Allow use of pre 3.3 Advanced Discovery Scanner

Because that is how I would prefer it to be. I see the ADS as easy mode, others see the FSS as easy mode. lets say they are both easy mode, combine the two and it becomes easy easy mode. I don't think thats a good combination for any game. Thats my opinion on it and it won't change.

That's a false logic because the tools don't entirely overlap.

There's plenty of room for a reasonably functional system scanner and a reasonably functional body scanner to exist alongside each other even with some of their results overlapping.

What having multiple tools offers is choice, and it's exponential.

One tool - one method only.
Two tools - at least four methods available based on using one or the other or both in opposite orders.

You just have to look at the vast array of combat options made possible by the huge array of tools on offer.
Yes, there will always be a meta that many gravitate towards, but there are many players who outfit and play it their way because it brings them joy.

The FSS-only option clearly brings you enjoyment.
Don't be so closed off to enabling the enjoyment of others who don't enjoy the FSS being obligatory but were also a bit jaded by the ADS.
 
Because that is how I would prefer it to be. I see the ADS as easy mode, others see the FSS as easy mode. lets say they are both easy mode, combine the two and it becomes easy easy mode. I don't think thats a good combination for any game. Thats my opinion on it and it won't change.

You might wanna keep quiet about that Max - with the dumbing down, sorry 'newbie-friendly' approach FDev are taking these days, they'll jump at the chance to implement easy easy mode ;)
 
Unless its forced on me i would never use the FSS anyway so if the old map reveal came back i wouldnt have to. There is absolutly no reason to make it exclusive but if thats what it takes...

If that's what it takes... it would only be like that because someone doesn't like Hedgehog flavour crisps and doesn't want anyone else to have them either! and the punishment for liking them would be that's all you get to eat... ever...!
 
If that's what it takes... it would only be like that because someone doesn't like Hedgehog flavour crisps and doesn't want anyone else to have them either! and the punishment for liking them would be that's all you get to eat... ever...!

Im going to keep my thoughts on such things to myself :whistle:
 
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You just have to look at the vast array of combat options made possible by the huge array of tools on offer.
Yes, there will always be a meta that many gravitate towards, but there are many players who outfit and play it their way because it brings them joy.
...

That's why I have a Clipper as my 'only' ship, Exploraconda..70-80 ly massive tanks, Nope not for me, my Clipper has 30-35 ly and 128 ton cargo bay.. for some,it's about choice for enjoyment not winning with the best tool.
 
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That's a false logic because the tools don't entirely overlap.
No false logic there at all. If you had the ADS and the FSS installed, you would do the honk, open up the system map, click on the planet/moon you want to scan, manouver ship to look at it, open FSS and zoom. Hey presto, easy easy mode. I do not think that is a good option.

There's plenty of room for a reasonably functional system scanner and a reasonably functional body scanner to exist alongside each other even with some of their results overlapping.
There is too much overlap in my view for it to be good for either system.

What having multiple tools offers is choice, and it's exponential.
I'm all up for having multiple tools if they work well together. In my view the old style ADS and the FSS do not work well together.

One tool - one method only.
Two tools - at least four methods available based on using one or the other or both in opposite orders.
See above.

You just have to look at the vast array of combat options made possible by the huge array of tools on offer.
Yes, there will always be a meta that many gravitate towards, but there are many players who outfit and play it their way because it brings them joy.
See above.

The FSS-only option clearly brings you enjoyment.
Don't be so closed off to enabling the enjoyment of others who don't enjoy the FSS being obligatory but were also a bit jaded by the ADS.
I am not. I would love for other exploration modules, but they need to work with what is already in the game currently or modify what is in the game currently to fit it to any new mechanics coming. As I said above, I don't think the ADS and FSS work well together and I have my reasons. You may not agree with those reasons and you have a right to do so. It doesn't bother me, we all have our own subjective opinions and this is subjective. You may not see a problem with my description, I do.
 
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No false logic there at all. If you had the ADS and the FSS installed, you would do the honk, open up the system map, click on the planet/moon you want to scan, manouver ship to look at it, open FSS and zoom. Hey presto, easy easy mode. I do not think that is a good option.

This is exactly how I want to use the FSS.
Selectively, and solely as a Body Scanner, not as a Body Locator.

So, the tools would work wonderfully well together for my style.

There is precisely zero challenge to moving a camera in the FSS, that is the part I want to skip because it's dull. The tune and zoom part is okay (would be better in the cockpit but hey-ho).

Plus, everyone acknowledges that steering in SC is slower than panning in the FSS, so absolutely no advantage is gained.

Having an opinion is fine, but a mere distaste for another playstyle is not a good enough argument to block it.
 
This can not be optional as it would unbalance the game.

Either this or that.

And i'm ok with either of them.

But not both of them at the same time, no.

EDIT: I'm comparing "methods", not "tools". Tools can be combined at some point though.
 
This is exactly how I want to use the FSS.
Selectively, and solely as a Body Scanner, not as a Body Locator.

So, the tools would work wonderfully well together for my style.
It may well do. Doesn't mean I like it.

There is precisely zero challenge to moving a camera in the FSS, that is the part I want to skip because it's dull. The tune and zoom part is okay (would be better in the cockpit but hey-ho).
I never said anything about challange. Gameplay doesn't need to be challanging to be fun.

Plus, everyone acknowledges that steering in SC is slower than panning in the FSS, so absolutely no advantage is gained.
It is, but the difference between the two is that in the FSS you do not know the exact location and need to search for it. With the ADS system map you do. All you would need to do is select said planet and follow the compass, open up the FSS and zoom. That could potentially be much much faster then just using the FSS and is certainly easier.

Having an opinion is fine, but a mere distaste for another playstyle is not a good enough argument to block it.
I am not blocking anything. I am just voicing my personal opinion. You disagree, which is fine. We all have our own differences on how we think things should be.
 
Actually i think they mesh almost seamlessly. So well that you are mistaking it for overlap. Either way im happy to comrpomise if thats whats required.
I disagree completely. One if worked together invalidates the gameplay. I don't think that is working seemlessly together. That just virtually allows you to ignore the majority of what the FSS was designed for, finding stuff yourself.

That is the exact opposite of working seemlesly.
 
Then my vote is for ADS, great shame though I think it will be to lose a fun, engaging and immersive scanning system. But the fact is that if actual, dedicated explorers can't live with FSS, then FSS must go.
While I appreciate that you consider others it really does not need to be this or that... the FSS gives a great deal of enjoyment to a great many players and the ADS is sorely missed by many players, but the reintroduction of a tool (ADS) that was removed because it was mistakenly seen as superfluous should not affect those settled into and enjoying using the FSS.
As Murdock and numerous others have pointed out the tools have an overlap which provides an ideal situation for Augmentation not replacement.
 
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The key thing for me about the FSS is making it part of the system exploration process instead of it being the process.
For me it is only a part of the exploration process. There is also the flight to planets/moons/anomilies, flight down to planets/moons, exploring said surface of planets/moons whether that is POIs or amazing geological srufaces. And then there is the oddball systems with strange orbits and planetary layout.
 
I disagree completely. One if worked together invalidates the gameplay. I don't think that is working seemlessly together. That just virtually allows you to ignore the majority of what the FSS was designed for, finding stuff yourself.

If the ADS invalidates the FSS*, then it does so regardless of whether or not the two modules are mutually exclusive. The ADS still 'allows you to ignore the majority of what the FSS was designed for**', so it makes no difference whether the FSS is still functional at that point.

* It doesn't
** The main driver of the FSS is removing the need to fly around the system. FDev have clearly stated that was their intention for it.
 
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