Cool, when I started playing, it was released on Windows, Mac and Linux. They've also added Android, iOS and OculusGO support now. It's pretty amazing that everyone plays on the same server. They did a real good job with that game. I might even reinstall it now out of nostalgia
I'm always amazed that so few people in the spacesim community know about this little gem.
This is a pre order, so they haven't yet.Well, at least they deliver a finished product.
This is a pre order, so they haven't yet.
Also, 50 QUID! + TAX! +SHIPPING! and this is the PRE_ORDER REDUCED PRICE!
For (the promise of) a small, unpainted plastic model.
Seems they have have learned a lot from CI(G) :/
P.S. I won't be buying one.
Star Citizen meets Descent lolSpace combat, sure. Atmospheric combat, why not. Subterranean combat, hot damn!
Source: https://clips.twitch.tv/GentleTawdryGoldfishDxCat
Space combat, sure. Atmospheric combat, why not. Subterranean combat, hot damn!
Source: https://clips.twitch.tv/GentleTawdryGoldfishDxCat
If you want to have an idea how Star Citzen can fill an evening for you and decide if that type of gameplay is your thing or not....here is an actual good example (warning....deteriorates into a chat room for long periods of time)
perhaps the physics pipelines haven't received enough funding.I see ship mass is still zero. Look from 3:12:20.
Actually, the game Chris Roberts want to make is Elite: Dangerous and he is trying very hard to not accept this fact.
Dunno...what about leap years?Years definitely do not get bigger with their attached number. Every year is just as big as any other.
In the big picture these minor fluctuations even out. Means the pipeline pumps just a day longer bringing the content to our doorsteps.Dunno...what about leap years?