I don't get the hate for bots, what's really wrong with that?

If you argue for the letter, then one would have to argue that using automated tools is just an extension of a game - like modding is.

Modding needs to have limits in multiplayer only titles (and because of a persistent, shared, BGS, Elite qualifies, irrespective of mode) so that everyone is playing by the same rules.

Botting would not be an issue in an offline version of a game. It's an issue in the game we have because botting cannot be made mandatory, and cannot be an expectation, for Frontier to deliver the experience they have envisioned, or the one they have advertised and sold.

It's the same argument in real life. Should automatons be allowed to take over our jobs?

I agree with exchange of information between players being on a different level than automation of gameplay, but this correlation is a stretch.
 
I see the fault solely by FDev, for creating a system that encourages botting and not doing enough to make it more rewarding to actually play the game yourself by hand.
Yeah, that kind of system is better known as online game, because online games encourage development of bots. /s
 
Yeah, how about Bots are artificial intelligence, and thus equal to human, so they have rights and we have to FIGHT for these rights so they can get a foothold in this world, huh?

Seriously though, botting is cheating. There is a line in the sand, see? Don't cross it.
 
As much fun as it is to play against AI ships in this game? If you go with this argument, FDev should remove every single AI in the game.

That doesnt look like a very good argument to me tbh. Either way the AI is set up to let you win, its the background scenery of the game. I cant see any connection between a player using automation and the games AI.
 
Is reading my comments that hard?

But tell me then, what is this game about? Last time I checked it was about flying around in a spaceship and "blazing your own trail" being a little privateer in a big galaxy.

Absolutely nothing you can do in the game can change that experience for me, the only tiny thing you can actually change is a little amount of goods available somewhere or maybe what faction state some system is in.

Which, again, does absolutely nothing to my gameplay experience. I can still fly wherever I want and if something is not available in a system, well then I just jump to the next one. The whole powerplay is just background fluff.

So why do you even care about people getting rich fast by using bots? Or are you just salty that someone isn't going through the grind the same way you are?
Everything's just background fluff till you pay attention to it. You never know, complete your goals and you might still want to fly your fleet. The fluff will be there waiting, regardless. And if we get our way, it wont be borked by bots.
 
I seriously don't understand the hate for bots. Why not hate on FDev to implement a broken system (e.g. powerplay) that encourages botting, and then leave it unfixed?

And what is wrong with e.g. afk turret ships? Isn't this "blaze your own trail" anymore, because someone decides to engineer the poopoo out of a cutter and leave it stationary to farm the stupid ai, while watching Netflix? Isn't that exactly the purpose of the game and engineering, to max out your ship and use that to more effectively grind for money and rep and whatnot?

And we're all already stacking missions to get more reward at once. Like massacre missions, and then just turtle around with our engineered, pretty much unkillable ship in a high res site and wait for the ai to spawn in and suicide on us. How is that not "gaming the system" ?

Furthermore we are all using external tools already to maximise our rewards (e.g. the road to riches tool, or eddb to find stuff). So botting is only the logical next step in ED, where we are encouraged to use every tool available to game the system and get more rewards faster.


I seriously find this whole "bots are bad" discussion really hypocritical.

Too many things are being conflated. There's no way "AFK turret boats" are botting. The whole point of turrets is that you don't have to continuously aim them.
 
It's cheating. Cheating in any game should be frowned upon, yes there are ways to cheat but the dishonest player chooses to take advantage of those cheats of their own accord.
I support community condemnation of any cheating.

And yes Fdev should try harder to stop it.
 
It's cheating. Cheating in any game should be frowned upon, yes there are ways to cheat but the dishonest player chooses to take advantage of those cheats of their own accord.
I support community condemnation of any cheating.

And yes Fdev should try harder to stop it.

How is botting cheating? They are not altering the games code to gain an otherwise unobtainable advantage (e.g. unlimited "health"), they are simply automating the mundane tasks we have to do, to gain reward in this game.

And as someone else has said, how is it any different to sharing your account with friends who fly for you while you sleep? Someone could go so far to hire a hundred people to fly the ships on his multiple accounts. Would that be cheating too?

The only real difference with botting is that it's a computer program doing it and not a human being.
 
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You have to understand the mind of programmers. It is their game to write bots, scripts, etc. That's the fun they get out of it.

Quite so, and there are plenty of wonderfully fun games out there for indulging that mindset. Things like Infinifactory or TIS-100 or Spacechem if you want programming as a game, or say Dwarf Fortress or Minecraft for tinkering with logical deterministic building blocks, or things like Battlecode or Core War for that cutthroat competitive coding experience. But any shared social experience requires some basic level of buy-in from its community, and as such it's rather disrespectful to the developers and players of this game to bring bots when both groups have clearly stated they aren't welcome.

In the real world, I'm a steadfast proponent of the freedom to tinker, because that has real-world consequences. This is entertainment that people engage with voluntarily, and they can voluntarily refrain from breaking the rules of the community, or they can lose the right to be part of it.
 
How is botting cheating? They are not altering the games code to gain an otherwise unobtainable advantage (e.g. unlimited "health"), they are simply automating the mundane tasks we have to do, to gain reward in this game.
So basically parts of the game are to boring to play. Let a bot do it. I can get along with this. BUT: If this is the case, why don't we get free bots for everyone. Why can only those who like coding have them? It's not fair. :mad:
 
How is botting cheating? They are not altering the games code to gain an otherwise unobtainable advantage (e.g. unlimited "health"), they are simply automating the mundane tasks we have to do, to gain reward in this game.

Are you serious. Botting is using 3rd party software to essentially hack the game in order to automate gameplay.
I dont care how you justify it, you are not playing the game and progressing within it as intended.
 
Too many things are being conflated. There's no way "AFK turret boats" are botting. The whole point of turrets is that you don't have to continuously aim them.

Quite so. And that doesn't even take away from the argument that "AFK turret boat" is bad gameplay. Powerplay can be poorly designed and still not justify cheating with bots. The AI can be stupid enough to fly into a stationary turret boat without making the boat into a bot. In both cases the developers really ought to improve those aspects of the game, but those are completely different topics.
 
So basically parts of the game are to boring to play. Let a bot do it. I can get along with this. BUT: If this is the case, why don't we get free bots for everyone. Why can only those who like coding have them? It's not fair. :mad:

Hehe :) well I personally would love an autopilot that let's me plot routes and it then flies the ship for me, while I drink my coffee and read newspapers. And only occasionally have to take control when something happens (being attacked, or something is on collision course or stuff).
Until I am docked and I decide what to do next, sell my goods to a certain person, go to the bar and make contacts, take on a special mission or do some diplomacy? (none of this is ingame sadly)

I mean, what do people think the future will be like? That captains sit in their pilot-chairs for days to steer their ship manually?

No, spaceships will be able to plot complex courses and fly on their own, including docking and doing complex evasive manouvers. Where people come in will be to decide what course to actually chose and how to make best use of the spacecraft for their personal goals - which extends to deploy creative thinking in their tactics and flying (e.g. in combat), which a computer can't really do.


Coming back to ED, if the game rewards would be a conclusion of personal skill and creative thinking, then there would be zero bots in this game.

Problem is, rewards are a conclusion of repeating mundane tasks, which do not require any skill or creative thinking. And thus we have bots infecting the game.
 
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