Then it'd be a "Ship Carrier" not a "Fleet Carrier".
No, Alien is right.
If it can still dock other ships at the same time as your one ship it's a Fleet Carrier.
I can't believe FD would do that to us.. but then again I can.
Then it'd be a "Ship Carrier" not a "Fleet Carrier".
Yep, I agree ... I hope I'm wrong.Then it'd be a "Ship Carrier" not a "Fleet Carrier".
I'm sure that's against the forum rules, or somethingNo, Alien is right.
No, Alien is right.
If it can still dock other ships at the same time as your one ship it's a Fleet Carrier.
I can't believe FD would do that to us.. but then again I can.
That makes little sense to make a personal asset then, as it can't be a fleet carrier for an individual pilot without ship transfer.
Well, I'll wait for further information, but, safe to say, if there is no ship transfer to make this truly your home base, I'm going to save a lot of credits, because then I won't be getting one.
Or like how you can do Wings or you can do Multicrew but you can't do both?
All I'm saying is that you wouldn't be wrong for feeling pessimistic about the data we've been given when you look at how features have actually been implemented in the past.
Let's also note how in the trailers the camera passes by the FC's to give the feeling that they move when really they only jump.
FD hasn't released any information regarding that. How can you already blame FD for saying they arent doing something they might do?No, Alien is right.
If it can still dock other ships at the same time as your one ship it's a Fleet Carrier.
I can't believe FD would do that to us.. but then again I can.
Not if they could actually supercruise. Though during that time you could neither dock or undock. Also if they moved in real space, it would take them years to get anywhere, decades even at usual ED speeds. Pointless. Real space movement would only be needed if they were combat capable and could join CZ. For balance reasons they would have to be destructible then too.So? I dont see a problem with them being stationary. They would be slow anyway when they'd move in real space, so why even bother moving them when it takes hours to get to a location?
Not if they could actually supercruise. Though during that time you could neither dock or undock.
Insystem minijumps would be the obvious solution. Fuel usage hopefully proportional to distance traveled as with ships. 500ly jump = big effort, 500ls jump = casual.Have you ever seen a megaship in SC? I didn't.
I am not sure, but perhaps the lore prevents bigger vessels from flying in SC.
Or like how you can do Wings or you can do Multicrew but you can't do both?
All I'm saying is that you wouldn't be wrong for feeling pessimistic about the data we've been given when you look at how features have actually been implemented in the past.
Let's also note how in the trailers the camera passes by the FC's to give the feeling that they move when really they only jump.
Good point.Exactly this.
I'd love to have a mobile exploration base but if I can only take my present ship along then I don't see the use.
500 ly jumprange is only a couple jumps with my Krait Phantom, if that's the only ship I can take along then no thank you.
Same goes for how often you can jump, only once a day then I'm not interested, or if the special fuel requires a grind.
An exploration FC would be cool but not if it's very restricted or turns exploration into another grind.
I think if you dock at the Gnosis you get a message that warns you about it jumping without your knowledge or something. Haven't been there for a while, but something vaguely tickles my memory. Maybe that is what will happen at Fleet Carriers. You will get a message that you dock there at your won risk and can jump to any destination without your knowledge. Basically you take the risk by docking and agree to that risk
But before you can do that you have to find thousands of tons of Void Opals, for what?
As I've said in another place, I agree with you but I think that ships docked on carriers will be able to retain their cargo.The more and more I think about it, the more I think that carriers and related support ships won't be storing any cargo.
As I've said in another place, I agree with you but I think that ships docked on carriers will be able to retain their cargo.
That neatly side-steps every one of your issues except for one: someone can run off with your ship because you cannot transfer it with cargo in. OTOH, if the owner clears save, then just dump the ships in the starter station, (not the nearest because that might be useful.)
In fact that is a good workaround for stollen ships too. There's one station in the bubble that allows transfers with cargo from carriers, and it's immune to PP.
Having cargo only on ships provides a neat and rational limit to it. Fleet carriers are much less danger to BGS than on-station storage becuase they are much more fiddly and the sale has to be in multipe transactions.