In ED, what is the smallest possible interactive object that can be in the game that has physics? We have 'small' objects like 1T containers, materials for engineering etc but is that the limit with 64bit precision?
How much data defines one average moon in the game? Is there a limit to this?
Are players Holo-Me avatars part of the ship, or are they separate? I.e, are they like ships that can dock with stations (but both are separate entities) or are they fixed and what we customise via clothes etc is really interior customisation like a bobblehead / string lights?
When designing new ships, how much thought is put into interior / exterior traversal?
A while ago I was told stolen items can't be used in CGs to make crime spree CGs due to bugs. Has this been fixed?
There is a lot of pre-viz work that we never see, will we ever get a second Elite Dangerous behind the scenes book to gawp at?
Will you ever release the Powerplay bobbleheads? I know you have them and the internet is littered with images of them.
Will you be building brand synergy between FD IP with a Chief Beef bobblehead and or Holo Me?
You say that internally you are working years into the future with your games. What dev build version number of ED is the most distant?