Please reconsider fleet carriers for solo players.

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Tbh, there would be a simple solution:
Add the Panther Clipper.
Not the cargo variant but the carrier variant, there are concept arts, so why not implement it as a smaller carrier?
ED-Panther-Clipper-Artbook.jpg


Either be able to be piloted directly and hired NPCs or just tell them to go to location "X" and they fly there in real time.
As from the concept art it probably has 2 Hangars maybe make it customizable.
To swap the 4 small hangars with 2 medium or 1 large.

I know that there is a newer concept for a cargo version, which I am fine with. But perhaps we can also get these smaller fleet carriers, just purchase them like other ships for dunno 4 bil and it has its own scoop ships that automatically scoop the nearest star. (if there is none, the player has the task to refuel it until it can jump to the next scoopable star).

I'd really love to see the Panther Clipper (XL) or whatever the carrier was originally named.
I hope FDevs read this message and reconsider the Panther Clipper as a realistic ship to produce, as there is quite a demand for Solo carriers (judging from this thread). Thanks for reading.
 
Fleet? No. You are not a fleet. You're simply a dude who has many ships.
A fleet is when many ships operate together at a time.

A rich person who owns 50 car makes him a collector.
A group of people who owns cars make a car club.

The Dictionary disagrees with you:

fleet /flēt/
noun

1 a group of ships sailing together, engaged in the same activity, or under the same ownership.
"the small port supports a fishing fleet"

It’s that “or under the same ownership” part that says yes, one person can indeed own a fleet of ships.

Of course one person could also own an unkindness if ravens, a parliament of owls or a conspiracy of lemurs too.
 
Just to chime in with my point of view I feel its kind of cruel with as long a wait as we have had for some new content to restrict it to a certain few. Everyone wants new Elite stuff and it stinks if some have to be left out.
 
Tbh, there would be a simple solution:
Add the Panther Clipper.
Not the cargo variant but the carrier variant, there are concept arts, so why not implement it as a smaller carrier?
ED-Panther-Clipper-Artbook.jpg


Either be able to be piloted directly and hired NPCs or just tell them to go to location "X" and they fly there in real time.
As from the concept art it probably has 2 Hangars maybe make it customizable.
To swap the 4 small hangars with 2 medium or 1 large.

I know that there is a newer concept for a cargo version, which I am fine with. But perhaps we can also get these smaller fleet carriers, just purchase them like other ships for dunno 4 bil and it has its own scoop ships that automatically scoop the nearest star. (if there is none, the player has the task to refuel it until it can jump to the next scoopable star).

I'd really love to see the Panther Clipper (XL) or whatever the carrier was originally named.
I hope FDevs read this message and reconsider the Panther Clipper as a realistic ship to produce, as there is quite a demand for Solo carriers (judging from this thread). Thanks for reading.
This is a very good suggestion. I was thinking something similar, why not allow the Corvette (and probably the Cutter as well) to carry a Sidewinder or an Eagle? You give something the solo players can have without it being the big fleet carriers. The Anaconda used to (or may still do) have in the description that a Sidewinder could be launched from it, why not allow the Corvette (and Cutter) to do that? It's not as if it's something Frontier have never considered.
 
This is a very good suggestion. I was thinking something similar, why not allow the Corvette (and probably the Cutter as well) to carry a Sidewinder or an Eagle? You give something the solo players can have without it being the big fleet carriers. The Anaconda used to (or may still do) have in the description that a Sidewinder could be launched from it, why not allow the Corvette (and Cutter) to do that? It's not as if it's something Frontier have never considered.
except it would make no sense to launch a sidewinder from a cutter, corvette, or conda
 
Forcing people to HAVE to join squadrons in order to effectively map the galaxy is not going to work. Exploration is, generally speaking, a solo affair. Of course, I am not counting such events like DW, but on the whole, you don't TEND to explore long distance in large groups.

Squadron carriers would be MUCH more useful for PvP type environments (BGS for example), where having a fleet of ships on standby in a system that is being defended/attacked would be highly beneficial. Of course this could add new problems of imbalance - but that's a topic for another thread.

My personal opinion, Smaller carriers for a maximum 2 large and 1 medium pads, all three can be used at once. Modular design, allowing upgrades to various carrier functions, and the ability to add/upgrade certain modules while in the field. Refuelling done by refining certain materials and normal hydrogen, to allow either a large jump with a long cooldown, or a series of shorter jumps, with a much longer cooldown. Depending on jump engine class. Probably Elite required in 1 or more disciplines, and a high rank in a Power to ensure we don't have a repeat of the Newbie Anaconda Problem.

Larger carriers for squadrons, more maintenance but more ship carrying capacity, more upgrades, more features that would benefit active squadrons, etc etc.

I could go on, but I think you get the idea. I would go out on a limb and suggest the solo player far outweighs squadron groups. Cutting out these people would cause a lot of bad feeling - and I don't think this game needs more of that right now...
 
except it would make no sense to launch a sidewinder from a cutter, corvette, or conda
At least it's a better solution than solo players owning a fleet carrier which even I admit is silly. Also the Corvette and Cutter would be big enough to carry a Sidewinder or an Eagle. I don't think an Anaconda would be. All I was doing was mentioning that the description used to state that.
 
Nobody is left out. Anyone can join a squadron. It's just that people choose not to.

Since when was joining a squadron something that players are supposed to or are expected to do? As you point out, it's just a choice in how a person plays the game. Blaze your own trail and all that... ;)

FD would do better to create a modular scaleable model for fleet carriers that everybody could have access to if they are prepared to put in the gameplay required to access one that has the capacity and range that they want.
 
Since when was joining a squadron something that players are supposed to or are expected to do? As you point out, it's just a choice in how a person plays the game. Blaze your own trail and all that... ;)
Who said it's expected or you are supposed to join a squadron.

But like most computer games, you have to do or join things to get things. A bit like a MMO guild. As a solo.player without a guild, I can't get the benefits of a guild house.

Yup, blaze your own trail within the rules and confines of the game world that Fdev create.

FD would do better to create a modular scaleable model for fleet carriers that everybody could have access to if they are prepared to put in the gameplay required to access one that has the capacity and range that they want.
Fdev would do better to create the game that fits their own vision for the game.
 
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But like most computer games, you have to do or join things to get things. A bit like a MMO guild. As a solo.player without a guild, I can't get the benefits of a guild house.

Well, since they are not squadron carriers, but fleet carriers, and lots of players have fleets, then what you should have to do to get one should not (presumably) involve joining a squadron.
 
Well, since they are not squadron carriers, but fleet carriers, and lots of players have fleets, then what you should have to do to get one should not (presumably) involve joining a squadron.

While I agree a lone CMDR will be able to own and operate one, I think it will be squadron based. You might have to make your own squad. But that only takes 10 mil and 3 minutes so it’s not a huge deal
 
Tbh, there would be a simple solution:
Add the Panther Clipper.
Not the cargo variant but the carrier variant, there are concept arts, so why not implement it as a smaller carrier?
ED-Panther-Clipper-Artbook.jpg


Either be able to be piloted directly and hired NPCs or just tell them to go to location "X" and they fly there in real time.
As from the concept art it probably has 2 Hangars maybe make it customizable.
To swap the 4 small hangars with 2 medium or 1 large.

I know that there is a newer concept for a cargo version, which I am fine with. But perhaps we can also get these smaller fleet carriers, just purchase them like other ships for dunno 4 bil and it has its own scoop ships that automatically scoop the nearest star. (if there is none, the player has the task to refuel it until it can jump to the next scoopable star).

I'd really love to see the Panther Clipper (XL) or whatever the carrier was originally named.
I hope FDevs read this message and reconsider the Panther Clipper as a realistic ship to produce, as there is quite a demand for Solo carriers (judging from this thread). Thanks for reading.
I buy that for a dollar. Or an Arx.. or a billion credits!
 

dxm55

Banned
And yet the collector has a fleet of cars, LOL.
One can have a fleet (qty), yet not be in a fleet (military term).


In my experience with police departments and trucking companies, the vehicles are collectively referred to as a fleet, regardless of how many are in operation at the same time. I think your analogy isnt very accurate. A car collector might have a "collection" of special vehicles. However I feel "fleet" would more apply to vehicles used for work or some function. My ships are working ships, and thus a fleet that needs carrying


I was thinking that, but actual definitions of the word are somewhat vague:

fleet
noun
a group of ships sailing together, engaged in the same activity, or under the same ownership.
or
a number of vehicles or aircraft operating together or under the same ownership.

So you can say it's a number of vehicles operating together - which isn't one CMDRs ship collection, or you can say it's all the ships owned by a CMDR. Both are fleets, but very different definitions. fdev will have to say what they mean by fleet.

English eh - so good for defining precise concepts :)


Half true.

Fleet: "a number of vehicles or aircraft operating together or under the same ownership. "

A person having 50 cars have a fleet. Consider this video for instance, car collectors have no trouble referring to their collection as a "fleet", and I've heard and seen that term used many times over the years for car collectors and their fleets.


Everyone loves to argue semantics to their own benefit. Even when it's pretty obvious what something actually means or is implied.

Anyway, even the ED fandom site seems to have interpreted:
"The Fleet Carrier is a very large, dockable vessel that Squadrons will be able to purchase and use as a mobile base of operations. Squadron members will be able to refuel, rearm, and respawn at their Squadron's Fleet Carrier.[1] It will be available in the December Update. "


But that's what this generation is all about isn't it? Everybody wants to be included, even if they chose to exclude themselves from something.
Something is given as an incentive to encourage squadrons, and suddenly all the lone wolves and solo players feel that they should have it too. :ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
 
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Hmmmm.. so somehow still refusing to not assume the worst in frontier, i've been assuming that frontier has the will and ability to actually take a suggestion and act on it.

Given both of the above are far from certain assumptions... i never considered the brute force way to achieve the same thing. Ie, multiple accounts, one for each ship that i'm ever going to take.

Im possibly willing to do it, but don't know how i feel about it.. i think that's crossed the line indulging frontier, or paying / rewarding them for things they clearly wouldn't be deserving for.

Lack of commander slots and duped cosmetics were excused years ago from kickerstarter grandparenting, but by now its nothing but anti consumer behaviour. They actually accept the payments, its not like they're too busy working on better things to do that.
 
What we need really is a "fleet" carrier for exploring and mining.
I think what most of us Open Game solo players think is having a fleet carrier you can take into the black as a kind of base of operations that you can bring with you as you go deeper in is very very appealing. Especially if it allows you to refuel and repair etc
This aspect is what I expect "most" players are looking forward to using - those that follow the beat of a different drummer - such as the explorers of which there are many of us waiting for the rules and restrictions of Carrier usage -
All players are already restricted to 1 ship-at a-time play - meaning the carrier will be a rallying point for the player to unload cargo for storage until return to a station -
Players with a fuel scoop can refuel from qualifying stars or most rearmament can be synthesized, except hull or canopy. -
The carrier can accomplish hull and canopy repairs as needed while the other 2 are not utilized -
Resupplying the carrier with the metals and minerals needed for those 2 tasks + fuel limpets for refueling the carrier as needed "should" be the only 2 requirements of carrier maintenance. -
The focus would be on collecting from mining or surface prospecting and expanding storage space or the usefulness of said carrier.
The 6 or 8 landing pads which "can be" chosen at the point of purchase starting with a minimum of 4 landing slots with the added opportunity to expand or upgrade as with all other modules needed by said carrier.

A typical initial loadout could include :

Minimum jump range of the longest standard jump - Upgradable
Minimum of 2 shield units for ship protection - Upgradable
2) size 4 weapons - gimballed or turrent
4) size 3 weapons - " "
4) size 2 weapons - " "
8) size 1 weapons - " "
1) class 6 fighter slot
1) military grade hull protector
1) military grade module protector
(^ This should provide standard ship self-protection)
Double cargo capacity of the largest ship currently in-game - Upgradable
2) size 8 cargo (256T)
2) size 7 " " (128T)
4) size 6 " " (64T)
3) size 5 " " (32T)
3) size 2 " "
4) size 1 " "
** Carriers cannot enter MailSlot of stations
** Slot upgrades must be from the 2.5km limit of the selected station via ship transfer or remote engineering

I know this is NOT what FD has in mind but that is what wet dreams are for <
;>) IPFreely
 
Nobody is "denied access". Everyone can compete. But in competition, you can't just give everyone the prize otherwise there'd be no competition.

So yes, making rewards rarer and for the best players only is a very wise move as far as game design is concerned.

Again, I could list countless examples of this type of reward from a myriad of games, and all those games are doing very well because of this competition within their community.
Except lifers aren't always the best players just the ones with the most time on their hands.
 
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