I have 3 CMDRs... ive used it onceactually when I restarted my CMDR on Xbox, I found out you can turn it off before your first flight. It's a switch in the right panel
I have 3 CMDRs... ive used it onceactually when I restarted my CMDR on Xbox, I found out you can turn it off before your first flight. It's a switch in the right panel
In left side panel when you go to Navigation or whatever, it is the second option, supercruise assist. Instead of picking a station etc as target, you can choose to SCA.
Even then, that assist only saves you from 1 click. Disengage hyperdrive. Why would I supercruise at 75% speed? That takes forever! When I push throttle down all the way, there is an annoying beep for 20 seconds. I only bring it back to the blue area when there is 7-8 secs ETA. For me, the module is more annoying than useful.
I have 3 CMDRs... ive used it once
Nothing to do with your mental state, although I am worried about you lack of ability to understand something so simple. 75% throttle manages your speed, what we didn't have was a course hold function (The ship will adjust course to track your target) now we do. At no point was there ever a suggestion that the ships guidance from A-B would be fully automated.
This is true, but you still have to pay 100% attention during assisted supercruise, in case you need to make minor adjustments to speed or heading because of planets being in the way, so there's no real difference/advantage.Release the joystick, the ship will maintain a heading (eventually drifting off course) The new function maintains the course/track to the target, it does this by making minor heading adjustments to maintain course to the selected target.
Have you never noticed that you have to make minor adjustments on supercruise trips?
I don't know, why you Always call it Course hold function??? As i understood, it can also bring you in a stable Orbit around a planet! Is that only a Course hold function? Not in my reality!![]()
This is true, but you still have to pay 100% attention during assisted supercruise, in case you need to make minor adjustments to speed or heading because of planets being in the way, so there's no real difference/advantage.
As is binding a key to 75% throttle? Why waste the time on a feature that is already in game and then defend the devs for wasting time adding it.
I believe the idea was not to provide a solution for people being bored with supercruise but helping newcomers who don't understand how to bind a key for 75% throttle.
I'd be careful doing that, I tried that and ended up crashing out of supercruise because there was a planet in the way.As to why, if you are reading the codex or flight manual or looking at the Galaxy map, it will still drop you out rather than just keep going at 75%
It is also working as intended. They explicitly addressed that situation on the stream.Thats impressively bad. Bravo Fdev
... The fact is these are N00b mods, mods that once the player gets experienced, will be unloaded, sold and never purchased again...
I'm very pleased by the amount of civil discussion in this thread in lieu of elitism and scrub-kicking.
I'm a mouse-and-keyboard scrub. And I'll be the first to admit it. I hold a full-time job and don't care enough about Elite to want to spend every in-game second staring at the screen, just the important bits. Thus, something like SC assist that allows me to do other things I like more during the boring bits will always be a plus in my book.
It's an optional slot, so it doesn't do anything to hurt the veterans of the game.
And while not having SC assist may have forced new players to learn, what virtue does it have once you know how to do it manually? I would say that the new SC assist module helps many more veteran players ease the dullness of grinding than it will hurt new players by offering a crutch.
In conclusion, this new module will have a lasting place on my trade T9 to make long journeys a bit more palatable and because I don't care about the literal 2T of cargo I'm giving up.
Not managed to get the SCA working yet. I get the Hyperspace Dethrottle Engaged message but nowt happens.
I think you've answered your own question in part, but it goes beyond the mechanics of outfitting IMO. The module is not as efficient at acceleration and deceleration as a human pilot. I suspect this is deliberate to some degree, to encourage players to learn whichever technique (loops, geobraking, riding the SLOW DOWN warning threshold) best suits their flying style. The prize for learning to fly manually and dumping the SCA is an empty Class 1 module slot, which is valuable space on a starter ship.So after doing some pondering I was trying to think what the logic of them being modules is. And it's to get the new player use to the concept of outfitting, to understand that a ships functions change based on what modules you have equipped.
Because if not that, then I go back to, if this was a general QoL upgrade, why make such things modules to begin with?
I think you've answered your own question in part, but it goes beyond the mechanics of outfitting IMO. The module is not as efficient at acceleration and deceleration as a human pilot. I suspect this is deliberate to some degree, to encourage players to learn whichever technique (loops, geobraking, riding the SLOW DOWN warning threshold) best suits their flying style. The prize for learning to fly manually and dumping the SCA is an empty Class 1 module slot, which is valuable space on a starter ship.
If the SCA was built-in rather than module-based, seasoned players would complain that it's a wasted feature that's always there but permanently disabled. And new players would not be rewarded with the Class 1 slot for learning to fly.
Having said that, I disagree that it's wholly a module for noobs. For exploration I think the module will find significant popularity among pilots like myself who have not mapped some valuable worlds orbiting secondary stars because of excessive supercruise times, but who will happily sacrifice some speed for the ability to have the ship fly itself to the destination. All we need is a Millennium Falcon-style "We're coming up on Alderaan" alarm to draw our attention back from Netflix.
I also imagine Hutton Orbital may shift a few more mugs now that pilots no longer have to manually keep the ship pointing at Eden for 45 minutes. Probably not in Open though.
This is my thought also. I imagine it works very well for keyboard/mouse and gamepad users. Nothing moves my hardware throttle back, so it stays on full speed unless I move it.As for Dethrottle, I noticed this as well. No difference with enabling it, except seeing the message in the panel. I'm using HOTAS, could be that throttle lever is auto-engaging it?