Hello Commanders,
I wanted to drop in and let you that we have been reading your comments and are aware how some of you feel about the FSS.
When first designing the FSS, we wanted to ensure that it was engaging for as many different player types as possible, but also understood that it would not be possible to design a system that would work for everyone. Before the FSS was implemented, we also collected feedback from discussions on the forum and the beta.
Today, in its current iteration, we’re happy with how the FSS operates and feel that reinstating the ADS would be detrimental to the experience of exploration as it is now.
At the current time, we won’t be making changes to the core of the FSS. While we understand that this may be disappointing for some of you, we would like to thank you for taking the time to share your thoughts and feedback with us.
Disappointing to say the least.
I do have issues with your statement:
understood that it would not be possible to design a system that would work for everyone
This just seems like a lack of imagination - while it may not be possible to design a 'single' system that works for everyone, as has been explained many times by multiple posters, the ADS and FSS serve different needs for different explorers and could coexist as complimentary systems.
The fundamental issue is that you felt that you needed a single module - system scanning and body scanning are different functions served by different modules in the pre-3.3 implementation. It's trying to combine them that has created this problem in the first place.
Today, in its current iteration, we’re happy with how the FSS operates and feel that reinstating the ADS would be detrimental to the experience of exploration as it is now.
In itself, the FSS is kind of ok - it is a definite improvement on the old DSS as a body scanner, so I can see why you might be happy with it.
But by itself, it is absolutely not a suitable replacement for the ADS as a system scanner, and that is where the problems arise.
Just saying that its restoration is detrimental isn't going to cut it - please explain why.
I'm pretty sure that any answer has already been covered in these threads.
I haven't logged in since the FSS dropped (yes, I did use it in Beta), and have absolutely no urge to while it acts as an obligatory gameplay hoop to jump through for exploration.
I don't need any fundamental changes to the FSS to change that decision.
But I do need a suitable replacement for the ADS, with the easiest option being the restoration of the ADS itself.
As a module it is, by definition, optional and therefore of no detriment to anyone who doesn't like it.
Functionally, all that it would actually do is extend the current behaviour of the honk in explored space into unexplored space.
I'll be honest, the statement does just read as wanting to shut the discussion down.
It does nothing to address the core issue because you haven't explained anything at all.
While the image may seem overly dramatic, this is how it is for me.
As someone who has invested significant time and money into the game, I have to say I feel let down by Frontier.