn armor has been improved
* Haluk will now properly face players during certain dialogue scenes
* The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges



**Strongholds**

* Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold


**Creature Updates**

* Titans: We have made several balance changes to all variations of Titans
* Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
* Increased the time that weakpoints are exposed.
* Fixed an issue that prevented effects from applying and thus preventing combos.
* Increased the damage the Titan takes from weakpoint hits.
* Lesser Titan’s weakpoint’s have been changed to always be active.
* Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
* Decreased the radius of the seeking projectile attack.
* Decreased the damage done by the self-destruct ability.
* Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
* The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.
* Force
* Players will be less likely to be repeatedly staggered by heavy attacks.
* Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.



**Damage and Item Scaling Changes**

* Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:
* Melee Damage
* Combo Damage
* Ultimate Damage
* Status Effects
* Item Procs (e.g. Proc from Yvenia’s Thunder)
* Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.



**Gameplay Bug Fixes**

* The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
* Weapon recoil will now stop once an exo is looking straight up
* Fixed a number of animation issues that could occur when the Colossus was using its shield
* It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
* Interceptor Aura damage will now deal the correct type of damage based on the active aura
* Players can no longer equip abilities from one javelin to another
* The Colossus can now use gear faster after being attacked by a heavy hit from enemies
* The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
* The Colossus now recovers faster after crashing into walls



**Item Balance Updates**

* Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
* Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
* Flak Cannon’s damage has been increased to 42, up from 30
* Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
* Wraith Strike’s damage has been increased to 250, up from 200 and it will **now apply elemental effect** to targets based on the active aura
* *Note: Description text for Wraith Strike will be updated in 1.0.4.*


**Item Bug Fixes**

* Wind Wall should no longer block or interfere with other player abilities
* Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
* Fixed an issue where certain weapons were not firing where the crosshairs were aimed
* The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed



**Inscription Bug Fixes**

* The Thruster Delay Recovery inscription is now correctly applying a bonus
* The Overheat Delay Recovery inscription is now correctly applying a bonus
* The Weapon Reload Bonus inscription is now correctly applying a bonus
* *Note: These will have non-updated text values until the next patch (1.0.4)*



**Masterwork Item Balance Updates**

* Increased the base damage of the following Masterwork Weapons.
* Ralner’s Blaze
* Rolling Carnage
* Cycle of Pain
* The Last Stand
* Glorious Result
* Insult and Injury
* Sentinel Vengeance
* Gnosta’s Balm
* Vassa’s Surprise
* Soothing Touch
* Renewed Courage
* Artinia’s Gambit


**Masterwork Item Bug Fixes**

* Ralner’s Blaze - Will no longer roll with incorrect inscriptions
* Ablative Shielding now provides the proper boost in shield and armor
* Badge of Devastation will now generate more ultimate charge when triggered
* It should no longer be possible to stack the effect from Gunslinger’s Mark more than once


In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing:

* When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.
* Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.
* Some players may experience audio crackling while in Fort Tarsis.
* There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.
* A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.
* Some players may encounter a bug where they are unable to interact with any objects or players.
* Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.
* Inactivity messages may not be able to be dismissed after a player returns from being away.
* There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online.
* The UI may not display events for some players when an event has spawned nearby in Freeplay.
* There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.

https://www.reddit.com/r/AnthemTheGame/comments/ayx8go/anthem_update_103/
 
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