For me the S was a big upgrade from the cv1. Sound doesn't bother me like some people. The quality of text is a big improvement and ease of use is just a game changer. I also had a pimax which I sold in the end for a big lossStatus update: I have managed to find a decent "strapping on" technique for my CV1 so it feels ok to wear for around 30-45 minutes. The settings I landed on was almost everything to low, and SS 1.0, 1.75 HMD with FXAA. Still we go into asw in stations and usual places, but the screen clarity is peeking relative to performance.
I have started experimenting with SS 0.75 and HMD 2.0 but the visuals does not seem to change, as does performance appear to be the same.
All in all, I am enjoying my CV1 experience much better. An urge to pick up other VR games have also started to show its face.
Still considering the Rift S upgrade. There is no HMD that doesnt come with a compromise, and I think the Rift S is the best for me. Valve's offers would lock me to Steam - and I really hate that platform/bloatware. WMR headsets suffers from poor tracking apparently and poopooty controllers. Oculus has great controllers and a decent software ecosystem. Oculus also appears (from what I read) to have he best ASW tech.
Rift S upgrade would however require a sound setup (I think) - and and that is the Rift S's largest downfall.
Reading this thread it seems a disappointing aspect of the Rift S is the sound.
I use "Boom 3D" to enhance the sound on my Rift CV1. It works OK, but the CV1 has decent sound anyway so not a game changer. However, may be a different story with Rift S assuming the hardware is not the only reason for the poor sound quality.
A 30 day free trial of the app can be downloaded from the Boom 3D website here (will cost around A$20 to buy though). Pretty simple to install. Basically, install and choose a profile (has some presets). Restart 'puter and make sure the app is running in the taskbar. It will then direct all game sound in enhanced 3D to your selected output device - headphones in the case of VR. Then adjust volume and equaliser, etc. to own taste.
I'd be interested in the results if anyone decides to give the app a go on the Rift S
Are there any audio delay when using bluetooth?The Rift S sound is only terrible because of the rubbish built in speakers.
It sounds fine with a decent pair of headphones or earbuds. Upgraded my cheapo test Bluetooth earbuds to Jabra Elite 65t true wires ones primarily because I took up running and they work great with the Rift S. They sound much better than the CV1 integrated ones and I was happy with those.
Are there any audio delay when using bluetooth?
Are there any audio delay when using bluetooth?
Are there any audio delay when using bluetooth?
The Rift S sound is only terrible because of the rubbish built in speakers.
It sounds fine with a decent pair of headphones or earbuds. Upgraded my cheapo test Bluetooth earbuds to Jabra Elite 65t true wires ones primarily because I took up running and they work great with the Rift S. They sound much better than the CV1 integrated ones and I was happy with those.
Yep, if the speakers are rubbish software isn't going to help.
In my opinion, if you care about sound in ED you should be using a 5.1 system instead of heaphones at all since the positional feel is much better and it's a seated game; compared to most VR games where you're moving around and head mounted audio is a must. But if you're really wanting to use big, over-ear cans you should find a store demo local to you so you can put it on your head and try the fit.The Rift S speakers is what's stopping me from getting one atm. I'm using the CV1 stock phones at the moment, coupled with Bass Shakers for that extra oumph. Been thinking of replacing the CV1 phones with my regular large on-ear phones (Beyerdynamic DT770), but since the CV1 phones does the job ok I never got around to it. Is it even possible to wear large phones like those with the Rift S?
I do have an old Logitech 5.1 system as well, but unfortunately my gaming room acoustics are less than stellar (It's a very small room, and I can very much hear that it is, which is kind of immersion-breaking in VR. I sometimes have the 5.1 on low volume just to widen the sound field a bit, but I mostly rely on the headphones+shakers for VR gaming. Also, headphone positional audio seems to work fairly well for me.).In my opinion, if you care about sound in ED you should be using a 5.1 system instead of heaphones at all since the positional feel is much better and it's a seated game; compared to most VR games where you're moving around and head mounted audio is a must. But if you're really wanting to use big, over-ear cans you should find a store demo local to you so you can put it on your head and try the fit.
Oh that’s a bummer about acoustics. So, yes, headphones are the best solution to bad acoustics.I do have an old Logitech 5.1 system as well, but unfortunately my gaming room acoustics are less than stellar (It's a very small room, and I can very much hear that it is, which is kind of immersion-breaking in VR. I sometimes have the 5.1 on low volume just to widen the sound field a bit, but I mostly rely on the headphones+shakers for VR gaming. Also, headphone positional audio seems to work fairly well for me.).
What I would really love to see in ED is the ability to send different sounds to different outputs (as in comm/voice to the headset, engine sounds to the 5.1 etc), that would open up for some really crazy sound setups!
That looks perfectly ok, I've seen some alarming images where the headphones ended up halfway on top of the headband. This is reassuringOh that’s a bummer about acoustics. So, yes, headphones are the best solution to bad acoustics.
I don’t have your headphones to try out, but over-ear headphones do tend to fit over rift s and are very comfortable. (One main feature of rift s is comfort) I do have Sony 7506 and they do fit well. I just snapped a pic for you. The headphone band gets extended about halfway to fit over the halo. My head is quite large. (XL motorcycle helmet size)
Yeah, I think it should be checked with the headphones you want to use. They are sitting lower on my ear than when I'm using them at work, since the halo does push them down a little, but my earlobe still fits comfortably inside the pad and isn't squished at all.That looks perfectly ok, I've seen some alarming images where the headphones ended up halfway on top of the headband. This is reassuring