Yes, we also keep returning to the "Raxxla is close to Sol because early hyperdrives couldn't go very far" argument.

Pro:
  • Makes sense from a logic, lore and story point of view

Con:
  • We have no idea what factors were taken into consideration by FDev when choosing the location of Raxxla
  • All indications seem to be that David Braben personally chose the location of Raxxla and few people at FDev even know what it is
  • For all we know, David just threw a dart at the milky way, or rolled a 1d400-billion sided dice and stuck it in a random system. You'll recognize it because its planet icon on the system map will be Trollface.
  • Pretty much every system within about 1000ly of Sol has been explored, even down to mapping the worthless ice worlds
  • Braben/FDev doesn't act like he's treating Raxxla as a major game element that he's annoyed we haven't found yet. He grins and smiles and acts like it's basically an easter egg.
  • They probably wouldn't want a big easter egg to be something so easy to find that it's discovered in the first 6 months and then nobody cares about it anymore, so they'd probably NOT want to put it right in the bubble.

So that leaves us with few options:
  • Raxxla is not close to Sol
  • Raxxla is in an asteroid belt (nobody explores those since they won't show your name and have no obvious benefits)
  • Players are prevented from going to the system Raxxla is in (eg, permit-lock)
  • Raxxla is disguised, or an unusual POI or body that isn't discoverable by normal means

If FDev had said one way or another whether "some commander has honked the system" that would be a massively helpful clue.
Yes = Raxxla is 99% likely to be in the bubble or near something interesting
No = Raxxla is 99% likely to be permit-locked or in some random system you can't find without getting a hint

If this was old-school Star Wars, where they had some guy who's whole job was to keep the lore consistent and he was consulted on the placement of Raxxla, then for sure, it's within like 600ly of Sol, tops.
But all indications are that David has like 100% creative control over the game and if he says 'stick this object in Gru Hypu F-U 92-69' then nobody's going to argue with him about how well that fits into the lore.
If someone stumbles on it and is like ' why is it 30k ly from sol, nobody could ever get that far with the old hyperdrives' they'll be like 'Alex Ryder's dad was a raxxlan wizard and he used magic to get there'.

Ideally, people should ask more good questions on a livestream or official forum about this.
Not "Does Raxxla exist?" or "Where is Raxxla" since they obviously can't tell us, but any metagame question like this:
  • Is Raxxla something any commander could stumble upon by accident?
  • Could it be found by a player who's only played a week, doesn't have horizons and has just a fuel scoop & a cobra 3?
  • Has any player been in the same system as Raxxla? [Better: How many players?]
  • Have any recent game changes (eg FSS, mapping) made it easier to find Raxxla than before?
  • If someone were to find Raxxla, could another commander also find it by doing exactly the same actions the first person did?
Hate to say this, but the con to your pro is that it requires disregarding a whole load of stuff, whether possibilities, rumours or semi-lore.
 
Good call. I probably shouldn't plunge into Saturn's north pole then, hoping to be confronted by Raxxla? ;)
I just find myself often wondering about that FDev statement that the location is "a little bit obvious". I have a feeling that it is either 'hidden in plain sight' or is so close by that if/when it is ever 'found' we will all be kicking ourselves.

Nice handle btw, I hear tell the prince of darkness is a gentleman. :)

Mind you don't go conflating different gods (planets) when they aren't the same. Saturn, aka Satan, aka Kronos, aka Old Father Time, aka The Grim Reaper (Death), is not the same deity as the one true Babylonian (pagan) god represented by 666.

Worthy of note is that the sum of all the integers 1 through 36 = 666 (see image)

pagan-amulet.jpg


Then read the rest of the page for more information on the pre-christian origins. Babylonian magic (Solar) square amulets, used for protection from the gods were arranged like a 6x6 (36) sodoku grid puzzle such that both diagonals and each column and row of unique integers summed to 111 with 666 then occulted (hidden in plain sight) in both the x and y axis.

Also worthy of note, but not mentioned on the link above is the Lunar cycle which is between 27.212220817 (draconic) and 29.530588853 (synodic) days although it seems to have escaped the attention of many that if you multiply an average 27.75 days x 24 hours you get 666 hours per Lunar Mo(o)nth, which is a distinctly feminine goddess, and feminine period, except in Judaism where the Moon was considered masculine and named "Sin". (Perhaps the origin of the Solar cult Sun-day worshipers, aka the competition calling the Lunar cult Saturn's-day (Satan's) worshipers "Sinners"?)

This whole Raxxla mystery is relatively tame and nowhere near as lengthy as the origin stories that demonise the antics of the (guilty) planets in our own Solar system but in the end it seems it's "just business", like cable TV slagging online citizen journalists for stealing their audience, reducing their "prophet" share and making them look like fools every time they get caught in their own nefarious deceptions.

Revelations 13:18 is not the only reference to 666 that you'll find if you spend a couple of decades ferreting around in the trail of bodies left in the wake of the various religions (Latin: Religare - To bind, hold back, growth) and I've never seen a "belief" that didn't contain 50% lie, see: "be-LIE-f" ;)

It would appear humans always had their own personal, built in connection to the divine (although nobody taught us how to use it) and it may not be wise to capitulate to the financial demands of any who attempt to convince you they are the gate keeper of exclusive rights to God's mobile number.

Good place to start? Um, search "Morphic Resonance" or have a hunt around for Russel Targ's involvement with psychic spy / remote viewing programs. If you're really keen he just put a movie out called "Third Eye Spies" or try "Men Who Stare At Goats" for another perspective.

Edit: BANNED TED TALK by Rupert Sheldrake (Morphic field)
 
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Hmm, the comment about Pi being in the Dark Wheel logo got me to look at the logo.
The Pi thing turned out to be about the fan made logo, not the one in the codex...

HOWEVER...

There's some strange discolored green & purple dashes along the side of the Dark Wheel logo. It's there in other languages as well.
Do you guys see it too? The other top-level codex entries don't have any similar colored bands.
(All the codex pictures have some vertical lines running through them though).

Here's the codex heading in high def, look at the edge of TDW's logo (it's hard to see in the actual codex unless you highlight TDWs entry)

fhFI1Vw.png



I took a high res screenshot (Alt-F10), and had a look at the edge...

nXYzLeo.png


And then decreased the brightness to make the discolored parts stand out more

rUaGjip.png



Clue?
Just an image artifact?
 
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Hmm, the comment about Pi being in the Dark Wheel logo got me to look at the logo.
The Pi thing turned out to be about the fan made logo, not the one in the codex...

HOWEVER...

There's some strange discolored green & purple dashes along the side of the Dark Wheel logo. It's there in other languages as well.
Do you guys see it too? The other top-level codex entries don't have any similar colored bands.
(All the codex pictures have some vertical lines running through them though).

Here's the codex heading in high def, look at the edge of TDW's logo (it's hard to see in the actual codex unless you highlight TDWs entry)




I took a high res screenshot (Alt-F10), and had a look at the edge...



And then decreased the brightness to make the discolored parts stand out more




Clue?
Just an image artifact?

Seems like an Image artifact to me but that's what I think.
 
Off topic I apologise but I sure hope this forum upgrade they're doing soon won't result in threads being deleted.
This Raxxla thread being 470 pages long with plenty of findings would be a significant loss... Clues, pictures, theories ETC.
 
Hmm, the comment about Pi being in the Dark Wheel logo got me to look at the logo.
The Pi thing turned out to be about the fan made logo, not the one in the codex...

HOWEVER...

There's some strange discolored green & purple dashes along the side of the Dark Wheel logo. It's there in other languages as well.
Do you guys see it too? The other top-level codex entries don't have any similar colored bands.
(All the codex pictures have some vertical lines running through them though).

Here's the codex heading in high def, look at the edge of TDW's logo (it's hard to see in the actual codex unless you highlight TDWs entry)




I took a high res screenshot (Alt-F10), and had a look at the edge...



And then decreased the brightness to make the discolored parts stand out more




Clue?
Just an image artifact?

If this was a clue, then not a nice one for a videogame because people with far lesser sight will never find it,
 
If this was a clue, then not a nice one for a videogame because people with far lesser sight will never find it,

In the absence of genuine clues I'll settle image artifacts and call them clues anyway ;) it beats the Mostly Aimless wanderings that I've been on recently.
 
But are you also not quilty of people let aimless wandering "wink"

That wasn't aimless ... that was ... purposeful. Besides ... we did finally get a definitive answer on whether or not a certain supernova remnant was in-game or not. And we got to prove that I could really get into a snit over it :)
 
Mind you don't go conflating different gods (planets) when they aren't the same. Saturn, aka Satan, aka Kronos, aka Old Father Time, aka The Grim Reaper (Death), is not the same deity as the one true Babylonian (pagan) god represented by 666.

Worthy of note is that the sum of all the integers 1 through 36 = 666 (see image)



Then read the rest of the page for more information on the pre-christian origins. Babylonian magic (Solar) square amulets, used for protection from the gods were arranged like a 6x6 (36) sodoku grid puzzle such that both diagonals and each column and row of unique integers summed to 111 with 666 then occulted (hidden in plain sight) in both the x and y axis.

Also worthy of note, but not mentioned on the link above is the Lunar cycle which is between 27.212220817 (draconic) and 29.530588853 (synodic) days although it seems to have escaped the attention of many that if you multiply an average 27.75 days x 24 hours you get 666 hours per Lunar Mo(o)nth, which is a distinctly feminine goddess, and feminine period, except in Judaism where the Moon was considered masculine and named "Sin". (Perhaps the origin of the Solar cult Sun-day worshipers, aka the competition calling the Lunar cult Saturn's-day (Satan's) worshipers "Sinners"?)

This whole Raxxla mystery is relatively tame and nowhere near as lengthy as the origin stories that demonise the antics of the (guilty) planets in our own Solar system but in the end it seems it's "just business", like cable TV slagging online citizen journalists for stealing their audience, reducing their "prophet" share and making them look like fools every time they get caught in their own nefarious deceptions.

Revelations 13:18 is not the only reference to 666 that you'll find if you spend a couple of decades ferreting around in the trail of bodies left in the wake of the various religions (Latin: Religare - To bind, hold back, growth) and I've never seen a "belief" that didn't contain 50% lie, see: "be-LIE-f" ;)

It would appear humans always had their own personal, built in connection to the divine (although nobody taught us how to use it) and it may not be wise to capitulate to the financial demands of any who attempt to convince you they are the gate keeper of exclusive rights to God's mobile number.

Good place to start? Um, search "Morphic Resonance" or have a hunt around for Russel Targ's involvement with psychic spy / remote viewing programs. If you're really keen he just put a movie out called "Third Eye Spies" or try "Men Who Stare At Goats" for another perspective.

Edit: BANNED TED TALK by Rupert Sheldrake (Morphic field)

I shall simply thank you for that amazing post, I now have much to think about in addition to the Raxxla mystery! I shall start by watching the Goats movie, the title always put me off previously. And yes, whilst never a great fan of Roland Rat, (no risk of conflating him with any ancient deities I hope,) I do consider this thread a treasure. 07 CMDR.
 
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And yes, whilst never a great fan of Roland Rat, (no risk of conflating him with any ancient deities I hope,) I do consider this thread a treasure. 07 CMDR.

The weary “fairy” with the clock had me in fits :D

It was nice to see what Dingley Dell looked like before Noel Edmonds moved in ;)
 
CMDR Dragon Tein from Canonn Discord was able to enhance the pattern in TDW's logo a bit more.

It doesn't quite go out to the edge, and it does overlap the dark lines of the logo.
What are the odds that FDev's paint software would bug out and leave a weird artifact on just one edge of an image that's ostensibly a puzzle clue?

if5ycGI.png


Although in defense of the "bug" theory, we're still talking about the company that slapped a spoiler on a space vehicle and called it a new ship, and had a bunch of clipping issues with the newer Alliance ships too.

I don't know what leads I could draw from the pattern, but I've chased leads that were based on shakier ground than this, lol
 
Nice, have you tried to do the same with the DW logo from the codex?

Don't you think the central hexagons should be aligned?

I was thinking the same thing. The issue I have is the same as when I was trying to recreate the INRA logo in that I don't have the original - it's extremely skewed in the Codex entry. I'll see if can straighten it out as much as possible but, as you can see from my INRA vector trace, the results are good but not perfect.

Kinda feels like if there's anything to gain from this it needs to be spot on.
 
Yes, we also keep returning to the "Raxxla is close to Sol because early hyperdrives couldn't go very far" argument.

Pro:
  • Makes sense from a logic, lore and story point of view

Con:
  • We have no idea what factors were taken into consideration by FDev when choosing the location of Raxxla
  • All indications seem to be that David Braben personally chose the location of Raxxla and few people at FDev even know what it is
  • For all we know, David just threw a dart at the milky way, or rolled a 1d400-billion sided dice and stuck it in a random system. You'll recognize it because its planet icon on the system map will be Trollface.
  • Pretty much every system within about 1000ly of Sol has been explored, even down to mapping the worthless ice worlds
  • Braben/FDev doesn't act like he's treating Raxxla as a major game element that he's annoyed we haven't found yet. He grins and smiles and acts like it's basically an easter egg.
  • They probably wouldn't want a big easter egg to be something so easy to find that it's discovered in the first 6 months and then nobody cares about it anymore, so they'd probably NOT want to put it right in the bubble.

So that leaves us with few options:
  • Raxxla is not close to Sol
  • Raxxla is in an asteroid belt (nobody explores those since they won't show your name and have no obvious benefits)
  • Players are prevented from going to the system Raxxla is in (eg, permit-lock)
  • Raxxla is disguised, or an unusual POI or body that isn't discoverable by normal means

If FDev had said one way or another whether "some commander has honked the system" that would be a massively helpful clue.
Yes = Raxxla is 99% likely to be in the bubble or near something interesting
No = Raxxla is 99% likely to be permit-locked or in some random system you can't find without getting a hint

If this was old-school Star Wars, where they had some guy who's whole job was to keep the lore consistent and he was consulted on the placement of Raxxla, then for sure, it's within like 600ly of Sol, tops.
But all indications are that David has like 100% creative control over the game and if he says 'stick this object in Gru Hypu F-U 92-69' then nobody's going to argue with him about how well that fits into the lore.
If someone stumbles on it and is like ' why is it 30k ly from sol, nobody could ever get that far with the old hyperdrives' they'll be like 'Alex Ryder's dad was a raxxlan wizard and he used magic to get there'.

Ideally, people should ask more good questions on a livestream or official forum about this.
Not "Does Raxxla exist?" or "Where is Raxxla" since they obviously can't tell us, but any metagame question like this:
  • Is Raxxla something any commander could stumble upon by accident?
  • Could it be found by a player who's only played a week, doesn't have horizons and has just a fuel scoop & a cobra 3?
  • Has any player been in the same system as Raxxla? [Better: How many players?]
  • Have any recent game changes (eg FSS, mapping) made it easier to find Raxxla than before?
  • If someone were to find Raxxla, could another commander also find it by doing exactly the same actions the first person did?

I wouldn’t give up on mapping the bubble. Being out toward the Grandmort/Lanaest way the majority of bodies there are unmapped.
 
One thing that concerned me a little when going to an INRA site to get pictures of the two logo variants was that the site showed up on my Nav panel as Geological Site (5) out of 14. Didn’t show as an installation. Imagine mapping a planet holding a real clue like a new alien site but it shows as a geological site while in SC. Impossible to find at that point.

*correction* that was when going to Jamison’s Cobra. It was “Jamison Crash Site” if I looked for it on the planet itself but “Geological Site (5)” on the Nav Panel
 
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