I hope that you can charge people to land on your carrier either with credits or materials to jump.Hello everyone,
In a similar fashion to our Lavecon 2019 reveals, we wanted to give all of you who couldn't join us at our Gamescom Frontier Community Meet a rundown of all the details that just dropped... or should we say hauled in here by the aid of... a Fleet Carrier!
December Update - The FLEET CARRIER Update
The news you've been waiting for... Fleet Carriers.
Take a peek below at the initial details about Fleet Carriers, coming as the December Update.
Ownership
- Purchasable with a large amount of credits.
- One Fleet Carrier per Commander. Available for base game and Horizons players.
Capacity
- Fleet Carriers have a total of 16 Landing Pads, composed of:
- 8 Large
- 4 Medium
- 4 Small
- Set permissions to allow others to dock at your Fleet Carrier.
Operations
- All Fleet Carriers feature rearm, refuel and repair services.
- Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
- Bounty Hunter
- Mercenary
- Pirate
- Trader
- Smuggler
- Miner
- Explorer
- Search and Rescue
Travel
- 500 LY jump range (per jump)
- Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.
- Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.
We'll be delving deeper into Fleet Carriers and all they can do in upcoming livestreams and forum posts later this year!
September Update
For those of you who have been stranded out in the black and somehow missed it, here's also a super-duper QUICK recap of the September Update.
The September Update will be launched 18 September for PC, PlayStation 4 and Xbox One!
- This year's updates are focused on improving the starter experience for new commanders. We're adding a fully-voiced, in-game, in-ship tutorial, covering the basics of space flight, combat, traveling and scanning. Also, this experience is available in all of our in-game supported languages! Speaking of you veterans, you'll be able to access this from your right-hand panel at any time so you won't even need to wipe your save!
- In addition, we'll be reworking and rebranding what some of you might know as Frontier Points, introducing them as Arx. These Arx will be purchasable and used to buy Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more. What's great about Arx is that you will be able to earn them in-game by... simply playing the game!
Fly safe, Commanders!
Being told I don't have to be part of a squadron to own a carrier is the single best bit of news I've heard about the game for a long time and despite my advancing years I've become like a small child and I just can't waitGreetings Commanders,
I just want to say thank you to everyone who has contributed to this thread, it is really exciting for us to see the hype around Fleet Carriers.
I know there are a lot of burning questions, and I want to let you know that we are going through these and putting together a response. This might take a bit of time, but we hope to get you some answers by next week.
o7
Sweats profusely but how much is that?Purchasable with a large amount of credits.
As an explorer it makes sense to me to have my own personal carrier, nothing worse than being out in the black and suddenly having an urge to go mining or wanting to partake in a bit of fisty cuffs now I can have a number of different ships at my disposal instantly, no transfer fees or waiting around. I have every ship in game but most have never left Shin Dhez now they'll get an airingNeed to wait for info on this, can they take damage for a start. For me the personal ownership does not make sense - maybe just me....
As an explorer it makes sense to me to have my own personal carrier, nothing worse than being out in the black and suddenly having an urge to go mining or wanting to partake in a bit of fisty cuffs now I can have a number of different ships at my disposal instantly, no transfer fees or waiting around. I have every ship in game but most have never left Shin Dhez now they'll get an airing
Doubtless only available from a source 10,000 LY away...and only accessible one at a time."Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump."
Feel the grind.
Loads of solo players shouldn't be excluded and I suggest fdev have the stats to show this.Need to wait for info on this, can they take damage for a start. For me the personal ownership does not make sense - maybe just me....
10-20bill will certainly further the grind to an epic scale.Loving this... hoping the initial cost is around the 10 to 20 billion mark to make it meaningful ...
Stick with Anacondas or Corvettes, Vipers don't have enough slots.What about the module storage? Will we be tied to limit of 120 modules in storage? For how long we will be buying Vipers and use them as extra storage?
Loads of solo players shouldn't be excluded and I suggest fdev have the stats to show this.