Tried welding two fish together once to make a superfish. Turns out you only get a BBQ.Sidewinders can carry SRV's. Secretly, they are the Fleet Carriers...
Weld enough of them together, and one can do anything...
Tried welding two fish together once to make a superfish. Turns out you only get a BBQ.Sidewinders can carry SRV's. Secretly, they are the Fleet Carriers...
Weld enough of them together, and one can do anything...
Well then what is this?No. A single person who owns 50 cars is a collector. LOL.
A group of people who own cars and then go out for meets and drives together... that's a car club.
You ain't no fleet until all of your ships fly together.
Fleet? No. You are not a fleet. You're simply a dude who has many ships.
A fleet is when many ships operate together at a time.
A rich person who owns 50 car makes him a collector.
A group of people who owns cars make a car club.
Nobody is left out. Anyone can join a squadron. It's just that people choose not to.Just to chime in with my point of view I feel its kind of cruel with as long a wait as we have had for some new content to restrict it to a certain few. Everyone wants new Elite stuff and it stinks if some have to be left out.
This is a very good suggestion. I was thinking something similar, why not allow the Corvette (and probably the Cutter as well) to carry a Sidewinder or an Eagle? You give something the solo players can have without it being the big fleet carriers. The Anaconda used to (or may still do) have in the description that a Sidewinder could be launched from it, why not allow the Corvette (and Cutter) to do that? It's not as if it's something Frontier have never considered.Tbh, there would be a simple solution:
Add the Panther Clipper.
Not the cargo variant but the carrier variant, there are concept arts, so why not implement it as a smaller carrier?
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Either be able to be piloted directly and hired NPCs or just tell them to go to location "X" and they fly there in real time.
As from the concept art it probably has 2 Hangars maybe make it customizable.
To swap the 4 small hangars with 2 medium or 1 large.
I know that there is a newer concept for a cargo version, which I am fine with. But perhaps we can also get these smaller fleet carriers, just purchase them like other ships for dunno 4 bil and it has its own scoop ships that automatically scoop the nearest star. (if there is none, the player has the task to refuel it until it can jump to the next scoopable star).
I'd really love to see the Panther Clipper (XL) or whatever the carrier was originally named.
I hope FDevs read this message and reconsider the Panther Clipper as a realistic ship to produce, as there is quite a demand for Solo carriers (judging from this thread). Thanks for reading.
except it would make no sense to launch a sidewinder from a cutter, corvette, or condaThis is a very good suggestion. I was thinking something similar, why not allow the Corvette (and probably the Cutter as well) to carry a Sidewinder or an Eagle? You give something the solo players can have without it being the big fleet carriers. The Anaconda used to (or may still do) have in the description that a Sidewinder could be launched from it, why not allow the Corvette (and Cutter) to do that? It's not as if it's something Frontier have never considered.
At least it's a better solution than solo players owning a fleet carrier which even I admit is silly. Also the Corvette and Cutter would be big enough to carry a Sidewinder or an Eagle. I don't think an Anaconda would be. All I was doing was mentioning that the description used to state that.except it would make no sense to launch a sidewinder from a cutter, corvette, or conda
Nobody is left out. Anyone can join a squadron. It's just that people choose not to.
Who said it's expected or you are supposed to join a squadron.Since when was joining a squadron something that players are supposed to or are expected to do? As you point out, it's just a choice in how a person plays the game. Blaze your own trail and all that...![]()
Fdev would do better to create the game that fits their own vision for the game.FD would do better to create a modular scaleable model for fleet carriers that everybody could have access to if they are prepared to put in the gameplay required to access one that has the capacity and range that they want.
But like most computer games, you have to do or join things to get things. A bit like a MMO guild. As a solo.player without a guild, I can't get the benefits of a guild house.
Well, since they are not squadron carriers, but fleet carriers, and lots of players have fleets, then what you should have to do to get one should not (presumably) involve joining a squadron.
I buy that for a dollar. Or an Arx.. or a billion credits!Tbh, there would be a simple solution:
Add the Panther Clipper.
Not the cargo variant but the carrier variant, there are concept arts, so why not implement it as a smaller carrier?
![]()
Either be able to be piloted directly and hired NPCs or just tell them to go to location "X" and they fly there in real time.
As from the concept art it probably has 2 Hangars maybe make it customizable.
To swap the 4 small hangars with 2 medium or 1 large.
I know that there is a newer concept for a cargo version, which I am fine with. But perhaps we can also get these smaller fleet carriers, just purchase them like other ships for dunno 4 bil and it has its own scoop ships that automatically scoop the nearest star. (if there is none, the player has the task to refuel it until it can jump to the next scoopable star).
I'd really love to see the Panther Clipper (XL) or whatever the carrier was originally named.
I hope FDevs read this message and reconsider the Panther Clipper as a realistic ship to produce, as there is quite a demand for Solo carriers (judging from this thread). Thanks for reading.
And yet the collector has a fleet of cars, LOL.
One can have a fleet (qty), yet not be in a fleet (military term).
In my experience with police departments and trucking companies, the vehicles are collectively referred to as a fleet, regardless of how many are in operation at the same time. I think your analogy isnt very accurate. A car collector might have a "collection" of special vehicles. However I feel "fleet" would more apply to vehicles used for work or some function. My ships are working ships, and thus a fleet that needs carrying
I was thinking that, but actual definitions of the word are somewhat vague:
fleet
noun
a group of ships sailing together, engaged in the same activity, or under the same ownership.
or
a number of vehicles or aircraft operating together or under the same ownership.
So you can say it's a number of vehicles operating together - which isn't one CMDRs ship collection, or you can say it's all the ships owned by a CMDR. Both are fleets, but very different definitions. fdev will have to say what they mean by fleet.
English eh - so good for defining precise concepts![]()
Half true.
Fleet: "a number of vehicles or aircraft operating together or under the same ownership. "
A person having 50 cars have a fleet. Consider this video for instance, car collectors have no trouble referring to their collection as a "fleet", and I've heard and seen that term used many times over the years for car collectors and their fleets.
What we need really is a "fleet" carrier for exploring and mining.
I think what most of us Open Game solo players think is having a fleet carrier you can take into the black as a kind of base of operations that you can bring with you as you go deeper in is very very appealing. Especially if it allows you to refuel and repair etc
This aspect is what I expect "most" players are looking forward to using - those that follow the beat of a different drummer - such as the explorers of which there are many of us waiting for the rules and restrictions of Carrier usage -
All players are already restricted to 1 ship-at a-time play - meaning the carrier will be a rallying point for the player to unload cargo for storage until return to a station -
Players with a fuel scoop can refuel from qualifying stars or most rearmament can be synthesized, except hull or canopy. -
The carrier can accomplish hull and canopy repairs as needed while the other 2 are not utilized -
Resupplying the carrier with the metals and minerals needed for those 2 tasks + fuel limpets for refueling the carrier as needed "should" be the only 2 requirements of carrier maintenance. -
The focus would be on collecting from mining or surface prospecting and expanding storage space or the usefulness of said carrier.
The 6 or 8 landing pads which "can be" chosen at the point of purchase starting with a minimum of 4 landing slots with the added opportunity to expand or upgrade as with all other modules needed by said carrier.
2) size 4 weapons - gimballed or turrentMinimum jump range of the longest standard jump - Upgradable
Minimum of 2 shield units for ship protection - Upgradable
2) size 8 cargo (256T)Double cargo capacity of the largest ship currently in-game - Upgradable
;>) IPFreelyI know this is NOT what FD has in mind but that is what wet dreams are for <
Except lifers aren't always the best players just the ones with the most time on their hands.Nobody is "denied access". Everyone can compete. But in competition, you can't just give everyone the prize otherwise there'd be no competition.
So yes, making rewards rarer and for the best players only is a very wise move as far as game design is concerned.
Again, I could list countless examples of this type of reward from a myriad of games, and all those games are doing very well because of this competition within their community.