Robert Maynard
Volunteer Moderator
The whole point of Open only is to remove choice by PvP-gating the feature.Both of them can live side by side with Open only giving people more choice.
The whole point of Open only is to remove choice by PvP-gating the feature.Both of them can live side by side with Open only giving people more choice.
The whole point of Open only is to remove choice by PvP-gating the feature.
The whole of Powerplay for those who eschew PvP.What gameplay are you gating by making Powerplay Open only? What part of Powerplay is so brilliant and fun it would deny people the joy of playing it? The truth is Powerplay in the proposal makes sense and is a logical fit, while keeping it as it is simply condemns it to a continued zombie state.
The whole of Powerplay for those who eschew PvP.
It need not be gated to be improved upon.
The whole of Powerplay for those who eschew PvP.
It need not be gated to be improved upon.
Simple. I have no interest in in the same instance PvP. I won't initiate it as I am not sure that any target actually wants to engage in it - and I'm not playing the game to waste my time being someone else's content for a few seconds, leading to quite a bit more than a few seconds to get back to the same position I was in before I encountered the other player. I'm not playing the game for adrenaline or other substances secreted by the body depending on sensory input.Since youre very heavy opinionated against this.
I have to ask, why dont you want to PVP? How does PVP impact you so much that none of this should be done?
Simple. I have no interest in in the same instance PvP. I won't initiate it as I am not sure that any target actually wants to engage in it - and I'm not playing the game to waste my time being someone else's content for a few seconds, leading to quite a bit more than a few seconds to get back to the same position I was in before I encountered the other player.
NPC combat's a different kettle of fish entirely.Then why are you pledging in a feature that makes you a target? In Powerplay combat rules are much looser.
Simple. I have no interest in in the same instance PvP. I won't initiate it as I am not sure that any target actually wants to engage in it - and I'm not playing the game to waste my time being someone else's content for a few seconds, leading to quite a bit more than a few seconds to get back to the same position I was in before I encountered the other player. I'm not playing the game for adrenaline or other substances secreted by the body depending on sensory input.
Then there's the fact that I bought a game that does not require any player to engage in PvP after making sure that there was no requirement to do so.
Forums are Open only....So much for not wanting to be peoples content. You've done more here than you would have in the game.
Of course it isn't - it is, however, a complete waste of my gaming time.Its really not a big deal dying in a video game. Its only a big deal if you make it out to be.
Whatever.All this tells me is you cant handle losing. And thats too bad Maynard.
NPC combat's a different kettle of fish entirely.
Whatever indeed. Glad we got to the bottom of this.Forums are Open only....
Of course it isn't - it is, however, a complete waste of my gaming time.
Whatever.
.... or simply beat the interdiction. At least NPCs follow Frontier's rules of engagement. In a game where other players remain a completely optional extra, that's good enough for me.But in the end the outcome is the same- you shoot them and try not to be killed.
.... or simply beat the interdiction. At least NPCs follow Frontier's rules of engagement.
.... or simply beat the interdiction. At least NPCs follow Frontier's rules of engagement. In a game where other players remain a completely optional extra, that's good enough for me.
Indeed - however NPCs follow frontiers coded rules as to how NPCs behave. Players, rather obviously, don't.But Powerplay has clear rules of engagement. The are kill anyone who is not in your Power.
Indeed - however NPCs follow frontiers coded rules as to how NPCs behave. Players, rather obviously, don't.
Which is the reason they are easier to beat....and that's the only difference between NPC and a player, the predictability. And the only outcome of that is making them easier to beat/evade, so you are basically saying exactly what Bob said you were.Indeed - however NPCs follow frontiers coded rules as to how NPCs behave. Players, rather obviously, don't.
Do NPCs fly fully Engineered meta-combat ships?I'm not getting your drift. Can you explain these rules in a Powerplay context? The only one I can think of is if you have no merits or Powerplay bounty on you they yell at you and fly off.