PvP I've been corrupted *sigh*

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Thanks for labeling this as "practice".
I know it is a small thing but it is also very classy.

Much respect.
I'm ok with my performance, I was ok with it at the time and I'm ok with it now I see it back from Morbad's perspective. Considering the loadouts and the ships, I'm pleased. I choose to make it hard for myself by only using fixed weapons (apart from that turret which is a scramble just for annoyance and to prevent synthing), so with Morbad being a decent evasive flier and his ship giving him control of the range, I knew I'd struggle, but I made him work for it so I'm happy. ;)

FWIW Ratkatcher, I don't use full time FA off either. A little more than Morbad, sure, but only situationally. Truth is, as a HOTAS user I find it very hard to aim railguns FA off, and I do love those railguns, so I'm using FA off for some maneuvers, but on again to shoot. :)
 
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I made the comment as I'd been watching as much of Morbad's technique as possible during the video, only being sidetracked because it really was quite fast paced to 'not' pay attention to.
It would have been as much fun had you posted alongside, at least seeing the 'story' unfold from both sides would interest me.
I gathered exclusive FA-Off was harder with a HOTAS from comments made elsewhere, and a little from my own efforts :)
 
I'm ok with my performance, I was ok with it at the time and I'm ok with it now I see it back from Morbad's perspective. Considering the loadouts and the ships, I'm pleased. I choose to make it hard for myself by only using fixed weapons (apart from that turret which is a scramble just for annoyance and to prevent synthing), so with Morbad being a decent evasive flier and his ship giving him control of the range, I knew I'd struggle, but I made him work for it so I'm happy. ;)

FWIW Ratkatcher, I don't use full time FA off either. A little more than Morbad, sure, but only situationally. Truth is, as a HOTAS user I find it very hard to aim railguns FA off, and I do love those railguns, so I'm using FA off for some maneuvers, but on again to shoot. :)
I fly mouse and throttle now. Since my control scheme is a means and not and end, immersion is of no importance. It is criminal how easy it is to fly FA off and aim with rails using relative mouse. I kid you not. It's rather a travesty actually. However, the hours battling the joystick to do the same were not wasted. With the hotas, I now know how curvaceous a ship can fly. Trying to imitate that with mouse and throttle is really fun! And of course the glorious sound of 4 railguns firing up and connecting is almost better than the Vienna Philharmonic.
:)
 
Interesting to note that you weren't flying FA-Off either.

I toggle FA as necessary, but 'as necessary' is often synonymous with 'almost never' on this control scheme. In a typical engagment, I'm FA on 95-98% of the time, but there are exceptions, such as when I'm fighting mine layers that I do feel it prudent to spend most of the time FA Off (getting caught by an Ion Disruptor with FA On is very dangerous).

My rail aim, given they have to be held on target or timed exactly, is horrible FA Off (PAs are actually much easier), and FA Off is often a detriment to evasive flying if one is fighting something that can keep pace with one's speed of orbit. FA On provides substantially quicker deceleration and rapid vector changes are half deceleration.

By this fight I'm also too tired to bother toggling it off even in the handful of situations I can identify where it would have been useful for me.

Were you switching shield boosters off/on to bring your shield up quicker?

The setup I'm using is based around active regen and has a large shield pool through the use of three HD boosters that all provide modest resistance penalties. As shields fall, I try to turn off these boosters, both to improve resistances, and so that by the time the shields fail, the total shield pool is small enough for the collapsed regen to happen in a usefully short amount of time. The collapsed regen rate of a reinforced class 5 bi-weave is rather poor, and if I left all the boosters powered, the ship could well be too damaged to continue by the time shields came back up, unless I did nothing but evade the whole time.

apart from that turret which is a scramble just for annoyance and to prevent synthing

While I essentially never synthesize in combat, that laser turret did cost me a fair bit of shield regen.

FWIW Ratkatcher, I don't use full time FA off either. A little more than Morbad, sure, but only situationally. Truth is, as a HOTAS user I find it very hard to aim railguns FA off, and I do love those railguns, so I'm using FA off for some maneuvers, but on again to shoot. :)

FA On while taking aim also considerably mitigates the effect of force shell, which I was using in the first fight.

I gathered exclusive FA-Off was harder with a HOTAS from comments made elsewhere, and a little from my own efforts :)

Not only is it more difficult, it's less beneficial when you have six or more (I personally have eight in use) analog axes, as opposed to the two most KBM users have.

It would have been as much fun had you posted alongside, at least seeing the 'story' unfold from both sides would interest me.

I'm also curious to see engagements from other perspectives. They can often reveal aspects that aren't at all apparent from only one's own.

I fly mouse and throttle now. Since my control scheme is a means and not and end, immersion is of no importance. It is criminal how easy it is to fly FA off and aim with rails using relative mouse. I kid you not. It's rather a travesty actually. However, the hours battling the joystick to do the same were not wasted. With the hotas, I now know how curvaceous a ship can fly. Trying to imitate that with mouse and throttle is really fun! And of course the glorious sound of 4 railguns firing up and connecting is almost better than the Vienna Philharmonic.
:)

I dabbled with mouse and throttle (and I don't find anything more immersive than choosing the optimal control setup practical), and while it certainly improved my fine aim, especially with FA Off, I didn't find it to be an overall advantage, due the number of control inputs I lost on the mouse. Even the twenty button MMO mouse I tried still wasn't quite as useful as a decent stick.

Maybe if I cobble together some frankenmouse, that I can still grip correctly, with three hat switches I'll give it another go as primary controls.
 
I dabbled with mouse and throttle (and I don't find anything more immersive than choosing the optimal control setup practical), and while it certainly improved my fine aim, especially with FA Off, I didn't find it to be an overall advantage, due the number of control inputs I lost on the mouse. Even the twenty button MMO mouse I tried still wasn't quite as useful as a decent stick.

Maybe if I cobble together some frankenmouse, that I can still grip correctly, with three hat switches I'll give it another go as primary controls.

I actually am using a MMO Razer Naga mouse from my World of Warcraft days. X is Yaw, Y is Pitch, and left and right click are roll left and roll right. I find that that the mouse has more than enough inputs; it's just that they are not shaped or placed optimally. In addition, one needs to be able to use different combinations of the inputs at the same time. For instance, my mouse has 12 buttons on the side that I use for boost, primary fire and a bunch of different pip distributions. The propriosensory manipulation of 12 similarly shaped little buttons can be frustrating. In addition, one sometimes wants to fire two of the 12 buttons at the same time like boost and a pip distribution. One way I have partially solved this is to put thick rubber stickers on some of the buttons. Another is to have the same task be performable on the throttle. The thumb has far too many buttons to manipulate and my pinky, which could easily manipulate 2 inputs, is wasted.

I love your concept of a Frankenmouse. I may kluge something for my pinky to do. Or better yet, ask my husband to.

:)
 
I actually am using a MMO Razer Naga mouse from my World of Warcraft days. X is Yaw, Y is Pitch, and left and right click are roll left and roll right. I find that that the mouse has more than enough inputs; it's just that they are not shaped or placed optimally. In addition, one needs to be able to use different combinations of the inputs at the same time. For instance, my mouse has 12 buttons on the side that I use for boost, primary fire and a bunch of different pip distributions. The propriosensory manipulation of 12 similarly shaped little buttons can be frustrating. In addition, one sometimes wants to fire two of the 12 buttons at the same time like boost and a pip distribution. One way I have partially solved this is to put thick rubber stickers on some of the buttons. Another is to have the same task be performable on the throttle. The thumb has far too many buttons to manipulate and my pinky, which could easily manipulate 2 inputs, is wasted.

I love your concept of a Frankenmouse. I may kluge something for my pinky to do. Or better yet, ask my husband to.

:)
Sadly, your mouse/throttle setup (which makes some sense to me (don't groan: NMS ship is mouse controlled currently, and works fine because of keyboard control) as it is 'natural') doesn't work for a 'lefty' like me, more is the shame :)

ETA: VR doesn't help with k/b control much either :)
 
I found the video of the encounter, and it's older than I thought. In fact, it's so old (early November 2014) that it's not technically my current CMDR as the last forced reset was at the end of the Betas, prior to Gamma at the end of that month.
He's legit. Turned the other cheek.
 
what I deduce from this thread is... A wing jumps a vulture because it has a KWS, take note noobs, never fit a KWS in open.
 
what I deduce from this thread is... A wing jumps a vulture because it has a KWS, take note noobs, never fit a KWS in open.

The Vulture in question was in Colonia. That's 22,000 light years away from starter space. In other words there are no "noobs" in Colonia.

Furthermore KWS are a direct threat to our preferred faction where this incident occurred. Outside of our system? Rock a KWS all you like.

"Never fit a KWS in open" is hilariously overblown fear mongering.
 
The Vulture in question was in Colonia. That's 22,000 light years away from starter space. In other words there are no "noobs" in Colonia.

Furthermore KWS are a direct threat to our preferred faction where this incident occurred. Outside of our system? Rock a KWS all you like.

"Never fit a KWS in open" is hilariously overblown fear mongering.
Or trolling.
 
what I deduce from this thread is... A wing jumps a vulture because it has a KWS, take note noobs, never fit a KWS in open.
If you didn't have a KWS they'd kill you because you have a wake scanner, failing that because your ship is a provocative color, or maybe because it is Tuesday. They'll come up with the lamest reasons to murder you. Doubt that? Consider this: I've people on this forum who want to murder me because I've been trash talking them for 2 months!

Isn't that crazy?

The PvP forum on this site is full of sociopaths.
If you'd like to know more, drink this and meet me behind that beat up van.... yes, the one with the duct tape over the windows.
 
If you didn't have a KWS they'd kill you because you have a wake scanner, failing that because your ship is a provocative color, or maybe because it is Tuesday. They'll come up with the lamest reasons to murder you. Doubt that? Consider this: I've people on this forum who want to murder me because I've been trash talking them for 2 months!

Isn't that crazy?

The PvP forum on this site is full of sociopaths.
If you'd like to know more, drink this and meet me behind that beat up van.... yes, the one with the duct tape over the windows.

As long as you've got Rush's YYZ blasting let's ride!
 
If you didn't have a KWS they'd kill you because you have a wake scanner, failing that because your ship is a provocative color, or maybe because it is Tuesday. They'll come up with the lamest reasons to murder you. Doubt that? Consider this: I've people on this forum who want to murder me because I've been trash talking them for 2 months!

Isn't that crazy?

The PvP forum on this site is full of sociopaths.
If you'd like to know more, drink this and meet me behind that beat up van.... yes, the one with the duct tape over the windows.
As is evidenced by the one dude's statement "come into our system with a KWS and you're toast", "but -but I'm just passing through", "DIE".

Yep, these guys and gals assume that many folks who are disinterested in Open haven't been there, WRONG, many speak from experience
I tried Jameson several times over a period of months, in one session I was killed 14 times, and I didn't have a KWS fitted, must have been the colour of my ship, or the "secret handshake" which I failed to initiate. The senseless mindless engagements made me rethink Open. If one wants to minimise exposure to the sociopaths one has to find a quiet corner in the universe rendering open pointless. I'd rather be where I want to be in Solo.

My experience of PvP in Open is it's a endless boring jousting fest, a drawn out "pew pew" session against heavily engineered humans instead of NPC's.
 
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