Also to note: DU is using a very clever algorithm (actually a PhD thesis subject matter..) for that dynamic server meshing, that is at the very core of the game engine. I highly doubt that CiG and especially CRoberts have that level of skill, and even so, they are stuck with the CryEngine that was made for LAN parties basically.Dual Universe has had Dynamic Server Meshing working in its Alpha for roughly a year now.