Who cares about fleet carriers anyways?
Fair...but I never said that "Because I care everyone does too". You raised it. And many more people have done the same in this forums for various reasons and in the internet in general.Sure but just because you care about it doesn't mean that everyone else does too. I don't
I just asked a question...Fair...but I never said that "Because I care everyone does too". You raised it. And many more people have done the same in this forums for various reasons and in the internet in general.
If this bug testing thing were true, there would be actual betas where bugs are resolved before release. Not an NDA beta with only certain content creators that dont fully test all the features.That’s a good question!
While we’d love to tell you everything as we find it out, the reality is that we need to show things when they’re ready, and in the best shape possible. Every single feature, in every single game, goes through multiple iterations, bug tests and redesigns before they’re released to the public. As such, if a company were to release all the information they have, you’d end up with a lot of convoluted and eventually incorrect content.
We know it’s exciting to get a sneak peek at things in development, but as mentioned, things change and when that has to happen, we wouldn’t want to let anyone down. You also have to understand that you can’t just speak about a feature, you have to show it. That requires development time to teach the feature, tech time to set up the build, creative services time to make images and videos and community time to design a release plan and get that information out.
To do all that for information which will change very quickly doesn’t make a lot of sense. So, in order to make sure that what we present to you is as correct as possible, sometimes we have to hold our secrets to our chest and ensure it’s right before we show it off to you all.
TL;DR – Games development is constantly in flux and features constantly change. Showing off information early leads to misinformation and potential disappointment. There’s also a lot more to releasing info than simply putting a post on the internet.
We hope this information helps explain the situation a little!
@Paige Harvey Hum sorry, I misunderstood. Why the Dev blog was possible before and is not anymore ?If this lived on our forums, it may have been archived or deleted due to it's age. We can try and find out
To sort-of quote two of my favourite films:
Information is never late, nor is it early, it arrives precisely when it means to.
and
Patience, Iago, patience.
The early newsletters showed concepts and sneak peeks, and FD did post sneak peeks on the forum of content they were working on in order to gin up excitement. I remember seeing posts on the proc gen planet system and whatnot way back before we saw any of that in the game. Just posting JPGs can be a nice way to keep the community excited and reassured.
Search results for query: peek
forums.frontier.co.uk
@Paige Harvey Hum sorry, I misunderstood. Why the Dev blog was possible before and is not anymore ?
What if we played reverse psychology?
"Sorry, FD, we're not interested in any roadmap any more .... no, not interested in what's coming next, we are happy with the game as it is"
Hmmm ... a Mexican standoff !That's great! See you when we're ready
Can be dangerous.I just asked a question...
I need a prismatic shield for these forums lolCan be dangerous.
Always wear a helmet.
I'm glad to see an explanation like that. I'm someone who's aspiring to be a game developer, and someone who's very interested in the process and very interested in unreleased or beta content (don't get me started on the 64dd). As much as I'd love to see every little detail of fleet carriers and the next update, I know I can't because of...well, what you just said. And, obviously, spoilers. Although, I'm wondering if at some point, maybe after the next major update is released or at some point in the future, frontier could talk about some of the scrapped ideas that were never put into the game. Not content that would be used, but stuff like those leaked thargoid models or other content that's not going to be used. That would be very interesting to someone like me who likes to look at old games and wonder what beta elements were going to be used for in games. I've also spent a lot of time fooling around with gameshark codes on ocarina of time to try to find that kind of thing. Anyway, thanks for the explanation Paige, it's good that people hear that from someone at frontier's mouth and not just someone in the community saying that.That’s a good question!
While we’d love to tell you everything as we find it out, the reality is that we need to show things when they’re ready, and in the best shape possible. Every single feature, in every single game, goes through multiple iterations, bug tests and redesigns before they’re released to the public. As such, if a company were to release all the information they have, you’d end up with a lot of convoluted and eventually incorrect content.
We know it’s exciting to get a sneak peek at things in development, but as mentioned, things change and when that has to happen, we wouldn’t want to let anyone down. You also have to understand that you can’t just speak about a feature, you have to show it. That requires development time to teach the feature, tech time to set up the build, creative services time to make images and videos and community time to design a release plan and get that information out.
To do all that for information which will change very quickly doesn’t make a lot of sense. So, in order to make sure that what we present to you is as correct as possible, sometimes we have to hold our secrets to our chest and ensure it’s right before we show it off to you all.
TL;DR – Games development is constantly in flux and features constantly change. Showing off information early leads to misinformation and potential disappointment. There’s also a lot more to releasing info than simply putting a post on the internet.
We hope this information helps explain the situation a little!
That’s a good question!
While we’d love to tell you everything as we find it out, the reality is that we need to show things when they’re ready, and in the best shape possible. Every single feature, in every single game, goes through multiple iterations, bug tests and redesigns before they’re released to the public. As such, if a company were to release all the information they have, you’d end up with a lot of convoluted and eventually incorrect content.
We know it’s exciting to get a sneak peek at things in development, but as mentioned, things change and when that has to happen, we wouldn’t want to let anyone down. You also have to understand that you can’t just speak about a feature, you have to show it. That requires development time to teach the feature, tech time to set up the build, creative services time to make images and videos and community time to design a release plan and get that information out.
To do all that for information which will change very quickly doesn’t make a lot of sense. So, in order to make sure that what we present to you is as correct as possible, sometimes we have to hold our secrets to our chest and ensure it’s right before we show it off to you all.
TL;DR – Games development is constantly in flux and features constantly change. Showing off information early leads to misinformation and potential disappointment. There’s also a lot more to releasing info than simply putting a post on the internet.
We hope this information helps explain the situation a little!
Was it wise to showcase icy planets tech before it was ready and without offering any kind of timeframe?
It's almost June 2019 and still no indication of fleet carriers. Evidently they were not delayed but cancelled. FDev did nothing to clarify this, again opting to mislead the player base in order to generate revenue.
Surely somebody should have mentioned off-line mode by now?