That seems to be a general problem on your side: jumping to conclusions. Because if you continue, there's actually the part that marks very much the original vision:
Notice my word "originally".
Meaning I went back and re-read your post.
Meaning that I originally read that first line and knew where you would incorrectly lead your script.
Meaning that I had to check myself, and read the rest carefully, so as not to taint the rest of your words with that first statement.
Meaning that I took care to make sure the rest of the words were coherent with that first statement. And they did appear to be just that.
So although my first impression was that I need not read on... I took great personal care to ensure I got your meaning correct.
My conscience is totally clear.
There's always Ad Hominem if you can't tackle the actual argument properly?
Also, let's examine that assumption of
me "jumping to conclusions" again and consider which one of us did that... because it certainly wasn't me.
The simple effect of this unrestricted baseline and I absolutely agree with Morbad here, is the possibility of ganking as a playstyle. Whether it is rare or not.
So this:
Is either simply a confusion of cause and effect on your side, or far more likely the deliberate misreading what others say. As ganking exists in this game, because of the fundamental vision of a unrestricted baseline, since any arbitrary ruleset like the often asked for Open PvE would be exactly the opposite of an unrestricted baseline.
What you want is obviously something else than a unrestricted baseline: a gamist concept of fair and consensual combat.
Your position, to me, appears like a deliberate misinterpretation or subversion of the truth.
The truth goes more like this:
Braben has been on record as saying that he wanted to build a game that HE would play, that he
wanted to play - I paraphrase, but you can find the actual footage if you are at all interested in the truth, instead of trying to peddle this subverted version and claim it as truth - he wanted to play a game and design a game where a player wouldn't be hassled by angsty teenagers/gankers.
Now we can discuss whether he was successful in that vision or not, but the lack of success in that direction still doesn't change the fact that his original
vision for the game was one where players did not feel the "need" or "urge" to go out and gank. This is the truth whether you like it or not.
The
Vision was an unrestricted baseline, yes, but NOT as a
goal in itself. Rather, the unrestricted baseline was the
implementation that DBOBE assumed (naïvely) would be adequate, because the rest of the game he felt (naïvely) would be interesting enough for angsty teenagers to play without resorting to hassling others and not that interesting for angsty teenagers who wanted to do just intervene on other's games: such that PvP combat would be rendered "rare and meaningful" to both parties performing it. This much is clear from his multiple interviews at the time of marketing the Kickstarter campaign. Maybe go check them out. Or not.
To a certain extent, the vision has had some, if limited success, in that to go all out to intervene unwantedly on another player's game, there is a significant "not so much fun" part to go through first, which turns out to be "not un-fun" if the player isn't going all out to build a murder-boat to destroy randomly. Witness the massive amount of moans about the grind on this forum. Mainly moans that PvP is locked behind a massive "grind-wall".
Players like myself do not feel the game is a grind at all. Not in the least. Stuff like materials just take care of themselves. I've never, ever resorted to going out looking for a specific material in order to engineer a specific thing. The normal un-engineered stuff in game is good enough that I can just get on with whatever I want to do to have some fun or make some aim, and when I find I have enough stuff, I might go engineering. I also play in such a way that I only take missions from like-aligned factions, where the grind-moaners would just accept any faction provided it rewarded the right material. And then those players have the idiocy to then say that they "role-play". ROFL. While also module shopping/ship shopping by working different Powers. Role playing NOT.
Ever considered that this "grind-wall" was by design a deterrent?
Clearly, DBOBE was not 100% in his assumptions about how the implementation would lead to what he wanted.
Ganking does indeed exist.
Not as a game design, but in spite of the original
Vision.
You also misinterpret what it is that you think I "
want ".
An unrestricted baseline is fine and dandy.
I get in my car to drive places in an "unrestricted baseline". Sure, there are laws and stuff which "deter" me from ramming other people who get in my way and "deter" me from travelling faster than some arbitrary posted speed limit. Nothing "PREVENTS" unsocial behaviour. But I still expect to get to my destination having not been rammed by another driver, despite the fact that there's no PREVENTION in place. Sure, I sometimes on a rare occasion feel like ramming other cars myself. But I don't. I prevent
myself from doing so.
What I would prefer, then, is that players didn't act like angsty teenagers to other players who clearly don't want interventions performed by angsty teenagers. Even when an unrestricted baseline is given. Sure thing, there is nothing at all "PREVENTING" a player from acting like an angsty teenager, even though there are game aspects designed to "deter" it. But I guess angsty teenagers will never see eye to eye with this - this other people's preference - because for an angsty teenager it's all about them and nobody else.
In this, it is clear to me, that my thought process is more alike to DBOBE than any player who ganks for fun.
The game does not prevent - so maybe prevent yourself? Or is that asking or expecting far too much?