Please reconsider fleet carriers for solo players.

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dxm55

Banned
Why the exclusiveness, though? Isn't that a bit selfish? Also, although I am just one, I play every day, too, since March 2017, and don't intend to go away. I bet there are more single players like me around.
It's a bit ironic that group players who want FCs just for the squadrons advocate just for a part of the community, whilst us, lone wolves, would like to share them with everybody.

Why would a feature that's built to encourage Open, cooperative play be given to Solo mode... or lone wolf players?
Wouldn't that then defeat the purpose of a FLEET carrier in the first place?

It's like you asking for Maternity leave.... despite not having a baby... or even being female in the first place.....


This is an INCENTIVE for squadrons, not a punishment for Solo players.

You know what is a real punishment for Solo players? Removing SOLO mode and forcing you to play in Open.
 
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Why the exclusiveness, though? Isn't that a bit selfish? Also, although I am just one, I play every day, too, since March 2017, and don't intend to go away. I bet there are more single players like me around.
It's a bit ironic that group players who want FCs just for the squadrons advocate just for a part of the community, whilst us, lone wolves, would like to share them with everybody.
You might not be the lone wolf you think you are. Here you are on a forum expressing an opinion, getting feedback on your ideas, picking up information based on the experience of others, and maybe even asking questions.

That's what a squadron does, requires less effort, and has feedback more focused on the your interests.
 
Peeps sure like beating this dead horse.
I'd get one for a novelty, mostly useless for a solo player.
Actually easy to understand why solo players like me won't get them.
Fair enough, I can join a PG.
 
I hope they are going to have commodities storage too, say a nice 100000 tonnes. Couldn't go mining while exploring otherwise.

Even better would be to introduce lore that these are actually public stations, and have npcs participating with the station as they do for bases, but that's a bit too science / frontier fiction to realistically expect.
I think you are being very unrealistic in what you hope for.
 
I think you are being very unrealistic in what you hope for.

Without (enough) utility, i think the chances of a positive response from players is unrealistic (and remember, we want positive things, which includes great applause for frontier when they offer something new that actually turns out well).

This is assuming that not everyone is willing to handwave or write something off as "not for me" because it could have been designed differently.
 
Without (enough) utility, i think the chances of a positive response from players is unrealistic (and remember, we want positive things, which includes great applause for frontier when they offer something new that actually turns out well).

This is assuming that not everyone is willing to handwave or write something off as "not for me" because it could have been designed differently.
I'm pretty sure it will be good and have some kind of utility for squadrons which is what they are aimed at. Lone wolf commanders though, most likely useless.
 
I'm pretty sure it will be good and have some kind of utility for squadrons which is what they are aimed at. Lone wolf commanders though, most likely useless.
Man I hate the "Lone Wolf" term when applied to anyone. A wolf who is alone is a rejected wolf. I like playing this game both in groups and single, but when I'm playing single that doesn't mean I've been rejected and doesn't mean I couldn't find use for a big ship to land on.
Yes Frontier is probably aiming Fleet Carriers at multiple players, but that doesn't mean they couldn't eventually create a smaller version of a carrier (maybe not even called a carrier) which enabled a slightly different single player game play.
 
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Why would a feature that's built to encourage Open, cooperative play be given to Solo mode... or lone wolf players?
Wouldn't that then defeat the purpose of a FLEET carrier in the first place?

It's like you asking for Maternity leave.... despite not having a baby... or even being female in the first place.....


This is an INCENTIVE for squadrons, not a punishment for Solo players.

You know what is a real punishment for Solo players? Removing SOLO mode and forcing you to play in Open.
Because by leaving the option available to us, and letting us see if it's too grinding, demanding and tiresome to use, would be our choice, not enforced upon us. Also, my fleet consists of many ships. My ideal use (depending on FD's implementation) to have a small FC in the void with 1-3 ships and play around. Just see the potential.
And regarding that cooperative play, I can imagine 30 member squadron, 29 of which will never decide or see the actual piloting of a carrier. 29 carrying fuel and materials 2-3 hours a day - worst case scenario - for the leader to appear once, check if everything is ok, and jump where he/she decides to go;). I bet it will wear off really fast.
 
Man I hate the "Lone Wolf" term when applied to anyone. A wolf who is alone is a rejected wolf. I like playing this game both in groups and single, but when I'm playing single that doesn't mean I've been rejected and couldn't find use for a big ship to land on.
Yes Frontier is probably aiming Fleet Carriers at multiple players, but that wouldn't stop them from possible creative a smaller version of a carrier (maybe not even called a carrier) which enabled different single player game play.
Yup and I have suggested that on multiple occasions. That seems to be ignored though for some reason. I very much doubt it will be coming in this update though, but I could be plesently surprised.
 
I'm pretty sure it will be good and have some kind of utility for squadrons which is what they are aimed at. Lone wolf commanders though, most likely useless.

Logically impossible. A squadron is simply a group of lone wolf commanders.

The closest to group content in the game is:

  • combat with the harder thargoid variants, for which i doubt you'll be able to fly your carrier into the uss to lend a hand (though that would be pretty epic if you could, especially if it triggered further thargoid reinforcements).
  • bgs faction play, which is completely useless for a big ship unless it plays the game for you or provides a dumb presence buff to activity contributions, which would be funny.
  • as a fleet carrier, which you have debunked via logic.
Willing to have an armchair brainstorming session with you though on what is even possible carriers are going to do if they are not going to be mobile stations.

Will there be new squadron necessary content added with them? If you're implying that i think you're being unrealistic :)
 
Why the exclusiveness, though? Isn't that a bit selfish? Also, although I am just one, I play every day, too, since March 2017, and don't intend to go away. I bet there are more single players like me around.
It's a bit ironic that group players who want FCs just for the squadrons advocate just for a part of the community, whilst us, lone wolves, would like to share them with everybody.
I am a lone wolf as well and yet I think fleet carriers shouldn't be owned by individuals in a large number because it hurts the credibility of the Galaxy. Now I could apply the same argument and say it's selfish that you want to to take that credibility away from me. ;)
 

Robert Maynard

Volunteer Moderator
I am a lone wolf as well and yet I think fleet carriers shouldn't be owned by individuals in a large number because it hurts the credibility of the Galaxy.
The same could already be said for individuals owning a ship in the first place - especially one (or more) the size of the Anaconda, Corvette, Cutter, Type-9, etc..
 
It moves a number of ships a greater distance than any of them can jump at a time. It's a fleet CARRIER, it Carries a Fleet.

Pretty obvious, really, it's right there in the name "Fleet Carrier". Not "Fleet Warship", not "Fleet Mobile Station", but "Fleet Carrier".
Wel, yes, that should be obvious. But then what is a "fleet"? To some, a dozen ships would be a fleet if they had a dozen different owners, but apparently not if they all have one owner (or 4 owning 3 ships each). It's bizarre.
 

dxm55

Banned
The same could already be said for individuals owning a ship in the first place - especially one (or more) the size of the Anaconda, Corvette, Cutter, Type-9, etc..

Except that in the older Elite games, this was fixed by having to hire NPC members just to fulfil a pre-requisite launch requirements.
That is woefully missing in this game. It would have served to improve immersion on the bridge of larger ships.
That's on FD.

But given the relatively small size of these ships, plus automation, one would presume that it would still be able to fly with one pilot.
After all a single pilot would be able to take a Boeing 777 or 747 off the ground.

But a single man would not be able operate the USS Nimitz.....
 

dxm55

Banned
Wel, yes, that should be obvious. But then what is a "fleet"? To some, a dozen ships would be a fleet if they had a dozen different owners, but apparently not if they all have one owner (or 4 owning 3 ships each). It's bizarre.

Exactly. Just like how a wealthy dude who owns 50 supercars would simply be called a collector.
Not a car club. ROFLMAO
 
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