Ah, ok, so on the witch-space stuff, it's the in-game version I was giving.

""The first commercially available hyperspace system was known as the 'Faraway Jump'. The Faraway system was far from perfect, however, depending on a complex network of monitoring satellites, branch lines, stop points and rescue stations – which took hundreds of years to establish – to operate smoothly."

"It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump. Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations.""

Here you go: https://community.elitedangerous.com/en/galnet/uid/586f796c9657ba3357039d07 :)

It's pretty consistent with stuff from Elite - I'll add quotes on that in a min (switching between PC and mobile).

On the Thargoid stuff -

The scouts just attack regardless, it wasn't due to your Guardian equipment. And yeah FD did say that our actions would influence what happened with the Thargoids. The problem with that is that we just aren't informed enough to know what's actually best - we're basically playing a game of chess, but one where we don't know the real size and shape of the board, can't see all the other players pieces, don't know what they can do, and don't know what the other players objectives are, or if we're facing just one other player or many. :D If the human shield hypothesis is true then it could very well be in both our and the Tahrgoids best interests if we fight as that way we improve our chances of surviving what's to come. We just don't know.

From the Guardian logs, it would seem that the Thargoids seed areas thousands of years before they return to harvest them, so it may be that they had just seeded the area coincidentally to its proximity to us. Having said that, they also seeded the area for their return following the mycoid attack. It's not clear whether they were in the Pleiades originally due to it being an area that they had seeded long ago, or whether they were there for other reasons and only seeded it after the Mycoid attack.

And yes, the powers were suppressing knowledge of the Thargoids - most of humanity didn't even know the Thargoids were real. The real reasons behind it aren't very clear. Plenty of possibilities though. So a bit like the ministry of magic and Voldemort but if they'd completely concealed Voldemort ever having existed from most people.

We do as players have some direct info about Thargoids existing from prior to their official return, but that's pretty easy to square off as Pilots Federation members would have directly encountered Thargoids in the 3100s and some of that knowledge would be passed round the PF membership and would also often be passed along to the families / descendants of those pilots (which is what some of us effectively are).

But anyway, if you've not spent that much time around Maia and the rest of the Pleiades then it's definitlely worth going and spending a while there - lot's of interesting things to find. Remember to check the local galnet feeds (though I suspect lots of the interesting old articles aren't there anymore unfortunately).

Edit - here’s a quote on witch-space from Elite (specifically TDW novella) as per earlier in the post:

“They say that Witch-Space is haunted. Maybe that's why they call it 'witch'. Time turns all around, and atoms turn inside out, and gravity waves billow up, and things move there, lifeforms, or shadows, or atoms, or galaxies, who knows? No-one has ever stopped and gone outside to find out. Only robot remotes exist there, switching stations, monitors, rescue Droids and the like. Whatever lives in Witch-Space, in the Faraway tunnels, will remain a mystery always.

But there are ghosts there. The ghosts of the early ships that went in to Faraway, and didn't come out again.

Ghosts . . .
And shadows.
The shadow of a snake. A Cobra . . . Rising over them . . .”

(The last bit isn’t particularly pertinent to why it’s called witchspace, but I kept it in because it’s good! 😁)

Excellent summary as ever! thanks.
 
Makes perfect sense; Thargoid strongholds are no-go zones for now. Have you been able to match the Col 70 Sector to any areas?
I suspect that the Thargoid homeworld is located there in close proximity to Barnard's Loop.
Can’t remember, I’ll have a look when I’m next online but as of now I’m experimenting with shapes to see if I can come up with anything else that could confirm my theory further, and if the Thargoids did originate from a different galaxy then those strongholds could be multiple areas they could travel from
 
Did I miss anything, or are we all just still wildly hypothesizing with no actual evidence?
You didn’t miss anything that has solid proof but there was some interesting discoveries made by me but I need more proof to prove the systems I’ve located may be connected to Raxxla, most are permit locked though with no known means of getting to them
 
You didn’t miss anything that has solid proof but there was some interesting discoveries made by me but I need more proof to prove the systems I’ve located may be connected to Raxxla, most are permit locked though with no known means of getting to them

Do any of these systems indicate that they need a different permit to any of the myriad of other permit locked systems that we have no idea how to unlock?
 
Do any of these systems indicate that they need a different permit to any of the myriad of other permit locked systems that we have no idea how to unlock?
No the systems just simply say “unknown system permit required” so it may be impossible for us to actually find Raxxla at this moment in time but I’m confident that this discovery of mine is no coincidence fdev wouldn’t add in something that looked like a galaxy/star map for fun, there has to be a purpose to it, could be to do with Raxxla and it could not but I have a feeling in one of the upcoming updates it’s purpose will be revealed
 
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It’s feint but it surrounds the largest star doesn’t glow tho suggesting it’s not the star that’s red but perhaps the selection i was talking about.
It's possible that is the milky way and those are only the super bright stars that stick out on the map in one way or the other. There was a star like that I was looking for and it ended up being saturn something. If the map is upside down. Or if that is a different one at a different location. Certain activities seems to happen at the more interesting system types.

Has anyone compared it to a stripped down milky way with only the superbright fuzzy dots from the map?
 
It's possible that is the milky way and those are only the super bright stars that stick out on the map in one way or the other. There was a star like that I was looking for and it ended up being saturn something. If the map is upside down. Or if that is a different one at a different location. Certain activities seems to happen at the more interesting system types.
Yes indeed f dev do like making entire systems a bin for all there exploration fetishes but our galaxy has 4 spiral arms whilst that one in the image has only got 2, the closest Galaxy to us, andromeda, has 2 spiral arms, rotates at different speeds and has less predicted mass than our own. But going off topic here the outta spirals spin faster than the inner spirals. unlike our own galaxy where the inner spirals rotate faster. According to laws of relativity this means that the spiral arms should be thrown out into space but a high gravity/force is keeping them there, this lead to the theory and ‘discovery’ of dark matter - a highly dense and heavy liquid like substance that flows in the forum of particles in our universe, it bends and moves to create exoskeletons that galaxys spin on, our conventional matter, aka ‘light’ matter can not directly interact with it but we can feel it’s affects with the gravity it causes.
 
So, if it is in a permit locked system, regardless of the type of permit needed to unlock the system, then we are all waiting for Fdev to issue these permits through some kind of mission, alliance or lore based clue?

Looking at the Thagroid star map, there does not seem to be any "reference points" which could be identified as a "confirmed location" to start a search.
The larger ‘Lights’ appear to be highlighted, if you place there location on our galaxy and rotate you can discover different points, but due to galatical rotation these points can change so I’ve spent the day working the math out and finding exact areas and came up with 33 different points, 18 of them permit locked but ironically 33 is the same number of points on the Raxxla flag and there locations create a Raxxla symbol on the star map. Coincidence? I think not! F dev don’t do coincidences and may be working on these systems for an upcoming update where mysteries of Raxxla can be uncovered
 
I think you are correct. The Thagroid map would be a good place to hide such clues to the location of Raxxla. Somehow, the Thagroid map needs to be "super-imposed" over the MW Galaxy map and see what lines up.
Already done and found locations across the Milky Way on elite, however as I’ve said 18 of the 33 crossovers are permit locked and the closest to sol that isn’t permit locked is 54,000 ly away
 
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Just speculating....

If the Thagroid map did contain a location for Raxxla, maybe the Thagroid already wiped out Raxxla and the Dark Wheel as they posed the greatest threat to their existance. We may find a dead world and a destroyed space station, with nothing left but data ports to scan for the story of their destruction and demise.

Possibly but if the Thargoids used this as a means to get to our galaxy then they would wish to protect it, read up on type III civilisations and how Thargoids may fit into that category. If the dark wheel did find it they may have shut it down preventing Thargoids from overwhelming man kind.
Another theory is that the mycoid virus which spread alarmingly fast was such a threat the Thargoids closed off these areas stoping it from returning to their home galaxy. Now that they have ‘created a cure’ ( it’s still unknown if this is the case) they may have reopened these gateways and are using them as a means to attack us.
If Thargoids are as intelligent as we think they are then it is very VERY likely they are have found Raxxla and are actively using it and if they ain’t using it then they are probably guarding it and if these both are not the case then it’s possible Raxxla won’t exist
 
Makes perfect sense; Thargoid strongholds are no-go zones for now. Have you been able to match the Col 70 Sector to any areas?
I suspect that the Thargoid homeworld is located there in close proximity to Barnard's Loop.
Went and checked just now, the outta corner of one of the areas is also the same outta permit locked system of barnard’s loop and it pretty much fits within the area, but the area could be above or below this area as the way I’ve worked this out is from a birds eyes view but I suspect it is within this ‘restricted’ bubble
 
I like your supposition. Dark Matter may not be the reason for preventing the arms of our spiral galaxy from being thrown outward, as we have several massive black holes in the center preventing this from occurring and making the inner arms spin faster and keeping them from being flung outward. Gravitational waves, recently discovered, may also play a role in the way dark matter bends and moves creating the exoskeleton and the way our galaxy's arms rotate in concert with it.
Our galaxy is rotating at the speed which doesn’t cause it to fly off but the mass of the closest galaxy, andromeda has less mass and as a result less gravity. It’s inner spirals rotate around the center at the same speed as the outta ones and usefully this would cause them to fly off into space. Black holes could be the cause but it’s supermassive one is 1/10 of the mass of ours so is unlikely. Therefore a invisible force must be acting upon it, it may be dark liquid/matter or not who knows
 
Vega is also in the 'Weaver girl and the cow herd' stories from Asian myth. This is the Qixi (pronounced Key-She..) festival on the 7th night of the 7th month of the chinese calendar - the 7th August this year,or the 7th July in 3305.

Vega and Altair are the weaver girl and the cowherd, separated by the milky way to prevent their union (Lovers Woe, Parents Grief) and on the day of the festival, a bridge forms across the milk-way to reunite them - the bridge is represented by Deneb in some accounts, forming the 'summer triangle'.

Princess Astrophel - Astrophel means 'Star-Lover' and this is a description applied to the weaver girl in some countries. Its also a 'children's story'

No match to Burning Jewels, Vagabonds or Whisperers in the deepest void though...

Cora = Kora = Persephone, queen of the underworld, and a godess of nature - Kore means 'maiden'.

Vega and Altair have suspiciously similar in-game descriptions in the Galaxy Map. Not sure whether this denotes a stronger connection than the mythology surrounding them, or perhaps a mistake on FDev's part? I recently went to Deneb (Alpha Cygni in-game), but didn't find anything of note.
 
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