ANNOUNCEMENT Gamescom Reveals - Fleet Carrier Details

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That makes little sense to make a personal asset then, as it can't be a fleet carrier for an individual pilot without ship transfer.

Or like how you can do Wings or you can do Multicrew but you can't do both?

All I'm saying is that you wouldn't be wrong for feeling pessimistic about the data we've been given when you look at how features have actually been implemented in the past.

Let's also note how in the trailers the camera passes by the FC's to give the feeling that they move when really they only jump.
 
Well, I'll wait for further information, but, safe to say, if there is no ship transfer to make this truly your home base, I'm going to save a lot of credits, because then I won't be getting one.

Exactly this.
I'd love to have a mobile exploration base but if I can only take my present ship along then I don't see the use.
500 ly jumprange is only a couple jumps with my Krait Phantom, if that's the only ship I can take along then no thank you.
Same goes for how often you can jump, only once a day then I'm not interested, or if the special fuel requires a grind.
An exploration FC would be cool but not if it's very restricted or turns exploration into another grind.
 
Or like how you can do Wings or you can do Multicrew but you can't do both?

All I'm saying is that you wouldn't be wrong for feeling pessimistic about the data we've been given when you look at how features have actually been implemented in the past.

Let's also note how in the trailers the camera passes by the FC's to give the feeling that they move when really they only jump.

So? I dont see a problem with them being stationary. They would be slow anyway when they'd move in real space, so why even bother moving them when it takes hours to get to a location?

No, Alien is right.

If it can still dock other ships at the same time as your one ship it's a Fleet Carrier.

I can't believe FD would do that to us.. but then again I can.
FD hasn't released any information regarding that. How can you already blame FD for saying they arent doing something they might do?
 
So? I dont see a problem with them being stationary. They would be slow anyway when they'd move in real space, so why even bother moving them when it takes hours to get to a location?
Not if they could actually supercruise. Though during that time you could neither dock or undock. Also if they moved in real space, it would take them years to get anywhere, decades even at usual ED speeds. Pointless. Real space movement would only be needed if they were combat capable and could join CZ. For balance reasons they would have to be destructible then too.
 
Have you ever seen a megaship in SC? I didn't.
I am not sure, but perhaps the lore prevents bigger vessels from flying in SC.
Insystem minijumps would be the obvious solution. Fuel usage hopefully proportional to distance traveled as with ships. 500ly jump = big effort, 500ls jump = casual.
 
Or like how you can do Wings or you can do Multicrew but you can't do both?

All I'm saying is that you wouldn't be wrong for feeling pessimistic about the data we've been given when you look at how features have actually been implemented in the past.

Let's also note how in the trailers the camera passes by the FC's to give the feeling that they move when really they only jump.

Multicrew was never advertised in name or otherwise as being compatible with wings.

Fleet carriers were confirmed for solo players and as individual player assets. Kind of a notable difference there.

Not even sure what being stationary has to do with ship transfer.
 
Exactly this.
I'd love to have a mobile exploration base but if I can only take my present ship along then I don't see the use.
500 ly jumprange is only a couple jumps with my Krait Phantom, if that's the only ship I can take along then no thank you.
Same goes for how often you can jump, only once a day then I'm not interested, or if the special fuel requires a grind.
An exploration FC would be cool but not if it's very restricted or turns exploration into another grind.
Good point.
If we can't ship transfer then I would like to see multicrew change in that you can actually hitch a ride with another ship as in a taxi service to get your other ships(s). Not just telepresence in.
 
The more and more I think about it, the more I think that carriers and related support ships won't be storing any cargo.

There's just too many things for FD to consider if they did:
  • Affect on selling carrier cargo on BGS
  • Cargo capacity of Carrier - how much?
  • How is that cargo capacity shared between players docking at that Carrier?
  • Carrier owner clears save - what happens to the stored cargo which upto 15 other players dumped there?
  • Carrier owner jumps without warning while holding cargo stored from other players - how do they get their stored cargo back? ("Hello, Frontier Support? Cmdr HAHA121 nicked my Void Opals! He just jumped off while MUHAHAing me!")
  • Player with cargo onboard ship, pursued by pirates, enters carrier instance - does the carrier defend that player in the same way stations would? In which case, that carrier (and/or the support ship) are going to need weapons.
  • Carrier owner docks at carrier with cargo onboard ship, want to switch to another ship with a smaller cargo bay docked at that carrier? Well no because the cargo you've got in your current ship has to go somewhere. And if carriers allow that, why not stations?
Easiest fix to all that for FD? No cargo storage. Sorted.

I'd love to be proved wrong.
 
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I think if you dock at the Gnosis you get a message that warns you about it jumping without your knowledge or something. Haven't been there for a while, but something vaguely tickles my memory. Maybe that is what will happen at Fleet Carriers. You will get a message that you dock there at your won risk and can jump to any destination without your knowledge. Basically you take the risk by docking and agree to that risk
 
I think if you dock at the Gnosis you get a message that warns you about it jumping without your knowledge or something. Haven't been there for a while, but something vaguely tickles my memory. Maybe that is what will happen at Fleet Carriers. You will get a message that you dock there at your won risk and can jump to any destination without your knowledge. Basically you take the risk by docking and agree to that risk

That's why I also think that we won't be making 500Ly jumps whenever we want.

FD say we can schedule jumps whenever we want - that doesn't mean we can jump on demand.

Having a Mega-ship style flight plan for carriers, with a warning tied to the holy and daily server tick ("This carrier is due to jump to HIP1931 at 7am GMT tomorrow morning") would fix the "nicked Void Opals" scenario I previously mentioned, while also preventing players from being stranded in deep space after their carrier jumps off without warning.

On top of that, those carriers jumping to new locations on demand means Carrier USSes being created for every carrier in god knows how many systems throughout every hour for every day. Possible for cloud based architecture like AWS but will FD go that far for this game? I think it won't be cheap if they did.

Easier (and I suspect cheaper) to tie Carrier jumps to the server tick. Again, love to be proved wrong. If I am I'll do the unthinkable and purchase a Asp Scout. 😀
 
The more and more I think about it, the more I think that carriers and related support ships won't be storing any cargo.
As I've said in another place, I agree with you but I think that ships docked on carriers will be able to retain their cargo.

That neatly side-steps every one of your issues except for one: someone can run off with your ship because you cannot transfer it with cargo in. OTOH, if the owner clears save, then just dump the ships in the starter station, (not the nearest because that might be useful.)

In fact that is a good workaround for stollen ships too. There's one station in the bubble that allows transfers with cargo from carriers, and it's immune to PP.

Having cargo only on ships provides a neat and rational limit to it. Fleet carriers are much less danger to BGS than on-station storage becuase they are much more fiddly and the sale has to be in multipe transactions.
 
As I've said in another place, I agree with you but I think that ships docked on carriers will be able to retain their cargo.

That neatly side-steps every one of your issues except for one: someone can run off with your ship because you cannot transfer it with cargo in. OTOH, if the owner clears save, then just dump the ships in the starter station, (not the nearest because that might be useful.)

In fact that is a good workaround for stollen ships too. There's one station in the bubble that allows transfers with cargo from carriers, and it's immune to PP.

Having cargo only on ships provides a neat and rational limit to it. Fleet carriers are much less danger to BGS than on-station storage becuase they are much more fiddly and the sale has to be in multipe transactions.

Not sure if this universe is big enough to contain the salt generated if a clear-save on a carrier dumps the ships within it back to Sol, or where-ever. What if that carrier is on the other side of the galaxy and the carrier owner says "screw this" and clears save?

As for retaining cargo, you know what the general response to that would be, "why can't stations do that?" ....and given the sheer size of stations compared to carriers, that would be an excellent question.
 
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