Roadmap leaked??

The way FD are reacting (or rather not reacting) to this makes me think it's either utter bobbins and and they're not concerned about it ...or it's somehow 'sanctioned'.

Well, I remember last year a fake leak came out about chapter 4. A guy said that he talked to some FDev employees at a bar and after some chatting they gave him informations about what was coming.

In that case, people started to speculate on the thread and at some point Ed came in to make it clear that the leak was false, that he knew what was coming in chapter 4 and that the information given in the leak was bullsh*t.

So...they felt that the leak needed to be discredited.

In the actual case, Fdev is fully aware for weeks about it but didn't comment but I think it's the best choice to stay silent on this one :p

"Hi CMDRs,

just wanted to let you know that we are aware of the leak. It's total rubbish. Spaceleg isn't coming in 2020 but we still have some very exciting stuff coming that we can't talk about right now."

Players : WHAT NO SPACE LEGS !!%?! FDEV YOU @#*(@#%&?(%@#?%?@# !!!
#Salt #CryBabies

Perhaps they aren't commenting because they know that they'll release official informations soon (1-2 months) about it anyway and that the leak doesn't compromise anything.
 
the problem i see with spacelegs is that there is no overlap with frontier's specific skills.

You could have argued the same about ED itself before it was released. None of their tycoon/mobile games hinted at the ability to create a compelling 6DOF flight model with a spectacular audiovisual presentation in VR. Yet here we are. Heck, when they started development they had more experience with FPS (The Outsider) than space sims!
 
the problem i see with spacelegs is that there is no overlap with frontier's specific skills.

take elite, rip out the stellar forge and the flight model and possibly vr and you're left with something really unimpressive. do we need yet another mediocre fps clone, just so it connects to the elite lore and we tick a box? there are dozens of those around already, why do we need one done the 'frontier' way .... will you enjoy having to perform 3 or 4 ui interactions just to switch from your magic building ray to your sidearm, or having a mode for running, another for shooting and yet another to build bases?

if you ask me ... they should flesh out the galaxy instead. anyhow, we'll see how it goes.

Space legs is planned since the beggining of the game and players are asking for it so...

It isn't just about FPS. Far from it actually. It gives sense of scale, can add some nice gameplay loops to the actual game, help to interact with other CMDRs and help to flesh out some aspects of the game.

It's a also a perfect way to make the Thargoids threat more real, "scary" and involving for the players.

Base building with space leg would also add some other stuff to do and spend money on for long-time gamers that are looking for end-game content.
 
the problem i see with spacelegs is that there is no overlap with frontier's specific skills.

take elite, rip out the stellar forge and the flight model and possibly vr and you're left with something really unimpressive. do we need yet another mediocre fps clone, just so it connects to the elite lore and we tick a box? there are dozens of those around already, why do we need one done the 'frontier' way .... will you enjoy having to perform 3 or 4 ui interactions just to switch from your magic building ray to your sidearm, or having a mode for running, another for shooting and yet another to build bases?

if you ask me ... they should flesh out the galaxy instead. anyhow, we'll see how it goes.

They made a whole GTA style game (The Outsider) that was never released, they used props from that to size ships.
 
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the problem i see with spacelegs is that there is no overlap with frontier's specific skills.

take elite, rip out the stellar forge and the flight model and possibly vr and you're left with something really unimpressive. do we need yet another mediocre fps clone, just so it connects to the elite lore and we tick a box? there are dozens of those around already, why do we need one done the 'frontier' way .... will you enjoy having to perform 3 or 4 ui interactions just to switch from your magic building ray to your sidearm, or having a mode for running, another for shooting and yet another to build bases?

if you ask me ... they should flesh out the galaxy instead. anyhow, we'll see how it goes.

Personally I agree.

BUT I can't help feeling from a point of view of fleshing out the game, adding more depth to gameplay and increasing the size of the "canvas", space legs is probably the one to go for.

At the end of the day atmospheric flight would be cool, and the slightly niche explorer community want that variety adding, but it's just an extension to what we have already without enabling any significant extensions or changes to existing gameplay.

Space legs however (I admit it's a difficult one to spitball scenarios for) is clearly the feature that brings in a new element to the game that can be leveraged for new/fresh experiences.

To put it another way, it's an additional column to ED rather than widening/polishing a column we already have.

I also think the new user experiece likely benefits more from the addition of space legs than atmospherics, new user experience seemingly being a big driver atm for Frontier.
 
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Aside from that, which, arguably, isn't in the game.

What I mean are things like little people floating around starports working on damage, walking about inside the docking area, people inside the traffic control towers, people walking around surface ports - especially the large cities. We still don't have NPC SRVs, even.

That's before we even get to the idea of animated cutscenes of mission givers.
 
the problem i see with spacelegs is that there is no overlap with frontier's specific skills.

take elite, rip out the stellar forge and the flight model and possibly vr and you're left with something really unimpressive. do we need yet another mediocre fps clone, just so it connects to the elite lore and we tick a box? there are dozens of those around already, why do we need one done the 'frontier' way .... will you enjoy having to perform 3 or 4 ui interactions just to switch from your magic building ray to your sidearm, or having a mode for running, another for shooting and yet another to build bases?

if you ask me ... they should flesh out the galaxy instead. anyhow, we'll see how it goes.

I feel pretty much the same. One problem I have with Spacelegs™ is the way the term 'FPS' keeps appearing. I absolutely don't want ED to be an FPS, and I wouldn't buy a paid update that added that to it.

If I want Spacelegs™ at all ( I'm not sure I do) I want it to make ED's world more immersive. I want my pilot to be able to walk about and do stuff in his ship, or on a station, or on a planet surface, but I also want to see other NPCs walking about too. I want to see and hear the Faction heads in the station services menu greeting me as a vocal animated character - not a still picture with a paragraph of text like they are now. If Spacelegs™ ends up just allowing you to board other ships and fight the opposing crew it's not an add-on I'm likely to use.
 
Perhaps they aren't commenting because they know that they'll release official informations soon (1-2 months) about it anyway and that the leak doesn't compromise anything.

it can hurt the launch effect translating into less profit which is hugely important. it could also go the other way but that's a risk no company would incur without a clear plan and a solid hype factor. also, it's true that once leaked there is little margin for reaction and remaining silent poker face is actually a sensible and common option. so that fits.

otoh, albeit still a bizarre mystery, the leak seems to match the developer's pattern and publizised plans well and has proven accurate so far. doesn't mean the rest can't be just made up or even planted misinformation, but it's a reasonable forecast for now. it actually makes a lot of sense.
 
I want my pilot to be able to walk about and do stuff in his ship, or on a station, or on a planet surface

The problem with that though is these activities are a long version of what goes on 'behind the scenes' in the station menu. Find a contact on foot, or go to a menu? You could have both, but then you are replicating a slow version of what already exists- I can imagine a lot of people doing that once and then simply using the menu.
 
All I can say is it had better look as cool and interesting as Satisfactory does, 'cause it's going to need to make up for "definite upgrade" Engineering, still-not-addressed NPC Multicrew issues, and a host of other long-standing problems that've been getting kicked down the road for a long time now.*

*I'm in a grumpy mood this morning. Anybody have a slice of motivation for submitting myself to the hurdle of going out to a community rare-materials hotspot for a few hours so I can get back into the game? Maybe I'll get back to Transport Fever instead. Q4 2019 can't come soon enough.
 
The problem with that though is these activities are a long version of what goes on 'behind the scenes' in the station menu. Find a contact on foot, or go to a menu? You could have both, but then you are replicating a slow version of what already exists- I can imagine a lot of people doing that once and then simply using the menu.

How about space legs in the context of the long talked about (by us players) mission scenarios.

So build a framework for first person into ED, the main driver not being to replace existing functionality with slower versions, but as the groundwork for mission packs.

I mean they could do mission packs now but let's be honest there probably isn't currently enough varying types of interaction available to the player to make it that interesting or varied. Add space legs tho...
 
How about space legs in the context of the long talked about (by us players) mission scenarios.

So build a framework for first person into ED, the main driver not being to replace existing functionality with slower versions, but as the groundwork for mission packs.

I mean they could do mission packs now but let's be honest there probably isn't currently enough varying types of interaction available to the player to make it interesting or varied enough.

As long as legs are used wisely then I've no problems :D

As an illustration of going to a contact:

Get up from chair, walk through ship and exit, walk across a football field sized landing pad, walk into the control tower and find contact. Thats a lot of walking for not much return. My guess is that it will be like Mass Effect 1 Citadel, and surface raids like Mako drops, it cuts out a lot of needless shuffling.

Another is the landing pad bay- you have about a small marathon to run to go round the outside. If we had shops and services in those surrounding areas it would be a small city.
 
The problem with that though is these activities are a long version of what goes on 'behind the scenes' in the station menu. Find a contact on foot, or go to a menu? You could have both, but then you are replicating a slow version of what already exists- I can imagine a lot of people doing that once and then simply using the menu.

Given it's an optional DLC Legs will hopefully be additive to current game loops, rather than a replacement. IE: Get paid more if you choose to...

  • Escort your passenger to the mountain top view point / dangerous drug exchange etc
  • Protect the payload pallet as it reaches the depot / (Commandeer the payload pallet... ;))
  • Find the secretive recipient for the data package / deliver the propaganda without being spotted by the rival faction

Etc.

Fingers crossed ;). There's some potential there :)
 
As long as legs are used wisely then I've no problems :D

As an illustration of going to a contact:

Get up from chair, walk through ship and exit, walk across a football field sized landing pad, walk into the control tower and find contact. Thats a lot of walking for not much return. My guess is that it will be like Mass Effect 1 Citadel, and surface raids like Mako drops, it cuts out a lot of needless shuffling.

Oof, that's one thing I don't remember fondly about ME1...the time spent walking around the Citadel...so dull and repetitive after the first time. That game needed fast travel something fierce.
 
Given it's an optional DLC Legs will hopefully be additive to current game loops, rather than a replacement. IE: Get paid more if you choose to...

  • Escort your passenger to the mountain top view point / dangerous drug exchange etc
  • Protect the payload pallet as it reaches the depot / (Commandeer the payload pallet... ;))
  • Find the secretive recipient for the data package / deliver the propaganda without being spotted by the rival faction
Etc.

Fingers crossed ;). There's some potential there :)

There is, if done well. What I don't want is the ED equivalent of Star Citizens helmet flip animation.
 
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