The Star Citizen Thread V10

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I don't think SC is a case of being developed by an "Evil" company, it's more a case of "we can't commit to a set number of features for the initial launch and keep changing things and pushing feature creep, ending up getting ourselves into a gargantuan, most likely irrecoverable project management mess" company.

Agreed. I don't even think CR is being intentionally deceptive. I think he truly believes everything he says.

Now, Ortwin though.... he is a lawyer, so automatically evil :D
 
Come now you didnt REALLY THINK 2020 was a realistic goal for SQ42 did you? Its CIG we are talking about after all :)

Even CIG never said a firm 2020 for beta of SQ42. IIRC (and i might be misquoting), they said 2020 for beta with full release possibly later in the year.

Looking at the roadmap, i'm doubtful about 2021 for the release of SQ42.
 

Viajero

Volunteer Moderator
Even CIG never said a firm 2020 for beta of SQ42. IIRC (and i might be misquoting), they said 2020 for beta with full release possibly later in the year.

Looking at the roadmap, i'm doubtful about 2021 for the release of SQ42.

No mention of release was had iirc.
 
They started SQ42 development last year (as per every published roadmap, yes even on the faithful subreddit). Give it at least 3 years which is the par for a single player game.
Oh and "SC is silent because of SQ42" doesnt hold, since they did absolutely nothing on SQ42 until last year, apart from motion capture which is not keeping the dev teams busy per se, and pre-rendered sequences for show at conventions which could be done with just the cryengine tools.
I also remember some kind of argument about "parallel development" but that never materialized in any way so far in 7 years. If i check the roadmap (again, directly from the cultists) i can clearly see a pattern of them doing one thing after the other, and a lot of things being delayed...
 
They started SQ42 development last year (as per every published roadmap, yes even on the faithful subreddit). Give it at least 3 years which is the par for a single player game.
Maybe for an actual game development company. This is CIG, so being anywhere close to par is just not going to happen.
 
But terms like "incompetent" and "greedy" certainly are applicable.

You'll get no arguments from me there, I simply disagree with the notion that people who keep throwing thousands of dollars at CIG are some kind of scam victims, they know perfectly well they're buying into a dream that may or may not materialize into whatever they expect.
 
Agreed. I don't even think CR is being intentionally deceptive. I think he truly believes everything he says.

Now, Ortwin though.... he is a lawyer, so automatically evil :D

Come now, there’s only one type of lawyer who is automatically evil:

Attroney_Drones.png

Ortwin had to work hard to get where he was. ;)
 
what CRobber has done is far worse than those "traitorous" KS game projects that sold out to Epic Store for timed exclusivity, at least those projects gets done and are not sucking 300 million dollars -and very possibly still more- from their fans, and we all know that CIG "sins" are far more numerous than that. Crobber and CIG are at this point in history, the de facto worst game developer ever and by significant margin. A combined entity from EA + Ubisoft + Activision + Bethesda + Microsoft + Paradox would still look like a saint compared to CIG.

Those people at least probably bought mansions AFTER making a game and then selling the backers out...
 
Well it's not like they're pointing guns at people's heads and saying "buy our imaginary ships for our not yet existing game for thousands of dollars"... People are free to do whatever they want with their thousands of dollars, it's their own choice but ultimately also their own responsability.

If I would decide to shell out a thousand bucks for an not-yet-existing item for a not-yet-a-game, it is I who am to blame. It's not like they're being victims of false advertising or scam, those people know that the game doesn't exist yet, and that they're buying things that are just imaginary at this point.

Its what actually makes this interesting.
 
In other news, an actual game development company said about why they cancelled a project:
Blizzard founder Mike Morhaime, who recently left the company, spoke about the project during the Gamelab convention in Barcelona this week. He said it was planned to be a "next-generation MMO," but it proved to be too ambitious.

"We failed to control scope," Morhaime said, as reported by Eurogamer. "It was very ambitious. It was a brand new universe, and it was going to be the next generation MMO that did all sorts of different things, it had different modes. We were sort of building two games in parallel, and it really struggled to come together."
😂
Oh, I post here for lulz, because they are such low hanging fruit and I am lazy.
 
In other news, an actual game development company said about why they cancelled a project:

😂
Oh, I post here for lulz, because they are such low hanging fruit and I am lazy.

Sounds so familiar!

Of course, they only failed because they lacked vision... oh, and didn't have people throwing money at them. :p

In other news, take a look at this.


Now, it looks quite nice. Vibes of the shop keepers in GTA.

However, i think its worth thinking how this will look and work in SC. If it was for SQ42, yeah, nice. Now, how is that NPC going to work when the game goes live and he might have to deal with multiple people all wanting stuff? Its a bit similar to the mission givers. Its really cool how they interact with a person... a person, one person.

Do others have to wait while he goes through the whole poses and dialogues? What happens if the person talking just goes AFK or deliberately locks the NPC? Or can he interact with multiple at once? Or does he only interact with one in terms of animations but dialogues can be held with many?

I wonder if CIG even have considered how they will work in a multiplayer environment, or whether they are so focused on the "fidelity" they forget about silly things like multiplayer in a multiplayer game?

If i were to hazard a guess, the NPC will only interact with one person at a time, so be prepared for conga lines at the merchants.
 
I kind of draw a parallel between SC funding and the PPI refund entertainment currently happening in the UK. PPI was presented as something you should take out, but if you looked at the small print, in many cases you probably didn't need it. The banks are refunding if you took it out. I didn't take out PPI because I read the small print and for SC I didn't purchase because I read the small print, not just listened to the verbiage. It kind of comes down to where responsibility lies. is it with with seller or with the punter or somewhere in between. Actually in SC land there is a third element that the fellow punter is influencing. However in SC land these ship sales are large chunks of corn relative to games purchases you would normally make, so it should be an obvious warning. I am really interested to see how this goes long term, because it's an insane business model that you can get 50M USD loans based on having a valuation of 350M USD, never having shipped a product and not even needing private equity funding to get started.
 
Sounds so familiar!

Of course, they only failed because they lacked vision... oh, and didn't have people throwing money at them. :p

In other news, take a look at this.


Now, it looks quite nice. Vibes of the shop keepers in GTA.

However, i think its worth thinking how this will look and work in SC. If it was for SQ42, yeah, nice. Now, how is that NPC going to work when the game goes live and he might have to deal with multiple people all wanting stuff? Its a bit similar to the mission givers. Its really cool how they interact with a person... a person, one person.

Do others have to wait while he goes through the whole poses and dialogues? What happens if the person talking just goes AFK or deliberately locks the NPC? Or can he interact with multiple at once? Or does he only interact with one in terms of animations but dialogues can be held with many?

I wonder if CIG even have considered how they will work in a multiplayer environment, or whether they are so focused on the "fidelity" they forget about silly things like multiplayer in a multiplayer game?

If i were to hazard a guess, the NPC will only interact with one person at a time, so be prepared for conga lines at the merchants.
Well how does it work with current mission givers? Or have they cut out that feature from the game now?
 
If i were to hazard a guess, the NPC will only interact with one person at a time, so be prepared for conga lines at the merchants.
I presume it will work like the current mission givers, or that dude who would serve you gravity defying drinks. Most mmo make npcs look like they are taking only to you, hopefully SC will follow that ... Hopefully.

From that clip I find it more interesting to ask - can you skip the weapon descriptions from npcs? That will get old very fast. And from that clip it looks like the npcs during fights can move faster than players, looking forward to hearing if they're more of a challenge.
 
I presume it will work like the current mission givers, or that dude who would serve you gravity defying drinks. Most mmo make npcs look like they are taking only to you, hopefully SC will follow that ... Hopefully.

From that clip I find it more interesting to ask - can you skip the weapon descriptions from npcs? That will get old very fast. And from that clip it looks like the npcs during fights can move faster than players, looking forward to hearing if they're more of a challenge.

Regarding the first part, that doesn't sound very fidelitious. I dobut CIG will do that.

Regarding the second, they might have randomized lines.
 
Has there been any more news about "player created content" from CIG? I dont follow any of the ATVs as religiously as other people so relying on their input. I remember that CIG at one point has outlined player created missions that enable the game to offer more variety and excitement over the tier zero implementation they have done so far. I dont expect the feature to have priority or that its even here yet but have there been any more specific details above the generic and vague "players will be able to create and share/offer missions"?

I just stumbled across another games take on this by pure chance when I was fooling around in AC:Odyssey and had this strange mission marker on my map. Checking it out I realized that its a full mission chain created by other community members and only after that found a video outlining its implementation.


I cannot help but be impressed by this feature and how it ended up but maybe thats due to the fact that I didnt see it coming or expecting it in the first place so my perception of this in Odyssey is "bonus" above what I was paying for the game already. In this regard CIG sabotages its community goodwill in the long run by continously advertising new stuff and hyping it up to the moon and back (also getting rich on this loop) and eventually whats really gets implemented looks like a joke compared to what was said before.

I also realize that any additional info (which I havent checked for...I expect it to be tiny tidbit remarks in hour-long ATVs and I m not getting paid to do the data-mining) on this is highly theoretical as I assume various "core tech" still needs to be implemented or whatever.

Anybody knows anything more about this?
 
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