Please reconsider fleet carriers for solo players.

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Deleted member 110222

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One can choose who to interact with in this game - and access all of the multi-player content to boot. :)
As it is now. Has it occurred to you that is subject to change?

Just reminding you here, you, just like me, have no power over development.

All I'm saying is don't expect everything to go your way forever, as that can change at any time.
 

Deleted member 110222

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And platforms - don't forget platforms! Oh, FWIW I actually like the shared BGS, Codex, and Stellar Cartography as someone who often plays in Solo. Even Squadrons work in Solo!

* though Squadrons are not cross-platform..
Going back to my guild trader reference, I think it stands to reason that this is a point in favour of my theory. ESO has no cross-platform, and guess how guild traders are handled? They are rented with bids... The NPCs are the same, but it's one for each platform. I reckon it will be similar in ED.
 

Robert Maynard

Volunteer Moderator
As it is now. Has it occurred to you that is subject to change?
Some things may change - others, however, would seem to be extremely unlikely to.
Just reminding you here, you, just like me, have no power over development.
Whatever gave the impression that that was not the case?
All I'm saying is don't expect everything to go your way forever, as that can change at any time.
We'll see, or not, in due course.
 

Robert Maynard

Volunteer Moderator
Well to be fair to some of the old guard Frontier did move the goalposts by doing away with the offline mode but for people to be still griping about that would be imo sad.
The addition of Offline mode to the KS scope about halfway through and its subsequent cancellation just prior to launch was an unhappy episode in the game development, to be sure.

.... and it's another reason why I expect that Solo will always exist as a game mode sharing the galaxy state.
 

Deleted member 110222

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Indeed. However Frontier know for a fact that every player bought a game with options for each player - they don't know how the player-base would react to removal or restriction of those options.
Carriers do not exist in the current product.

Not everything is retroactive.

And if FD wants to push multiplayer, which is somewhat apparent, well at some point, some content is going to have to require multiplayer to access eventually.

As already said, FD has been making an MMO for years.

Honestly if there hadn't been such a backlash to offline-gate I reckon Solo wouldn't be a thing. It's there to appease people, and cut down on the refunds. Nothing more IMO.
 
It's amazing how some people Just. Don't. Get. It.

Squadron-only WILL NOT exclude Carriers from single-player ownership.

And a single player with multiple ships needs a Carrier MORE than a group with one ship each does.

Why are some people still trying to pretend otherwise?
 

Deleted member 110222

D
It's amazing how some people Just. Don't. Get. It.

Squadron-only WILL NOT exclude Carriers from single-player ownership.

And a single player with multiple ships needs a Carrier MORE than a group with one ship each does.

Why are some people still trying to pretend otherwise?
I'm sorry, but what part of the dev' team do you fill?

What we do know is this: FD has in no uncertain terms stated that carriers are multiplayer content.
 

Robert Maynard

Volunteer Moderator
Carriers do not exist in the current product.
Indeed not - however if they release in December then they form part of a free update.
Not everything is retroactive.
What isn't?
And if FD wants to push multiplayer, which is somewhat apparent, well at some point, some content is going to have to require multiplayer to access eventually.

As already said, FD has been making an MMO for years.
Indeed - that much is obvious - however that multi-player content will be available in both of the multi-player game modes, if previous multi-player feature additions are a guide.
Honestly if there hadn't been such a backlash to offline-gate I reckon Solo wouldn't be a thing. It's there to appease people, and cut down on the refunds. Nothing more IMO.
I don't share that opinion - simply because Solo, alongside Open and Private Groups, was announced at the beginning of the Kickstarter - and has therefore been part of the design for just as long as Open.
 

Deleted member 110222

D
Indeed not - however if they release in December then they form part of a free update.

What isn't?

Indeed - that much is obvious - however that multi-player content will be available in both of the multi-player game modes, if previous multi-player feature additions are a guide.

I don't share that opinion - simply because Solo, alongside Open and Private Groups, was announced at the beginning of the Kickstarter - and has therefore been part of the design for just as long as Open.
Mate we don't know anything, except that well, FD has literally said they want carriers to be multiplayer content.

Just because it's gone one way before... Well that direction can change at any time.

All I'm saying is, prepare for the worst (for you), and never be disappointed.
 

Robert Maynard

Volunteer Moderator
Mate we don't know anything, except that well, FD has literally said they want carriers to be multiplayer content.
Saying it is easy - the devil, as ever, is in the detail.
Just because it's gone one way before... Well that direction can change at any time.
Can is not the same as will.
All I'm saying is, prepare for the worst (for you), and never be disappointed.
I tend to pessimistic cynicism - and am therefore rarely disappointed.
 

Deleted member 110222

D
Saying it is easy - the devil, as ever, is in the detail.

Can is not the same as will.

I tend to pessimistic cynicism - and am therefore rarely disappointed.
True.

But yeah, it's a video game patch.

"Never get too used to anything, as all devs' have the power to rip the carpet from beneath your feet at any time."

Not saying it will happen as an absolute certainty, but it often does.

Elite is no exception. It is just a game like any other. It is not special.
 
I'm sorry, but what part of the dev' team do you fill?

What we do know is this: FD has in no uncertain terms stated that carriers are multiplayer content.

Quote and source please. And "multiplayer content" isn't the same as "barred from individual players".

IIRC, we have specifically been told that a squadron of one can own a Carrier.
 

Deleted member 110222

D
Quote and source please. And "multiplayer content" isn't the same as "barred from individual players".

IIRC, we have specifically been told that a squadron of one can own a Carrier.
Nobody said you'd be barred.

Nobody is barred from traders in MMOs.

Doesn't mean everyone can get one though.
 

Robert Maynard

Volunteer Moderator
Doesn't mean everyone can get one though.
I can't remember where it was said but I seem to remember one of the Devs stating that Squadron assets would exist until the Squadron disbanded (or the last member left, effectively a disbandment). At the time I took that to mean things like the Fleet Carrier (as we didn't know about the trophy awards for Squadron Seasons).

If that is the case then, regardless of how many members a Squadron must have to be able to acquire a Carrier, it should remain until the last member leaves or disbands the Squadron.
 
Fleet Carriers is going to disappoint a lot of people when it comes out no matter what it is because it's represents so many different thing to different people. Way back when Frontier asked for peoples thoughts on the Fleet Carriers feature the input was so diverse that you could hardly find a trend.

Within the next few months Frontier should release details of the bare framework of what Fleet Carriers is going to be and what play it will enable. They should expose what the features will be in a conservative so that expectations will be toned down. Then, when the release comes, it should exceed what was revealed by a little bit.
 

Deleted member 110222

D
I can't remember where it was said but I seem to remember one of the Devs stating that Squadron assets would exist until the Squadron disbanded (or the last member left, effectively a disbandment). At the time I took that to mean things like the Fleet Carrier (as we didn't know about the trophy awards for Squadron Seasons).

If that is the case then, regardless of how many members a Squadron must have to be able to acquire a Carrier, it should remain until the last member leaves or disbands the Squadron.
In any other MMO that would be decried as a serious exploit! Here? It's a feature!

Also, just saying, what if they go down the bid-2-rent road? You can't rule that out. It accommodates your words. (Full Squadron can bid and then reduce to one member), but realistically that would mean nobody would do it, as it would make maintaining a Sqaudron for the job of maintaining a carrier mandatory.
 

Deleted member 110222

D
Fleet Carriers is going to disappoint a lot of people when it comes out no matter what it is because it's represents so many different thing to different people. Way back when Frontier asked for peoples thoughts on the Fleet Carriers feature the input was so diverse that you could hardly find a trend.

Within the next few months Frontier should release details of the bare framework of what Fleet Carriers is going to be and what play it will enable. They should expose what the features will be in a conservative so that expectations will be toned down. Then, when the release comes, it should exceed what was revealed by a little bit.
Yep'. You said it well, NGL.
 
As a solo commander in control of a capital ship. You would perhaps have NPC or player officers under you. Helm, science, engineering, weapons, logistics and so forth...
Mission giver should be around too, meaning the fleet carrier could act as a mission hub.
You will not control the ship other by commands to your helmsman and other officers.
It could be more of a Star Trekkie experience.
In the message feed, you might get urgent mission updates or urgent events from your officers. Like "Captain, we are out of fuel soon! We need to gather new resources. Let me advice what system to visit for restock" accept/decline.

Of course you should be able to step into any of your private spacecraft of your fleet that are carried inside the fleet carrier and do solo missions related to this environment.

Also, players without ownership or access to a Fleet carrier of their own could get access by joining an NPC mission squadron with either protagonist Fleet carrier/carriers and/or antagonist target carrier/carriers.

This would open up for some galactic exploration missions with NCP fleet carrier/carriers as your hub. (Battlestar galactica!).

That is my two cents.
 
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