1. Because there is no other space MMO with first person view and proper ship controls out there.
2. Many of us gankers don't wanna do it. We seek out for alternatives but in each of our attempts we are faced with atleast one of the issues shown in the graphic.
Ganking is something very easy to do but ganking also offers a fitting goal in Elite: shoot everyone, since you can't target a specific player (for example a wanted one) as it is never certain if you are seeing that player in the first place and assuming a miracle happens and you do see that player long enough without networking issues and then also manage to shoot that player, you get a small reward of 2 million credits capped ...,
shooting everyone without a target just suits Elite's instance gambling nature. If we can't choose the targets that fit into my desired playstyle we just shoot whatever is in our line of fire. Proper FDev deaign,could be much different.
I agree with you that PvP can be better.
I've not even done any real PvP yet and even a glaring noob like myself can see many of the obvious problems.
In short, I think we've similar desires and we've much in agreement.
However.
The phrase
"many of us gankers don't wanna do it" is utter nonsense.
I'm sympathetic that the mechanics you want aren't in place (we agree there), but the golly-gee ganking excuse is ridiculous.
If PvP is your thing there is no reason to be playing a title that doesn't scratch the itch exactly the way you want it scratched.
1: PvP is important to me.
2: I don't care for the PvP in Elite Dangerous.
3: Therefore, I'll spend my time doing PvP stuff I don't enjoy.
^----
[derp, derp, derp]
So no, I'm not buying it - I'm with you when you want to see change but when FDev becomes the excuse for a weak play style then I'm out.
And for the record, there are
numerous things FDev has done right when it comes to PvP.
1: Full on solo/group play mode while still in the same universe it totally hot and allows different communities to thrive.
2: Inability to transfer funds to other players prevents twinking. <-- very important.
3: Proper distance between players/no fast travel is a huge feature (it allows remote communities to develop)
4: Two million bounty cap is absolutely brilliant.
FDev has some important fundamentals in place - yeah, they've got some work to do but they've a good philosophy in play.