CMDR Brown Beard might be on to something in Canonn. His thoughts copy and pasted from Discord: "To the jewel that burns on the brow of the mother of galaxies [Mu Andromeda]! To the whisperer in witch-space, the siren of the deepest void [Achelous, one of the few Sirens]! The parent's grief, the lover's woe, and the yearning of our vagabond hearts [Demeter]. To Raxxla!"

Composite.png

As seen from shinrarta. "The centroid is around -77, -3, -13".

Thoughts?
 
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Has anyone taken notice of this. Or is this old news by now?

https://www.youtube.com/watch?v=1AsfgQqbRKM
http://www.elitehomepage.org/dkwheel.htm


It goes well with the idea there is a reason they gave us the original elite to play. And not just because they wanted us to play it for nostalgias sake.

Reading the dark wheel brings out several features it would be nice if they put in the game. They should probably update the game to have all of them. Like autopilot and rear guns and monitors.

But this is interesting information about the systems in game from the original only being ones in the story the dark wheel. And the girl is name Elyssia. Just like the Elyssian mystery thing. So, this may be an alternative to it. Maybe it doesn't intend the original mysteries but to follow their namesakes from previous fiction. Unless that leads to both. The stories might follow this though. They were trading things in the story etc. Also, she if from the clone world I think. That might explain the other stories about clones. It may be tieing this all in together somehow. There are lots of other potential tie ins in this story.
 
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Reading the dark wheel brings out several features it would be nice if they put in the game. They should probably update the game to have all of them. Like autopilot and rear guns and monitors.

We used to have those back in the day (Elite ‘84, Frontier) - I was rather surprised not to find them in E: D !
 
But this is interesting information about the systems in game from the original only being ones in the story the dark wheel.
Actually not all of the systems are there. Cirag does not exist, Tionisla is missing the Graveyard and Teorge is nothing like mentioned in TDW novella.
There are a few permit locked Worlds and 1 permit locked system (Isinor IIRC) in the systems that remain from Elite '84.

I have a feeling that TDW in the Novella is prior to the information from the Codex. TDW Novella has The Dark Wheel as a group of pilots but never mentions that they have a base, in fact the only thing close to a base is Rafe's Anaconda.
I have a feeling that this is why we have the information in the Codex about The Dark Wheel having taken over an older Toroid station, which then Harks back to Frontier: Elite 2 and First Encounters which pretty much share the same timeline within a few years. Those games were the first to feature the true toroid shape stations that look like the one from 2001: A Space Odyssey. Over time designs changed and they became the stations we see today as Orbis and Ocellus types.

This would go someway to addressing the existence of all 3 prior games as elements in the history of Raxxla and TDW would have been spread over them.
This would also increase our search to a lot more systems than the 35 from Elite '84 to more like 200 from the entire trilogy.
 
Long time lurker here. As much as i want to participate in this amazing mystery, i can't stop thinking that frontier will destroy this too. Nothing is stopping them from flipping a switch for something to happen when THEY want, or someone discovers Raxxla and it turns out to be a simple beacon with a paragraph of text, or even for the path of Raxxla to reveal itself, one should be quadruple elite (worthy), or even that the path is broken and Raxxla cannot reveal itself due to some bug.

But Greek is my native language, so if you guys need anything like translation or meaning to words or phrases, i would be happy to help.

To the whisperer in witch-space, the siren of the deepest void [Achelous, one of the few Sirens]!

Thoughts?
If i am not mistaken, Achelous (river) was the father of the Sirens and not one of the Sirens.
 
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I have not read And Here At the Wheel myself but now will have to, so I may be wrong with timeline and actual story, but that said something cought my eye while perusing old threads.

Harper replied to a thread some time back with answers regarding the book and questions people had regarding it. What stuck out to me it this:

1. TDW is said to have found Soontill, but it was a CIEP station that was supposedly there.
2. Garry assumed the name Ryder at one point in New California, when asked if it was significant or a coincidence he simple replied “Ahhh, I wonder”
3. Soontill and other CIEP stations were evacuated, but some survived and are still out there.
4. Gunn has a secret station located in a Red Dwarf system that is around a Green-White-Blue Gas Giant. The station is circular, formerly imperial, and obuscated in or around an asteroid belt. When asked where it is Harper says it’s a secret. (I assume there’s nothing stopping an asteroid belt from orbiting around an 8th moon of a gas giant)
5. Oberons coffin contained Latin text from TDW

So, is it possible then that the former CIEP survivors formed TDW in this former imperial station after they evacuated their bases? Is the Ryder we know to have founded TDW actually Garry operating under the assumed name Ryder? If so, maybe we should be looking in red dwarf systems with blue-white-green gas giants and furthermore in an asteroid belt (nobody goes in those. So it would remain hidden for a long time). And if so, perhaps the CIEP bases, most preferably in the as yet to be rediscovered Soontill, provide information on the area the CIEP survivors evacuated to?
 
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The Codex doesn't contain official FD statements, it contains official PF statements.


Codex is there to let us find TDW and Raxxla, not to hold us back. There weren’t any valid clues before. It was all speculations on non-cannon lore.

I agree with Thatchinho. We have no statement from anyone at FD that the DW and Raxxla Codex entries hold real truthful clues, it could just be further obfuscation, even the phrasing is telling: “legend, wild stories, myth, fragmentary rumour, conspiracy theories”. And the Codex is provided by Pilots’ Federation (as part of the cockpit console, in which they control the fsd/nav computer which constrains our movements with permit locks), at best an obscure and secretive organisation who might have ties to TDW, &/or The Club...

This thread seems to be losing its balanced scepticism, an essential tool of any good questor. Not saying it’s all wrong, but I don’t think it should be taken on face value.
:rolleyes:
 
o7 CMDR's

Been reading this excellent thread now for the last couple of days and it's led me to some theories of my own based on some of the things that I've read.

There's a well-known rule among game designers, the Rule of Threes, a theory originally developed by the design guru Shigeru Miyamoto. This suggests that the designer should introduce a mechanic to a player three times before they a required to use it in a full gameplay situation. With designers that I've worked with I've often seen this rule manifest in other ways - boss levels having three stages, three difficulty levels etc. I've seen this in Elite's puzzles too such as the listening posts; three listening posts allow the player to triangulate the position of an abandoned base (for example)...

P5ZaP6u

Continuing the theory both the Dark Wheel and Raxxla logos have pretty blunt references to the number three.

P5ZaP6u.jpg
QWDmy0P.jpg


If the Dark Wheel toast represents a clue then I am fairly certain that the Rule of Threes will apply here too. There are three clue that will lead to three systems that will allow us to triangulate the location of either the Dark Wheel station or Raxxla. Of course it might not be that simple but considering Frontier have already used this system it stands to reason that they might use a more cryptic/difficult version for this particular puzzle.

As stated earlier in the thread I also believe there's only three clues:

  1. To the jewel that burns on the brow of the mother of galaxies! (People have suggested Zeta Cassiopeiae - the theory sounded kinda sound)
  2. To the whisperer in witchspace, the siren of the deepest void! (I'm conviced this is indeed Maia. Whisperer in witchspace references thargoids. "Void" is the black hole and "deepest" refers to how far into deep space it is i.e. 200kly)
  3. The parent's grief, the lover's woe (stuck on this one - possibly classical Greek connection?)

I think the bit about vagabond hearts is a read herring literally suggesting us, the people searching for answers.

Sure this is not new information but thought I'd introduce myself as a fellow tin-foil-hat-wearing-Raxxla-hunter!
 
o7 CMDR's

Been reading this excellent thread now for the last couple of days and it's led me to some theories of my own based on some of the things that I've read.

There's a well-known rule among game designers, the Rule of Threes, a theory originally developed by the design guru Shigeru Miyamoto. This suggests that the designer should introduce a mechanic to a player three times before they a required to use it in a full gameplay situation. With designers that I've worked with I've often seen this rule manifest in other ways - boss levels having three stages, three difficulty levels etc. I've seen this in Elite's puzzles too such as the listening posts; three listening posts allow the player to triangulate the position of an abandoned base (for example)...


Continuing the theory both the Dark Wheel and Raxxla logos have pretty blunt references to the number three.



If the Dark Wheel toast represents a clue then I am fairly certain that the Rule of Threes will apply here too. There are three clue that will lead to three systems that will allow us to triangulate the location of either the Dark Wheel station or Raxxla. Of course it might not be that simple but considering Frontier have already used this system it stands to reason that they might use a more cryptic/difficult version for this particular puzzle.

As stated earlier in the thread I also believe there's only three clues:

  1. To the jewel that burns on the brow of the mother of galaxies! (People have suggested Zeta Cassiopeiae - the theory sounded kinda sound)
  2. To the whisperer in witchspace, the siren of the deepest void! (I'm conviced this is indeed Maia. Whisperer in witchspace references thargoids. "Void" is the black hole and "deepest" refers to how far into deep space it is i.e. 200kly)
  3. The parent's grief, the lover's woe (stuck on this one - possibly classical Greek connection?)

I think the bit about vagabond hearts is a read herring literally suggesting us, the people searching for answers.

Sure this is not new information but thought I'd introduce myself as a fellow tin-foil-hat-wearing-Raxxla-hunter!


(Edit) I agree, at some point these clues should resolve themselves in this fashion and I'm imagining each 'clue' is referencing the same location or its a map to triangulate an area, not a multi stage journey.

The biggest clue - Astrophel has had many confused, but it only began making sense once I researched its literary history and its here were a number of papers highlight it referencing Homers Odyssey: The number of sonnets alluding to the number of suitors of Penelope and songs to the number of months travelled.

I do feel we are very close to the heart of the truth; that the Odyssey is a key, to triangulate Raxxla...as the Odyssey does contain references both obvious and poetic that concern navigation and star constellations. Or a series of encoded numbers that could be crunched by hard science?

The songs of Astrophel's structure denotes the last month of the journey prior to returning to Ithika. I feel this is a direct reference to Scheria.

https://forums.frontier.co.uk/showthread.php?p=7473742&viewfull=1#post7473742

Homer describes Scheria as a shield on the water or the island as the boss (centre) of a shield.

(Edit - one huge edit) It is widely understood that Homers work was multi-layered and is as much about navigation by the stars as it is of classical history this reference and the codex ref allude to the Omphalos - a centre.

https://books.google.co.uk/books?id=...0stars&f=false

Omphalos is Scheria

Scheria was a navel

Pheiades were a navel

Scheria is Raxxla

Raxxla is the Omphalis rift

Delpi is also navel / Omphalis, Delphi is now in Pheiades.

Maybe its in / near Pheiades?

The codex clues could be literateur metaphors for a certain system, could this be or relate to the Pleiades, this is a leap...

This could just be space madness...but these are the commonalities.

The mother of galaxies is Giai, the original diaty that was later replaced by the oracle at Delpi.

Giai - Delpi.

The lovers woe the parents grief - Penelope.

The vagabonds heart - Penelope.

The sonnets of Astrophel - Penelope.

Tornqvist - thorn branch - maybe Eumaeus who lived in a hut made of thorn branches, is first to talk to 'the vagabond' - yup a real stretch. But he tells of the suitors and again of Penelope. So Tornqvist - Penelope.

Pleiades are connected to Delpi, Delpi is connected to the Omphalos. Penelope is from the sonnets, she is the vagabonds desire, what he is really seeking.

Penelope is connected to the Pheiades, as during the period of Homer Pheiades were a prominante navigational aid, possibly a pole star or navel star...).

At present I still feel this is all just a word puzzle...not math just yet, and yes I'm reading between the lines and interpreting these clues as not literal clues but literature clues.

That or its fallen down the back of the sofa again...
 
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All this Greek mythology people are spewing... to date has there been a puzzle of ED that was solved by knowledge of Greek mythology? Thargoid Sensor, Probe, Link, Data and Maps all unraveled with math and science, stop trying to push Greek myths.
 
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I'm only 1E, but I'm hoping it's the "E" that counts - Exploration. "The Dark Wheel is a mythical, secretive organization comprised of exceptional adventurers, explorers, investigators, and treasure-hunters that is said to have existed since the advent of interstellar space travel."

I'm 3E, have been for several thousand hours in-game and it doesn't seem to be helping although I did just notice (through reading this thread) that I forgot to get a Terra Mater and Nastrond permit. I should also caveat this with, yes I know Raxxla was supposedly in the game since gamma and the engineers were not but, read on...

On the subject of required ratings, does it seem odd to anyone else that Lori Jameson only requires Dangerous or higher combat rating, but you still need Elite in at least one profession to gain access to Shinrarta Dezra A1 / Jameson Base?

Does it not also seem that our little engineer friends might have an affinity with the "exceptional adventurers, explorers, investigators, and treasure-hunters" standard for entry, and there are 20 (19 spokes + TDW - mentioned above) of them within the bubble?

While MB has emphatically stated "there will be no clues", why are FDev now going back, again, to improve / enhance the new player on-ramp (learning cliff) and is there something they've failed to mention (on purpose) in the engineer unlock progression?

Based on what I've read so far in this thread, highlighting such systems as SD, Sirius, Sol, Maia (now Delphi and the Oracle, which has a Thargoid structure directly below it), while neglecting systems like Leesti, from the original 84 game (not Lave), could they be pointers?

If FDev are on the ball, and creating a game which is internally consistent (excuse me while I fall over laughing), is it not possible that by fair means, foul or just mentally preoccupied accident, they've gone and stuck at least some of the engineers in significant systems, OR, and this is a big OR, all that rubbish they wanted us to collect is part of the overall entry requirement for TDW?

At least the Ram Tah and Palin steps should be a little easier due to the material storage changes as it's now possible to have enough Classified Scan Databanks and Sensor Fragments available at all times to unlock these two engineers, although Liz Ryder's 200 land mines might be a bit trickier, and Broo's Fujin Tea even harder to get 50 at once due to supply side issues.

Again, the (canon / not canon?) spoiler above specifically mentions the number 19 in relation to TDW sub-divisions. There is one engineer in SD, where the (fake / not fake?) TDW minor faction exists, PLUS "19" more engineers in the original update. Is this not significant / worth a trawl? Using the engineers increases your reputation with them to allied. Could this be part of the "Journey" everyone is required to take (to find Raxxla)?

In short, is there some logical reason behind what some would consider the (grind fest) "personal narrative"? Elite Dangerous may not take you by the hand and guide you, but it does drag you all over the bubble by the short and curlies, if you want to improve your ships.

Why? Is it JUST for the engineering, or is it a covert "test"? Did FDev suddenly decide, "OMG, they're never gonna find it at this rate, let's force them to get at least some of the steps done by adding something they might actually want to do because of the benefits"?

Who knows, who cares, over 10,000 hours in and it's still fun being a space cadet! :p
 
TL;DR: I'm proposing the fact that the overall story within Astrophil and the Spiraling Stars is a form of symbolism for the puzzle we know as the Quest for Raxxla. Essentially I am taking the books story about forbidden love and applying it to a story based on 2 star constalations, and how hose constalations came to be.

I've been lurking here on and off over the years, but this is my first ever post. Since learning about the Raxxla endeavor, and looking at what other people have proposed as possible avenues to check out, I have no doubt come up with my own tin-foily hat theory. Here is what I have come to think, and I apologize in advance for this long post.

-----

Understanding that the codex speaks about a book titled "Astrophel and the Spiraling Stars". What if this is'nt so much about the book but the story within it. The story being a love that cannot happen. So here is where I put my Tinfoil Hat on.

One of the stories that sticks out is the one about Orion, and the 7 Sisters (Linked below). I noticed a similiarity between that story, and he book "Astrophil, and the Spiralling Stars". In both stories there is "Love" which cannot be obtained. At this point, I invite you to take a look at the linked story below as it will create the foundation for understanding my thought proccess.

Again, understanding the Galaxy Map is a ~1:1 version of our actual Milky Way. It's not odd to see that all the Stars that create the 7 Sisters, and Orion are in-game. Infact every character in the story I linked below have a Star System in-game.

My theory is as follows;

I find it rather suspect that 2 stories share great resemblance to oneother, one is about symbolism as charatcers take on the persona of star systems, and the oher is a story about unobtaned love which became star systems. Logically "Could there be a clue hidden within these systems?" to have a named system ex: Maia, Merope, etc.. FD would have had to place those in manually and change it from there actual cataloged ID names. I wouldn't be surprised if collected 1x ea. Thargoid Sensor, Link, and Probe and using them in each of the 7 Sister systems may lead to something or within the Merope system. Why do I think this? well because it may explain the image given by the Thargoid Device once activated. The system we havent figured out (the one on the right) may be around Merope. Funny enough right beside Merope just happens to be Atlas, and Pleione systems. Those two systems are n fact the Greek Mythological fathers of the 7 sisters and Hyades. "the parents grief" maybe in grief for losing their children to Zeus?

---
Breakdown

1. Both stories talk about forbidden love

2. Main characters apear as named systems, and 1 system has had a previous mystery attached "Several versions of the Raxxla story mention an Alien Artefact"

3. Sonnets in the book, and the 7 Sisters also sang "To the whisperr in witch space, the siren of the deepest void"

3. Atlas / Pleione parents of the 7 sisters "he parent's grief, the lovers woe"

4. Thargoid Device showed Spiraling Stars

---

I can go on, but I suspect I'm starting to ramble. If this theory is something that would be seriously considered. I can write up a more logical progression of my thoughts.

07 Cmdrs. Happy huning!
 
I agree with Thatchinho. We have no statement from anyone at FD that the DW and Raxxla Codex entries hold real truthful clues, it could just be further obfuscation, even the phrasing is telling: “legend, wild stories, myth, fragmentary rumour, conspiracy theories”. This thread seems to be losing its balanced scepticism, an essential tool of any good questor. Not saying it’s all wrong, but I don’t think it should be taken on face value.
:rolleyes:

That's a valid point. The codex entries could be 100% garbage.

However, I think it's safe to assign all knowledge/speculation about Raxxla with a confidence score based on how close to "official statement" it is.

David Braben telling Drew Wager (presumably a friend) that Raxxla is "definitely in the game and we know where it is" = 100% confidence (assuming DB & DW aren't known liars/trolls, and he was telling DW this on purpose knowing he'd tell others as a master trolling plan)

The other official statements made by FDev on the topic = 100% also.

Now the codex... we know that at one point, FDev considered clues to Raxxla to be a "tiny bit obvious", and yet nobody has found anything that seemed to point in a definite direction in like 5 years.
If FDev wanted to continue their policy of being unhelpful, they could just have not said anything. There was no reason to add Raxxla/TDW entries to the codex.

The only reason to mention any specific names, people, places or topics is either;
  • To give hints to the people searching, because they are ready for it to be found soon
  • More trolling at their own fans/customers expense
  • Hoping fans get distracted by this search for a nonexistent thing in hopes they will continue playing more until FDev can come out with some actual compelling content to distract them

When we ask "what could cause FDev to create these codex entries", this is the differental diagnosis. We can assign probabilities to these possibilities.
  • Distracting fans: 10% chance - FDev seems content to slowly add minor features to the game, and then yearly or so release a big feature. By now their fans expect this. They don't really have subscribers to keep happy and they don't seem to be trying to attract new casual markets
  • Trolling - 5% Ok, I don't think they seem like the kind of company to purposefully troll customers, they're a business after all, but I'll give it 5% anyway
  • Giving hints - 85% The remainder

So now I think the codex is 85% chance meant as a hint.
Assuming they don't want only English-speaking players to find Raxxla, we can see what information in the codex is conserved across translations.
For each thing, you can assign a chance based on how likely it is that you think it's a hint. If there's any other reason you can think of for including this element, try to guess what the odds are that it was chosen deliberately vs randomly.

  • The toast (more or less) - My guess is 99% hint, never been in lore before, oddly specific concepts are mentioned, vague but has hints of a deeper meaning
  • Princess Astrophel and the Spiraling Stars - 99%, again- why mention this story otherwise?
  • Art & Cora Tornqvist - I'd give it like 50% that these names are hints, it's plausible that they just made up a random name to tell the story of the 1st mention of raxxla
  • Atlantis, El Dorado, Prester John - I'd say like 25% hint, good chance it's just to add filler to the codex entry
  • Fernweh - I'd say like 75%, this is a shady AF word to use and it's translated as-is, quoted, into all other languages including German
  • The Dark Wheel logo & codex picture - Logo is like 99% hint, codex pic 60% since they could have just photoshopped some visual elements together for a pic, like the menu
  • Stated facts about Raxxla: it's a celestial body, etc - 99% hint, codex seems really definite
  • Stated facts about the dark wheel, getting invited, 8th moon of a gas giant - Either 99% hint, or the codex is 100% trolling

But for me, it gets less reliable the farther out you go.
The poem "Astrophel and Stella"? Well that's based on a name similarity to a possible hint, and it's only accessible in 1 language really. I'd give it 50% tops.
Leaping from vague descriptions of someone's face in the poem to astronomical features? Well, at best like 10% of the poem is a clue, and interpreting it correctly is like another 10% chance.
So poem analysis seems risky: 10% * 10% * 50% * 99% * 80%= 0.4% chance

Etc. I mean, assuming Raxxla is out there, you can always just explore aimlessly without purpose, like a vagabond, or you can use the codex for inspiration on places to go.
 
Some musings.

If Raxxla has been in game since release, or prior, and it is in or near the bubble as many suspect then it is very likely some one has passed through and even mapped the system.

Raxxla is a ghost planet but what does that mean? Will it not show up on scanners? Is it only visible at certain times? Does it show up but with a name other than Raxxla? Are there some other tricks involved?

Here is an idea. It appears in every way to be a planet but it is really not even there. It is a portal or door.

When Elite came out we couldn't land on planets because they had a body exclusion zone which was and is FDev's tool to keep us out of planets. But what if there was never a BEZ around Raxxla? We would all see it as a planet (probably with a random name) as we passed by. Who actually flies close enough to see the BEZ? In a situation like this we could approach it and enter, pre-horizons, but instead of getting dropped out of super cruise we go through the "door." The game mechanic could have worked from the beginning.

I remember accidentally hitting the BEZ of the black hole in or near Maia before there was anything else there. Things got really weird. It looked like I was watching myself travel in a different direction. My only concern was that I had just flown 500 LY and destroyed my Asp.

This doesn't solve the "Personal story." I like the idea above about the engineers. That is about as personal as Elite gets. Every one can take their own path but to what end?

Has anyone ever been contacted by an engineer outside of the scripted invitation? Maybe they are there for vetting us and after we reach a certain point we are given a little info. They weren't in game at release but I assume they were always planned. Perhaps we could find Raxxla on our own. Maybe they can help.
 
All this Greek mythology people are spewing... to date has there been a puzzle of ED that was solved by knowledge of Greek mythology? Thargoid Sensor, Probe, Link, Data and Maps all unraveled with math and science, stop trying to push Greek myths.

Yeah, but...

In the grand narrative of a large number of classical adventures there is a distinct pattern known as the "Monomyth" or "Heroes Journey" which can essentially be boiled down to the TWELVE trials of Hercules, TWELVE steps of Horus (hours of "dais"-light), TWELVE disciples of Christ, TWELVE step alcoholics anonymous program, TWELVE inches in a foot etc, etc... (Where do you think all this stuff comes from?)

It's been said that if you, as a writer would like to sell your script to Hollywood (ancient druidic lore claims that timber from the holly tree is favoured when creating magic wands - see Harry Potter), the studios will not even read it unless it follows this basic story flow, so it might be wise to incorporate Herculean mythology for it's intrinsic connection to the zodiac, especially when we now have a "Gorgon" Research Facility in the NGC 7822 nebula (Cupids arrow, mentioned above).

Prophecies from the Oracle of Delphi were written on leaves, which grow on the "limbs" of trees, and we also see the curved edge of any celestial "disk" referred to as the "limb". Relevant? No idea. Limb can also refer to the upper and lower arms of a bow in archery, so there's a connection to, at the very least, Orion, Artemis and Sagittarius, the fabled hunters.

In Elite, a space faring game, we're exclusively dealing with astronomical phenomena and it would therefore seem prudent to be mindful of the zodiac, and it's covert influence on almost every facet of modern life. Those who run the world be-LIE-ve in astrology, or the politicians and kings / queens wouldn't consult it on matters of timing for their hegemonic activities. Since they have all the money, and make all the major decisions based on planetary alignments it may be unwise to handicap one's self by ignoring such ancient systems, even if the powers that should never have been like to tell we plebs it's all superstitious nonsense so they can keep it for themselves.

To 'illuminate' a little further on this subject, there are four "hinges" or, Cardinal (yes, like the Vatican) points, the equinoxes and solstices, placed at the beginning of each of the Cardinal signs, Capricorn, Aries, Libra and Cancer which correspond with the cardinal directions, aka north, east, west and south respectively or, NEWS (from the four corners of the world).

There are also four "fixed" or, to the ancient Persians "Royal" stars which do not appear to move along the ecliptic at quite the same rate as wandering planets do, and maintain position relative to each other, from our unique viewing perspective here on Earth. These are Aldebaran in Taurus, Regulus in Leo, Antares in Scorpio and Fomalhaut in Aquarius, none of which are overly distant from Sol.

Worthy of note is that Antares, while the furthest away at roughly 550Ly is also a red supergiant (~Sol mass x12) with a binary companion. I haven't been there to look (yet), but given the ED mantra that the door of any given station faces the host it orbits, could the station in the DW codex entry not be shown from the perspective of this companion star, with Antares visible behind it?

I'll go look for myself at some stage but to save time, has anyone already been out there? EDDB.io seems to think someone has discovered it already, and the in-game version does have a binary companion but no recorded stations.

The bottom line, we're dealing with stars. The same ones that were visible to the ancient civilisations that named them, made up a bunch of stories about their exploits in relation to each other and how their influence affected life on Earth (then promptly renamed some of them to protect the guilty). "Day's of our Lives" wasn't on TV back then, it played out in the heavens, where everyone could see it as they laid back to relax after dinner.

If FD want ED to be a success: As above, so below...

[Edit: Antares B9H orbits a Y-Type Dwarf, not a gas giant]

[Edit, edit: If the Codex is correct in it's statement that this elusive TDW station runs on low power it would seem sensible (regardless of what system it's actually in) for it to be placed at the L1 position relative to the body it may be orbiting, since this would place it between the body it orbits, and the larger host, creating a gravitational near-equilibrium, and therefore requiring less energy to maintain orbit. This would also mean the larger host would ALWAYS be visible directly behind the station when viewed from the smaller object it's closer to, as in the Codex image.]

[Edit, edit, edit: Something else that might be worthy of mention from here, is this (at time of writing). Quote: "Frontier: Elite II (1993) and Frontier: First Encounters (1995), computer games written by David Braben et al. Hundreds of light-years away from populated space, the Antares system will remain unpopulated for the foreseeable future since it has no planets. The binary companion Antares B is present in the game, but the characteristics of its orbit (a period of 140.8 years and a radius of 75.2 AU) are far below actual estimates." End quote. (Apparently also the location of Krypton in the Superman canon)]

[One last note: I'm assuming the celestial mechanics of the Stella Forge incorporates the gravitational anomalies at the lagrangian points between any pair of objects, although I did go and check where the Jovian L4 point should be (in Sol) and the expected "Greek Camp", a vast field of planetary debris, wasn't there, where they really should be. I haven't found any of the new lagrangian clouds (in the Codex - yet) so I haven't been able to compare where they're placed in-game against where the gravitational anomalies that 'should' support the accumulation of gasses, dust and rocks of varying sizes (in considerably more, if not EVERY system of two bodies, including Earth and our Moon) actually occur compared to astronomical reality which DB seems to prefer for his games. (I did check the L2 point in SD at AB2H (eighth moon orbiting a gas giant)) - nothing found)]
 
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I'm sure someone has made this observation but the home base of TDW is on the 8th moon of an unnamed gas giant in Shinrarta Dezhra, AB 2. Of course SD can only be reached after following your own path to Elite...

I'm working on my rep with TDW and I've made it to friendly. As I approached their moon, TDW contacted me with a mission. It's a pretty standard type mission but it is a chain mission. I can't take the second piece because I'm not friendly with the next mission giver. The second mission is piracy.
 
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