Roadmap leaked??

I think It's hearsay mixed up with speculation. How much is hearsay and how much is speculation is the question though.
 
I am sure any "leaked" roadmap is fake but I see no harm in discussing stuff for the future even off pie in the sky. I think most people realise it is all theory crafting and won't set it in stone (mind you I know some like to say the DDF was nothing other than complete theory crafting and that Devs never signed that off either and that I DO disagree with.
RE base building hypothetically (and this is nothing to do with the leaks) if it is a personalised thing I can do in my own instance or together in a wing this would be fab, some sort of long term goal to give purpose for a few months over multiple sessions this would be fab. No need to be on the FD servers just store on a groups local HDDs.
If it is something which needs 100,000s tons of stuff and is just like the station repairs or worse still is something like in ARK where some Berk can just come and destroy everything whilst I am asleep then personally I would not bother with i.
2020 is sure gonna be interesting . Will the game go back closer to it's roots and have more content which are more personal goals and get some proper persistence in the game (at least locally) or will they go even more towards the MMO type game.
However it goes I will still be playing the question is for me will I be dipping in and out now and then for a VR fix or will I be dropping everything and ignoring all my other titles for a few years again and hopefully becoming the fanboy of elite I was 2 years ago.
 
Oooh, that's a goof. Didn't catch that when I watched it.

The knowing glance, the over-emphasis on "the future", and tripping over the year. Juicy.

Plus the fact they chose to answer it in the first place, many times this question goes uncommented on.

I've no problem with spacelegs or base building, as long as the later fits into the lore and way the game plays and isn't some bonkers 'create crazy arsed structures anywhere you like, when you like', type affair.

It would seem odd to allow base building on airless moons only, if as the 'leak' suggests, atmospheric planets are not due in 2020.

As always with Elite many things are possible and they could arrive in a variety of sequences depending on how Frontier think they should be done. I wouldn't expect any comments from FDev on the leak unless everything in it is wrong.
 
Uncharacteristic phraseology aside, what makes people think that a company as tightlipped as FD is going to give access to a tech-artist an all-encompassing document like that?
 
I don't have anything against it if they deliver some basic atmosphere planet landings with it, otherwise i'll just skip it.
Not interested in FPS or basebuilding!

I think the idea, for example, of extending bounty hunting missions via spacelegs is an excellent reason to have it in the game. You could even mix it with survival style elements and hunt people down on planetary surfaces. Taking small items of handheld cargo for delivery whilst being hunted down could be another option. Those personal artefacts we scoop up could be part of a mission to find escape capsules and return them to their families. Scanning bases could involve breaking into them on foot. Of course it has to be done well and it is a lot of work beyond just the relatively simple task of rigging a model.
 
Uncharacteristic phraseology aside, what makes people think that a company as tightlipped as FD is going to give access to a tech-artist an all-encompassing document like that?
How about, when you expect said technical artist to start producing technical illustrations of the assets that the coders will then be expected to build from those schematics? It seems highly unlikely that such skilled staff members would be told to twiddle their thumbs instead of redeploying them on other titles.

Edit: Tight lipped to the outside world sure, but you can't run a business internally like that.
 
What's with the over long landing sequence?
My guess is that the props dept spent the whole budget for the episode on this model, so they had to get a fair amount of air time out of it. If you recall, the sets for Blake's 7 rivelled very early Doctor Who episodes for their wobblyness.
 
So Sims: Space legs then.
Sadly ppl love those things.
To me, interest in space and space games was always driven by curiosity of what is out there and what kind of space phenomena and planets exist, how they look up close, their surfaces and possible life forms on it.

Atmospheres could bring some visual variety and challenges other than being in the black all the time.
I don't have anything against space legs (would love them at some point), but space enviroment and flying in it is why i keep my interest in space games.....otherwise i'll go play Arma or something which is more fleshed in FPS style.
 
I think the idea, for example, of extending bounty hunting missions via spacelegs is an excellent reason to have it in the game. You could even mix it with survival style elements and hunt people down on planetary surfaces. Taking small items of handheld cargo for delivery whilst being hunted down could be another option. Those personal artefacts we scoop up could be part of a mission to find escape capsules and return them to their families. Scanning bases could involve breaking into them on foot. Of course it has to be done well and it is a lot of work beyond just the relatively simple task of rigging a model.
telling your pilot to meet you at a certain location or to intercept ships on your way would be great as well.
 
I think the idea, for example, of extending bounty hunting missions via spacelegs is an excellent reason to have it in the game. You could even mix it with survival style elements and hunt people down on planetary surfaces. Taking small items of handheld cargo for delivery whilst being hunted down could be another option. Those personal artefacts we scoop up could be part of a mission to find escape capsules and return them to their families. Scanning bases could involve breaking into them on foot. Of course it has to be done well and it is a lot of work beyond just the relatively simple task of rigging a model.
I like that and it can be applied to other roles too, but simply FPS in stations and ships blahh, had plenty of that in Mass Effect when i was younger.
That's why i wpuld like basic atmos first, while exploring galaxy i get jumped by pirates or damaged by space phenomena being forced to escape and land on some atmo planet (mars like, or station on water world) finding abandoned ship wreck or outpost and using it's parts to repair ship, so yes i like limited survival in games.
 
I think this is a lie wrapped up with bits of truth, something all good lies do.

I would not expect an artist or infact anyone but the most senior devs to know about the various projects going on at a game other than ones in full production and nearing launch.

It makes sense for them to have specialist black box teams that work on specific projects in what i would imagine to be secured off areas of frontier towers that only certain people have access too. That way everything is kept on a need to know basis so any leaks can be contained.

As evidence of this, Ed Lewis talked on i think his farewell livestream of being kept away from any of the new era stuff.
 
I like that and it can be applied to other roles too, but simply FPS in stations and ships blahh, had plenty of that in Mass Effect when i was younger.
That's why i wpuld like basic atmos first, while exploring galaxy i get jumped by pirates or damaged by space phenomena being forced to escape and land on some atmo planet (mars like, or station on water world) finding abandoned ship wreck or outpost and using it's parts to repair ship, so yes i like limited survival in games.
I quite enjoyed the running around on the stations in Mass Effect, although it is a different kind of game, filled with cutscenes and voice-acting, probably a bit too much to expect from Elite.
 
This comment is something that irks me about this community since day 1 of the kickstarter. Someone starts a rumour, people pick up on it, and then others treat that as fact.
Karrde Sun, you were referring to the "leaked" roadmap with this comment. I'll burst your bubble, it's fake. Don't treat it as real until someone at Frontier, probably Will or Paige, or maybe even Adam Woods, confirm anything about what is coming. They stay silent exactly because of things like this. The moment any of us get a whiff of a rumour we jump on it, and set our expectations higher than we should.

Do I want Atmospheric Landings, Walking Around and lots of other cool features THAT WE KEEP ADDING TO THIS GAME, not Frontier, we do .... of course I want those things, but more than that, I want Frontier to announce those things are coming, and I won't believe it until they announce it.

I don't care if its fake. My theory comes from newsletter 29. It sounds like you're a bit bitter because you wanted atmospheric planets instead. No need to get upset, we all get disappointed with elite at some point.
 
I don't care if its fake. My theory comes from newsletter 29. It sounds like you're a bit bitter because you wanted atmospheric planets instead. No need to get upset, we all get disappointed with elite at some point.
Seems the newsletter archive section of the forums is dead and I joined late so my back issues only run to the 80's. So, what was so special in number 29? Are we talking Batman number 4 special, or what?
 
I like how the 4Chan poster said his "friend" was a technical artist. There can't be that many TAs so they've probably all got "interviews" coming up with management.

OR

The technical artist thing is a ruse, and it's really the someone else (like the IT guy who saw some emails during maintenance for example).
 
Seems the newsletter archive section of the forums is dead and I joined late so my back issues only run to the 80's. So, what was so special in number 29? Are we talking Batman number 4 special, or what?

It was also from well back in the past, back when frontier as us were much more innocent and also there was less reasons to hide. Frontier dared to provide a long term roadmap for elite that newsletter, and looking back to it in recent times (years later), every single thing on that roadmap was eventually built into elite.. except carriers (which we know were deferred) and... space legs. Given that bullet list remained completely accurate even years later, i personally thought it was a safe bet to think frontier were actually doing this.. also since frontier seem predictable in that way..

For the leak, another reason why i suspect its genuine is that pcgamesn did an article on it. These guys in the past have been seemingly friendly with frontier, they had exclusive ship skin codes eg, and it doesn't seem to make sense why publication would risk cutting off a relationship with a developer like that for some minor clickbait which could turn out to be false/misleading Also the article is still up.

Another random bit of trivial for you all.. all the ships from the concept art book apart from the panther clipper have now been released.. interesting because the kickstarter art book was another one of those prophetic sources over time.

Gotta wonder why they don't just tell us. I don't look at all the cloak and dagger secrecy as positive. They need to shut down the forums, get away from reddit and just close up if they want to be so secret.
 
I like how the 4Chan poster said his "friend" was a technical artist. There can't be that many TAs so they've probably all got "interviews" coming up with management.

OR

The technical artist thing is a ruse, and it's really the someone else (like the IT guy who saw some emails during maintenance for example).

Or its a right load of dingoes kidneys.
 
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