There are rules in all video games, the rules are what make the game enjoyable
This is where a lot of issues stem from, piracy and smuggling aren't career paths. When was the last time you, or anyone submitted a resume for a job and included "piracy" as an occupation you had taken part in? Piracy and smuggling aren't career paths, they are things people do because they don't have a career path, like armed robbery, bank robbing and etc.
Trying to turn it into a viable career path is rather silly, a career path where every law enforcement agent in the known galaxy is trying to hunt you down and either kill or capture you? This is how piracy and smuggling work, you break the law, the police find you, you end up in prison or dead, end of career, I don't see how it can be turned into a viable career path myself.
Personally I think there should be more depth to piracy and smuggling, but trying to make a career path by neutering law enforcement and punishment really means it's not piracy or smuggling anymore because you don't face punishment if you are discovered or caught, you can wander in and out of law abiding stations with impunity, yeah right, you can take missions from the police factions and military, these things should all be impossible for a known pirate, and that's exactly what notoriety is about.
Sure you can kill 60 NPC's in an anarchy system, but as long as you leave people alone in controlled systems no-one knows you are a pirate, that seems logical to me. I would assume in an anarchy system while pirating you have concealed your ship name and call sign and can therefore just fly into any station with no problems even if some of your targets escape alive and report the piracy. But try that in a controlled system and the authorities should be all over you and rightly so.
I remember being excited and hopeful when they first announced C&P changes and when they got tons of great suggestions and feedback on those dedicated forums. I actually thought they would implement overhauls to make npc piracy and smuggling systems viable and interesting career paths....
But oh yeah, this is FD.
This is where a lot of issues stem from, piracy and smuggling aren't career paths. When was the last time you, or anyone submitted a resume for a job and included "piracy" as an occupation you had taken part in? Piracy and smuggling aren't career paths, they are things people do because they don't have a career path, like armed robbery, bank robbing and etc.
Trying to turn it into a viable career path is rather silly, a career path where every law enforcement agent in the known galaxy is trying to hunt you down and either kill or capture you? This is how piracy and smuggling work, you break the law, the police find you, you end up in prison or dead, end of career, I don't see how it can be turned into a viable career path myself.
Personally I think there should be more depth to piracy and smuggling, but trying to make a career path by neutering law enforcement and punishment really means it's not piracy or smuggling anymore because you don't face punishment if you are discovered or caught, you can wander in and out of law abiding stations with impunity, yeah right, you can take missions from the police factions and military, these things should all be impossible for a known pirate, and that's exactly what notoriety is about.
Sure you can kill 60 NPC's in an anarchy system, but as long as you leave people alone in controlled systems no-one knows you are a pirate, that seems logical to me. I would assume in an anarchy system while pirating you have concealed your ship name and call sign and can therefore just fly into any station with no problems even if some of your targets escape alive and report the piracy. But try that in a controlled system and the authorities should be all over you and rightly so.