Please reconsider fleet carriers for solo players.

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probably would not be a bad idea to put a training scenario in with the others on the front page regarding megaship upkeep...... to give players an idea of the work involved before buying one. this could be useful for guilds too..... to work out whether your guild is up to the task.

Scenario Title: How to Go Broke in 30 Seconds or Why Frontier Shouldn’t Listen to the Forums

The whole notion of these costing 500.000.000.000 bajillion credits is just pure idiocy. But simply because a few people spent every hour of every day exploiting every gold rush until it was exhausted and don’t know what to do with themselves is a pretty poor reason to inflict their idiocy on everyone else.

Yes, they should be more expensive than an Imperial Cutter, but not exponential orders of magnitudes more.

Personally I’d rather see these handled in a very different manner than anything that has been done so far:

First, you purchase a Construction Commission, which serves as your ownership of said vessel, and then triggers a mission, which can be shared with either your wing or Squadron. This mission has only one payout - the completed ship. The mission itself is to haul in the requisite materials to complete its construction, similar to either repairing a damaged station or a CG where megaships have been constructed.

The cost for the Commission should be around 250,000,000 - enough to ensure these aren’t trivial ventures, as the large amounts of materials to be transported will also have to be purchased, as stolen goods won’t be accepted by shipyards.

This mission should not have a time limit, you finish when you finish, be it a solo or group effort.

Now that’s game play.
 
It's just a matter of personal preference. I don't want to play a game where everyone can own his personal megaship because it's against my vision of the galaxy.
Well that's my feeling about the Cutter and Corvette, but here we are where everyone who has been playing ED for a couple of weeks own a Cutter or Corvette... Point being, everyone should be able to own a personal megaship if they work their tails off six months. A lot of players won't. Some of us will, because that's what drew us to the game in the first place - bigger ships actually being a status symbol of, "Man, that guy must be somebody to own a Cutter Megaship!"

Like I said, if Bill Gates or Jeff Bezos wants to buy an aircraft carrier (one of those decommissioned ones that cities turn into floating museums), I'm pretty sure he could. Me IRL, not a chance!
 
Scenario Title: How to Go Broke in 30 Seconds or Why Frontier Shouldn’t Listen to the Forums

The whole notion of these costing 500.000.000.000 bajillion credits is just pure idiocy. But simply because a few people spent every hour of every day exploiting every gold rush until it was exhausted and don’t know what to do with themselves is a pretty poor reason to inflict their idiocy on everyone else.

Yes, they should be more expensive than an Imperial Cutter, but not exponential orders of magnitudes more.

Personally I’d rather see these handled in a very different manner than anything that has been done so far:

First, you purchase a Construction Commission, which serves as your ownership of said vessel, and then triggers a mission, which can be shared with either your wing or Squadron. This mission has only one payout - the completed ship. The mission itself is to haul in the requisite materials to complete its construction, similar to either repairing a damaged station or a CG where megaships have been constructed.

The cost for the Commission should be around 250,000,000 - enough to ensure these aren’t trivial ventures, as the large amounts of materials to be transported will also have to be purchased, as stolen goods won’t be accepted by shipyards.

This mission should not have a time limit, you finish when you finish, be it a solo or group effort.

Now that’s game play.
Ooooooh... Me like.
 

Deleted member 110222

D
"Access" isn't the same thing as "automatically awarded no matter what".

Solo players don't have access to PvP or wings either, because both are mode-restricted multi-player content. If carriers are the same then I'll have no problem with it- because all modes aren't equal. They never were.
This is what some people don't get. The modes are not equal. Not in terms of content. They're equally valid, of course. But that does not mean the content is the same.
 
This is what some people don't get. The modes are not equal. Not in terms of content. They're equally valid, of course. But that does not mean the content is the same.
Yes, exactly. Solo is a perfectly valid mode in which to play- just don't stamp your foot and demand multiplayer content for your single-player experience.
 
Besides, I probably rather have a planet base than a carrier for personal use. Don't see carriers add much of features or use for a single player, that's why I don't think it's going to a huge issue even if single-players can buy them. Oh, well, we'll see.

(Sometimes I feel it's more exciting to participate in a discussion on the forum than playing... :censored:)
Again I say, what is/ would be the difference between a carrier and the planet base other than mobility?
 
Ships Can not Have Shipyard

The shipyard is the option on the menu of a station that allows you to buy and sell ships and also store ships if you have more than one, switch between the ships you own and ask for ship transfers from one station to another.

Explorer's Anchorage is a station in the center of the galaxy and does not have a shipyard.
Outpost does not have a shipyard.

The shipyard is unique to space stations.

It is almost certain that a Carrier will never have a shipyard. And that's all a single player needs to know
You can not store several of your ships in a Carrier. You can carry various other players, each on your ship.

All the rest of the mechanics will be equivalent to the current megaship mechanics. Do not fly supercruiser, jump from one place to another and get parked there in orbit until you decide to move it to another place.

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Why couldnt they have a "hangar" that keeps the ability to switch ships, but no buy/sell? theoretically on any vessel that has landing pads would be able to take delivery of a ship. This could be unique to the carriers, which clearly are not the megaships we currently see in the game
 
Yes, exactly. Solo is a perfectly valid mode in which to play- just don't stamp your foot and demand multiplayer content for your single-player experience.
given ever since launch major single player (I should actually say player number agnostic ) features have been butchered and instead we got delivered pure multiplayer features, and incredibly limited bare bones versions at that then i think you should try to cut the single players some slack. the multilplayer side of the game has had preferential treatment ever since 1.2 so really the foot stamping as i see it is not really surprising.

The Fleet ships look to be yet another MP only feature which with just a little bit of thought could have been player number agnostic it really does get old fast....
on top of that players playing in solo still get saddled with all the design compromises made in the interests of ED being an MMO, so it isnt like solo players get any carrots at all, it has been all stick so far.
 
given ever since launch major single player (I should actually say player number agnostic ) features have been butchered and instead we got delivered pure multiplayer features, and incredibly limited bare bones versions at that then i think you should try to cut the single players some slack. the multilplayer side of the game has had preferential treatment ever since 1.2 so really the foot stamping as i see it is not really surprising.

The Fleet ships look to be yet another MP only feature which with just a little bit of thought could have been player number agnostic it really does get old fast....
on top of that players playing in solo still get saddled with all the design compromises made in the interests of ED being an MMO, so it isnt like solo players get any carrots at all, it has been all stick so far.

Spoken like someone who has never dealt with their faction's BGS influence or Powerplay Power undermined from solo. The alternate-universe-cloaking-device is probably the single greatest carrot a group of players was ever inadvertently thrown.

Also, I'm interested in knowing what player-number-agnostic features have been butchered? The last multiplayer-only feature we got to my knowledge was Multicrew, which... isn't exactly a glittering prize of a game mechanic.
 
There does seem to be a lot of tortured logic around!

It's overpowered to give Lone Wolf players access to mobile base facilities of the sort found at stations. But not OP for them to use a station to get exactly the same services. The Carrier just lets them use a "station" where there wasn't one. Indeed, some are arguing that the existence of stations makes Carriers redundant anyhow! So they're both overpowered and useless. Hmmm.

But only for Lone Wolf players. It's fine for large groups to use these overpowered and useless toys, which suddenly become both balanced and useful when a squadron size exceeds a magic number.

And they should involve so much grind that no sane Lone Wolf player will ever use one. Yet so convenient that a group will still prefer using one to just jumping independently to the destination, exactly as they do now. So how much grind is that then?

And groups deserve something to spend their cash on. Whereas Lone Wolves... don't?

And there should be a limit of one ship per CMDR on each carrier, so all those pewpew fans will easily be able to ship in or scoop up whatever resources the Carrier needs using their combat-fit Vultures, FDL's and Mambas. Whereas the guy using alts will be forced to use a T9 for haulage instead. Errr...
 
Spoken like someone who has never dealt with their faction's BGS influence or Powerplay Power undermined from solo. The alternate-universe-cloaking-device is probably the single greatest carrot a group of players was ever inadvertently thrown.

Also, I'm interested in knowing what player-agniostic features have been butchered? The last multiplayer-only feature we got to my knowledge was Multicrew, which... isn't exactly a glittering prize of a game mechanic.
that was why i said "limited bare bones implementation" at that.

MP only features 1.2 wings. 1.4 CQC 2.3 ships crew.
As features in and off themselves all good starting points but especially WRT 1.2 and 2.3 both those features had a hugely detailed single player counterpart with just an "and will be multiplayer as well"..... where as we just got the "and multiplayer as well.

Executive control ships..... we did not know a huge amount about them early doors but zero intimation was given that they would have been guild content only, indeed FD were pretty vocal against guild only content at the start. in isolation i am not that fussed about executive control ships being repackaged as guild only.... but it is just yet another one to add to the list. At this point i could imagine base building going the same way, with anything other than a hobbit hole being put behind a guild wall - even if only due to a totally un neccesary amount of goods for one

PP I barely touched it so no comment.... again i am not set against PP being OO with some small print, but the BGS... that by design works in all modes it is a key feature of the game and imo must never be altered. (the modes affecting it, not saying you should never alter the bgs)
 
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Again I say, what is/ would be the difference between a carrier and the planet base other than mobility?
Hopefully the planet base will have a shipyard/hangar where I can store all my ships. It seems like that won't happen with the carrier. Also the planet base (I hope) can be built and modified to your liking, with rooms for different purposes and such. The carrier is probably one-size-fits-all kind'a deal.
 
Well that's my feeling about the Cutter and Corvette, but here we are where everyone who has been playing ED for a couple of weeks own a Cutter or Corvette... Point being, everyone should be able to own a personal megaship if they work their tails off six months. A lot of players won't. Some of us will, because that's what drew us to the game in the first place - bigger ships actually being a status symbol of, "Man, that guy must be somebody to own a Cutter Megaship!"

Like I said, if Bill Gates or Jeff Bezos wants to buy an aircraft carrier (one of those decommissioned ones that cities turn into floating museums), I'm pretty sure he could. Me IRL, not a chance!

Unfortunately, these don’t reach the private market very often, but you might be surprised to know they’re not nearly as expensive as you might think: https://www.google.com/amp/s/gizmodo.com/this-aircraft-carrier-is-for-sale-5709281/amp

This 1970’s model light carrier did sell, for not quite 2.7 million, to a Turkish scrap firm: https://news.usni.org/2016/08/23/u-k-carrier-hms-illustrious-sold-scrap

That’s nowhere near what folks like Bill Gates spend on their actual yachts, who does not actually own a yacht, but did rent one for a week.

Jeff Bezos May be the owner of Project Redwood - http://superyachtmag.com/2017/08/06...roject-redwood-on-track-for-delivery-in-2019/

Weighing in at $75,000,000, Jeff could have purchased several Illustriouses.

As for us “normal folks”...


It’s not hard to find great deals on some exceptional ships, if you buy used and well maintained.

I bought my Azimut this way - 8 years old, less than 400 hours on the engines, from a nice retired couple who were simply finding it too difficult to operate and maintain, for a few decimal places less than they sell new.

Bought my antique lake cruiser the same kind of way - now just wish I had more than -20 weekends and 3 weeks a year to really enjoy them! Wouldn’t mind sailing across the pond.
 
I bought my Azimut this way - 8 years old, less than 400 hours on the engines, from a nice retired couple who were simply finding it too difficult to operate and maintain, for a few decimal places less than they sell new.

Bought my antique lake cruiser the same kind of way - now just wish I had more than -20 weekends and 3 weeks a year to really enjoy them! Wouldn’t mind sailing across the pond.
happy to join your squadron if ever you need crew to get fuel for it before going on a voyage....... i will even supply the beer :D
 
Well that's my feeling about the Cutter and Corvette, but here we are where everyone who has been playing ED for a couple of weeks own a Cutter or Corvette... Point being, everyone should be able to own a personal megaship if they work their tails off six months. A lot of players won't. Some of us will, because that's what drew us to the game in the first place - bigger ships actually being a status symbol of, "Man, that guy must be somebody to own a Cutter Megaship!"

Like I said, if Bill Gates or Jeff Bezos wants to buy an aircraft carrier (one of those decommissioned ones that cities turn into floating museums), I'm pretty sure he could. Me IRL, not a chance!
I am not completely against individual players owning a fleet carrier as long as it's rare. Like 1/1000. If someone is crazy enough to invest ridiculous amounts of time and resources that's cool. It just shouldn't be everyone.
There are people who circumnavigate the Galaxy. That's cool as well. But people shouldn't ask to increase jump range to 10.000 ly so everyone can do it... ;)
 
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