Oooh, that's a goof. Didn't catch that when I watched it.
The knowing glance, the over-emphasis on "the future", and tripping over the year. Juicy.
I don't have anything against it if they deliver some basic atmosphere planet landings with it, otherwise i'll just skip it.
Not interested in FPS or basebuilding!
How about, when you expect said technical artist to start producing technical illustrations of the assets that the coders will then be expected to build from those schematics? It seems highly unlikely that such skilled staff members would be told to twiddle their thumbs instead of redeploying them on other titles.Uncharacteristic phraseology aside, what makes people think that a company as tightlipped as FD is going to give access to a tech-artist an all-encompassing document like that?
My guess is that the props dept spent the whole budget for the episode on this model, so they had to get a fair amount of air time out of it. If you recall, the sets for Blake's 7 rivelled very early Doctor Who episodes for their wobblyness.What's with the over long landing sequence?
Sadly ppl love those things.So Sims: Space legs then.
telling your pilot to meet you at a certain location or to intercept ships on your way would be great as well.I think the idea, for example, of extending bounty hunting missions via spacelegs is an excellent reason to have it in the game. You could even mix it with survival style elements and hunt people down on planetary surfaces. Taking small items of handheld cargo for delivery whilst being hunted down could be another option. Those personal artefacts we scoop up could be part of a mission to find escape capsules and return them to their families. Scanning bases could involve breaking into them on foot. Of course it has to be done well and it is a lot of work beyond just the relatively simple task of rigging a model.
I like that and it can be applied to other roles too, but simply FPS in stations and ships blahh, had plenty of that in Mass Effect when i was younger.I think the idea, for example, of extending bounty hunting missions via spacelegs is an excellent reason to have it in the game. You could even mix it with survival style elements and hunt people down on planetary surfaces. Taking small items of handheld cargo for delivery whilst being hunted down could be another option. Those personal artefacts we scoop up could be part of a mission to find escape capsules and return them to their families. Scanning bases could involve breaking into them on foot. Of course it has to be done well and it is a lot of work beyond just the relatively simple task of rigging a model.
I quite enjoyed the running around on the stations in Mass Effect, although it is a different kind of game, filled with cutscenes and voice-acting, probably a bit too much to expect from Elite.I like that and it can be applied to other roles too, but simply FPS in stations and ships blahh, had plenty of that in Mass Effect when i was younger.
That's why i wpuld like basic atmos first, while exploring galaxy i get jumped by pirates or damaged by space phenomena being forced to escape and land on some atmo planet (mars like, or station on water world) finding abandoned ship wreck or outpost and using it's parts to repair ship, so yes i like limited survival in games.
Which would make perfect sense if he'd already handed in his notice ofc...As evidence of this, Ed Lewis talked on i think his farewell livestream of being kept away from any of the new era stuff.
This comment is something that irks me about this community since day 1 of the kickstarter. Someone starts a rumour, people pick up on it, and then others treat that as fact.
Karrde Sun, you were referring to the "leaked" roadmap with this comment. I'll burst your bubble, it's fake. Don't treat it as real until someone at Frontier, probably Will or Paige, or maybe even Adam Woods, confirm anything about what is coming. They stay silent exactly because of things like this. The moment any of us get a whiff of a rumour we jump on it, and set our expectations higher than we should.
Do I want Atmospheric Landings, Walking Around and lots of other cool features THAT WE KEEP ADDING TO THIS GAME, not Frontier, we do .... of course I want those things, but more than that, I want Frontier to announce those things are coming, and I won't believe it until they announce it.
Seems the newsletter archive section of the forums is dead and I joined late so my back issues only run to the 80's. So, what was so special in number 29? Are we talking Batman number 4 special, or what?I don't care if its fake. My theory comes from newsletter 29. It sounds like you're a bit bitter because you wanted atmospheric planets instead. No need to get upset, we all get disappointed with elite at some point.
Seems the newsletter archive section of the forums is dead and I joined late so my back issues only run to the 80's. So, what was so special in number 29? Are we talking Batman number 4 special, or what?
I like how the 4Chan poster said his "friend" was a technical artist. There can't be that many TAs so they've probably all got "interviews" coming up with management.
OR
The technical artist thing is a ruse, and it's really the someone else (like the IT guy who saw some emails during maintenance for example).