The game is riddled with competitive mechanisms.
No, it is really not. The only thing actually "competitive" in this game would be CQC, but nobody wants to talk about that in threads like this
, another would be PP, but this is another mechanic that also nobody cares about. But at least it has something worth doing it for, out of all the superpowers, only like 2-3 of them have toys worth any amount of playtime to get. The rest is just...imma be honest here, they're just garbage, pure all round downgrades across the board. If FDev wants to change em up a bit and tweak them without giving them a "buff" perchance, then fine. But as it stands now, there's still no "competition" to be had. If you know your BGS, it's easy. CG's don't count because that's just basically glorified HazRez ratting or A-B trading like most of us do already to begin with. The only true competition you can probably count would maybe be Bucky ball racing or other community held events, that's it. But there is NO DEFAULT competitive mechanics within the game itself.
Jumpgate.
It's largely defunct now, but it had a good run. Was never going to achieve mass market appeal, but few games worth playing ever do.
N/A for me
I played quite a bit of Planetside 2, but I consider it's to suffer from very similar problems to ED's competitive features.
It's far more actual competitive than Elite currently is, or ever was to date. I mean, I put in some fair hours into that game as well.
If anything, I found PS2's PvP more susceptible to the negative aspects of such behavior than ED.
No you have not, how can you gank when you're amist a battle of 3 sides, each totaling of up to, but not stopping at, hundreds of players per army
Can't even count how many times I saw groups of players switch sides to teamkill the opposing force when things weren't going their way.
You can tk in any game that does not have either a toggle for friendly fire, or has no friendly fire protections at all. So what?
And PvP being the only thing to do didn't make it automatically better...the goals were just as arbitrary and the gameplay did just as poor a job facilitating them.
I never said it was.