O'boy. Now I had a flashback to Gw'oths in Fleet of World.No can not haz!!!
Gimme goldfish... (and a conda for it to fly)
O'boy. Now I had a flashback to Gw'oths in Fleet of World.No can not haz!!!
Gimme goldfish... (and a conda for it to fly)
My work here is done...O'boy. Now I had a flashback to Gw'oths in Fleet of World.
we cant do polls however i would be interested to know the size of peoples squadrons.
But... but... we never got to hear how many goldfish we need to buy a carrier!!!My work here is done...
curtseys and wanders off
probably would not be a bad idea to put a training scenario in with the others on the front page regarding megaship upkeep...... to give players an idea of the work involved before buying one. this could be useful for guilds too..... to work out whether your guild is up to the task.
Well that's my feeling about the Cutter and Corvette, but here we are where everyone who has been playing ED for a couple of weeks own a Cutter or Corvette... Point being, everyone should be able to own a personal megaship if they work their tails off six months. A lot of players won't. Some of us will, because that's what drew us to the game in the first place - bigger ships actually being a status symbol of, "Man, that guy must be somebody to own aIt's just a matter of personal preference. I don't want to play a game where everyone can own his personal megaship because it's against my vision of the galaxy.
Ooooooh... Me like.Scenario Title: How to Go Broke in 30 Seconds or Why Frontier Shouldn’t Listen to the Forums
The whole notion of these costing 500.000.000.000 bajillion credits is just pure idiocy. But simply because a few people spent every hour of every day exploiting every gold rush until it was exhausted and don’t know what to do with themselves is a pretty poor reason to inflict their idiocy on everyone else.
Yes, they should be more expensive than an Imperial Cutter, but not exponential orders of magnitudes more.
Personally I’d rather see these handled in a very different manner than anything that has been done so far:
First, you purchase a Construction Commission, which serves as your ownership of said vessel, and then triggers a mission, which can be shared with either your wing or Squadron. This mission has only one payout - the completed ship. The mission itself is to haul in the requisite materials to complete its construction, similar to either repairing a damaged station or a CG where megaships have been constructed.
The cost for the Commission should be around 250,000,000 - enough to ensure these aren’t trivial ventures, as the large amounts of materials to be transported will also have to be purchased, as stolen goods won’t be accepted by shipyards.
This mission should not have a time limit, you finish when you finish, be it a solo or group effort.
Now that’s game play.
This is what some people don't get. The modes are not equal. Not in terms of content. They're equally valid, of course. But that does not mean the content is the same."Access" isn't the same thing as "automatically awarded no matter what".
Solo players don't have access to PvP or wings either, because both are mode-restricted multi-player content. If carriers are the same then I'll have no problem with it- because all modes aren't equal. They never were.
Yes, exactly. Solo is a perfectly valid mode in which to play- just don't stamp your foot and demand multiplayer content for your single-player experience.This is what some people don't get. The modes are not equal. Not in terms of content. They're equally valid, of course. But that does not mean the content is the same.
Again I say, what is/ would be the difference between a carrier and the planet base other than mobility?Besides, I probably rather have a planet base than a carrier for personal use. Don't see carriers add much of features or use for a single player, that's why I don't think it's going to a huge issue even if single-players can buy them. Oh, well, we'll see.
(Sometimes I feel it's more exciting to participate in a discussion on the forum than playing...)
Ships Can not Have Shipyard
The shipyard is the option on the menu of a station that allows you to buy and sell ships and also store ships if you have more than one, switch between the ships you own and ask for ship transfers from one station to another.
Explorer's Anchorage is a station in the center of the galaxy and does not have a shipyard.
Outpost does not have a shipyard.
The shipyard is unique to space stations.
It is almost certain that a Carrier will never have a shipyard. And that's all a single player needs to know
You can not store several of your ships in a Carrier. You can carry various other players, each on your ship.
All the rest of the mechanics will be equivalent to the current megaship mechanics. Do not fly supercruiser, jump from one place to another and get parked there in orbit until you decide to move it to another place.
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I understand it quite well without further explanations.
If everybody has a carrier it's nothing special anymore. Everyone has a carrier.
Just like everyone has an Anaconda now, which already is bad enough.
given ever since launch major single player (I should actually say player number agnostic ) features have been butchered and instead we got delivered pure multiplayer features, and incredibly limited bare bones versions at that then i think you should try to cut the single players some slack. the multilplayer side of the game has had preferential treatment ever since 1.2 so really the foot stamping as i see it is not really surprising.Yes, exactly. Solo is a perfectly valid mode in which to play- just don't stamp your foot and demand multiplayer content for your single-player experience.
given ever since launch major single player (I should actually say player number agnostic ) features have been butchered and instead we got delivered pure multiplayer features, and incredibly limited bare bones versions at that then i think you should try to cut the single players some slack. the multilplayer side of the game has had preferential treatment ever since 1.2 so really the foot stamping as i see it is not really surprising.
The Fleet ships look to be yet another MP only feature which with just a little bit of thought could have been player number agnostic it really does get old fast....
on top of that players playing in solo still get saddled with all the design compromises made in the interests of ED being an MMO, so it isnt like solo players get any carrots at all, it has been all stick so far.
that was why i said "limited bare bones implementation" at that.Spoken like someone who has never dealt with their faction's BGS influence or Powerplay Power undermined from solo. The alternate-universe-cloaking-device is probably the single greatest carrot a group of players was ever inadvertently thrown.
Also, I'm interested in knowing what player-agniostic features have been butchered? The last multiplayer-only feature we got to my knowledge was Multicrew, which... isn't exactly a glittering prize of a game mechanic.
Hopefully the planet base will have a shipyard/hangar where I can store all my ships. It seems like that won't happen with the carrier. Also the planet base (I hope) can be built and modified to your liking, with rooms for different purposes and such. The carrier is probably one-size-fits-all kind'a deal.Again I say, what is/ would be the difference between a carrier and the planet base other than mobility?
Well that's my feeling about the Cutter and Corvette, but here we are where everyone who has been playing ED for a couple of weeks own a Cutter or Corvette... Point being, everyone should be able to own a personal megaship if they work their tails off six months. A lot of players won't. Some of us will, because that's what drew us to the game in the first place - bigger ships actually being a status symbol of, "Man, that guy must be somebody to own aCutterMegaship!"
Like I said, if Bill Gates or Jeff Bezos wants to buy an aircraft carrier (one of those decommissioned ones that cities turn into floating museums), I'm pretty sure he could. Me IRL, not a chance!
happy to join your squadron if ever you need crew to get fuel for it before going on a voyage....... i will even supply the beerI bought my Azimut this way - 8 years old, less than 400 hours on the engines, from a nice retired couple who were simply finding it too difficult to operate and maintain, for a few decimal places less than they sell new.
Bought my antique lake cruiser the same kind of way - now just wish I had more than -20 weekends and 3 weeks a year to really enjoy them! Wouldn’t mind sailing across the pond.
I am not completely against individual players owning a fleet carrier as long as it's rare. Like 1/1000. If someone is crazy enough to invest ridiculous amounts of time and resources that's cool. It just shouldn't be everyone.Well that's my feeling about the Cutter and Corvette, but here we are where everyone who has been playing ED for a couple of weeks own a Cutter or Corvette... Point being, everyone should be able to own a personal megaship if they work their tails off six months. A lot of players won't. Some of us will, because that's what drew us to the game in the first place - bigger ships actually being a status symbol of, "Man, that guy must be somebody to own aCutterMegaship!"
Like I said, if Bill Gates or Jeff Bezos wants to buy an aircraft carrier (one of those decommissioned ones that cities turn into floating museums), I'm pretty sure he could. Me IRL, not a chance!