What happened to the FSS ?

I left comment above and changed my HUD colour back to 'my' light blue from the awful orange... it's no showing planets in the FSS screen now and the text seems to be floating and twisting...what a weird trip.
Gonna change it back to Default and see it it's working properly again...

Edit what I have is a BUG, just seen a bug report with a video of exactly the same thing!
 
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I left comment above and changed my HUD colour back to 'my' light blue from the awful orange... it's no showing planets in the FSS screen now and the text seems to be floating and twisting...what a weird trip.
Gonna change it back to Default and see it it's working properly again...

Edit what I have is a BUG, just seen a bug report with a video of exactly the same thing!
These light blue, yellow, white custom HUD colors are what I use. I tried going to the default for a bit after the Exploration update but reverted back to this. Seems to work fine for me other than some portraits being a bit off and some of the FSS view colors being like a dark greenish tan color.

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0, 0.25, 1 </MatrixRed>
<MatrixGreen> 0, 0.5, 0 </MatrixGreen>
<MatrixBlue> 0.25, 0, 0 </MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>

Edit: Also, see the second link in my signature to make sure you're editing the correct file, just in case.

Cheers.
 
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What happened to the FSS? It got broken, that's what happened. I am not even surprised anymore, I just smile at the irony of it all. After the April Update broke the framerate I had to leave the bubble and went exploring. Go figure. Now they broke the exploration tool. I'm heading back to slideshow-land (and will put down the game temporarily if performance is not fixed on console).
 
Mine's doing the same thing and when trying to zoom in on a position where there are 2 or more planets close together, the entire FSS screen flips 90 degrees and all the info is no longer visible. When zooming back out I just get a yellow screen until I cancel FSS completely.

Tried to grab some screen shots to show what I mean.
Screenshot (50).png
Screenshot (51).png
Screenshot (52).png
 
Mine's doing the same thing and when trying to zoom in on a position where there are 2 or more planets close together, the entire FSS screen flips 90 degrees and all the info is no longer visible. When zooming back out I just get a yellow screen until I cancel FSS completely.

Tried to grab some screen shots to show what I mean.View attachment 130082View attachment 130083View attachment 130084
Hope they patch this soon.
In the meantime, move your ship a bit, usually cures this.
 

Deleted member 38366

D
Yeah, the 3D Distortion that can also set in under some conditions. Had a few of these myself in 3.4.00.
So far in 3.4.01 I seem spared though , at least so far.

130085
130086
 
These light blue, yellow, white custom HUD colors are what I use. I tried going to the default for a bit after the Exploration update but reverted back to this. Seems to work fine for me other than some portraits being a bit off and some of the FSS view colors being like a dark greenish tan color.

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0, 0.25, 1 </MatrixRed>
<MatrixGreen> 0, 0.5, 0 </MatrixGreen>
<MatrixBlue> 0.25, 0, 0 </MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>

Edit: Also, see the second link in my signature to make sure you're editing the correct file, just in case.

Cheers.

Thanks, I was wondering if the pallet from the FSS was at odds with my hud, as I ended up for one system with no planets showing in the FSS screen
I've been running default since I restarted yesterday, then just around the time of my post I changed back to my old (for 2000 hours) light blue...
0, .16, .84
0, .74, .26
.70, .13, .17
It was perfect for my clipper and at a station didn't mess with the faces... out in the black though it doesn't matter,
Anyway, only then did I get the bug show up so I reverted to the Gaddamn default
 
Unfortunately, tinkering around with manually tuning their radios in 3305 seems to be the "gameplay" barrier to otherwise already existing content some were looking for. 🧐

Edited for accuracy. o7

Its all about the rewards though. The entire point of the feature, everything frontier ever mentioned, sold or told about the feature has to do with the rewards. Its just answering the topic 'reddit doesn't like supercruise and wants everything easier'.

From memory, the only aspect of the gameplay they described was audio and the makeup of the spectrum. Everything else was 'you don't need do this anymore'. The absolute cringe argument saying something is only good compared to something else (not a healthy way to be in general).

Yeah i have no idea what they were thinking in terms of gameplay because panning and clicking sucks and they didn't tell us beyond those two aspects.

I've heard some people not a fan of the FSS honking (sure you have to use the FSS to honk) and then simply cruising around the system to discover the individual bodies. Use the navigation panel to help with their locations obviously.

If you could do that..maybe 250 out of the 500 plus forum pages of feedback probably wouldn't have been written. Maybe 400. That's all many of us needed.
 
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confirmed...also weird display bug that crops up from time time where the FSS display gets distorted and has to be exited/reentered...sometimes it will happen repeatedly, other times it will stop.
 
Unfortunately, tinkering around with manually tuning their radios in 3305 seems to be the "gameplay" barrier to otherwise already existing content some were looking for. 🧐

Edited for accuracy. o7
You don't think TRF receivers will be a thing 2000 years from now? If not, I need to sell all these knobs.
 
Also.. for the tried it out people. I keep trying it out, and i think i've found a way to like it. I know, i've said this at least 2 to 3 times in the past and been in the same position again, so my word is probably garbage at this point, but here goes again:

  • You have to use it in the tuning first mode, you have to be looking for something, find it and exit it. Even the smallest regression into "clearing out" the system collapses it.. unless you're done and about to leave.
  • Get used to building a replacement system map from the spectrum. You have to do it... its harder, obfuscated, crap, but its the only way to get back the prior experience. Just like we imagine space legs now, you have to do the same for the system map we don't have. Basically everything between T and N is a solid body, and the gas giants are to the right. You can kinda do it. Differentiating between moons full planets... haven't got there yet. Hopefully you can. I go for gas giants first though which solves the problem by disovering them.
  • All discovery then is by flash flying. You have to get over the spoiler in the fss of the main body, but you'll live.
  • The advantage of the experience is the fss is quicker to load up than the system map.
  • You can look at the nav panel to see if its been mapped before (the presence of "unexplored" non stars. amazing how frontier are swooning for new players but have 3 degrees of discovery information overloaded onto the nav panel).
  • You end up using the nav panel extensively, so if you by chance were the using the system map as a crutch, you no longer have this. ++ in ship immersion.
  • The navigation panel now has a direct link to the surface map of a body for detailed info which supports cutting the system map out all together (though someone who played the game never provided feedback on this one either, luckily the keybindings still work). I think this was the tipping point because in the past you still needed the system map to get detailed info, so were left with the stupid situation of seeing the thing with holes in it. Going straight to the body makes it flow well now.
Good luck!
 
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I'm on PS4. I haven't had that FSS screen distortion mentioned yet, but I just had an occurrence of scanning two close-together planets of a distant star in the system and got the old infinite zoom bug, but a worse version. It just zoomed me into a black screen (with the FSS overlay still over the top of it).
I exited the FSS and was left with the black screen. No cockpit view, no stars, no space. just black screen but the sounds still playing.

I could switch to Galmap and see that okay. I could switch to the System map and see most of that (the overlay showing the text info and the side panel on the left) but the stars and planets were all black with just outlines (flares/coronas for the stars).
Come out of System map... black screen.
Tried the external camera ... got a black screen with the camera UI over it.
I could exit to the menu and see that, but if I selected 'Resume' I just go back to the black screen again.

If I exit to main menu and reload the game it's all fine, but attempting to scan those planets again gives me the infinite zoom and the black screen again. This time round though I discovered (accidentally) that I could get all the normal graphics back by just dropping out of supercruise. Weird.

Flying closer to the distant star allowed me to scan those two planets without a problem.

But, yeah, FD definitely broke the FSS. Kinda sucks as I'm somewhere between Colonia and Sag A* at the moment!
 
Same thing happens to me.

Try to post / vote on the issue tracker and all it will do is keep asking me to sign in. What a joke this lousy new issue tracker system is. After I signed in five times I just said forget it!
 
Taken under consideration. I don't frequent Reddit, so couldn't say one way or the other. Many around here seem to profess to care for it for gameplay reasons though.

Cheers.

Lol, there's fact that gets in the way of that. You know immediately thats rubbish or at best subjective :)

The people who like it are probably using gamepads. Even the timing of the fade in and out animations seems perfectly done to give a tactile feel to pressing a console gamepad button. I was scanning usses late the other night with the mouse and i think the animations were making me motion sick.
 
I use a gamepad to fly and when I enter FSS mode I grab the mouse.

I keep the pad in my left hand and use the left stick to tune the frequency, and use mouse in my right hand to aim and zoom.

The FSS crosshairs/reticle moves around way too slow when using the gamepad, and it has some real funky deceleration when you get close to a body that makes it even slower. It's frustrating and feels bad to aim around using the gamepad.
 
Let me know if they ever make a good wireless HOTAS setup (with square analog range of motion for full multi-axes throws in the corners), so I can continue my lifestyle as a couch monkey junky with the hi-fi and big screen in style. :)
 
I believe there is an option called "not using it" available ;)

The only alternative ATM is parallax which is absurdly time consuming and requires you to fly to the actual object to scan it*.

*I'm talking about the scan that puts the object in the galmap although with the methodology I described you also get the detailed scan just as you do with the FSS.
 
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