[BREAKING NEWS] Largest Heist In Galactic History Takes Place: EIC Robbed by The Code

A friend of mine (someone I met in-game & only know in-game) asked me a question last night:
"What does Z0 mean?" I had to laugh

OK I’ll bite: What is Z0? I have only ever seen o7.

It looks like a limp hand wave to me. :ROFLMAO:

As to the “heist”: I don’t feel strongly about it either way. Spies and turncoats have always been common in MMOs, even using methods out-of-game. For example: Spies can relay info from private third-party forums.

But I’m interested to see what FDev has to say about the shared accounts, if they say anything at all.

Any EVE Online players here? Have any EVE shenanigans involved shared accounts? What happened? How did the dev respond?
 
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OK I’ll bite: What is Z0? I have only ever seen o7.

It looks like a limp hand wave to me. :ROFLMAO:

As to the “heist”: I don’t feel strongly about it either way. Spies and turncoats have always been common in MMOs, even using methods out-of-game. For example: Spies can relay info from private third-party forums.

But I’m interested to see what FDev has to say about the shared accounts, if they say anything at all.

Any EVE Online players here? Have any EVE shenanigans involved shared accounts? What happened? How did the dev respond?
Z0 is the salute of the Galactic Overlord Zarek Null.

Imagine "walk like an egyptian" ...

The traditional answer to Z0 is Z0, otherwise you get ganked for not acknowledging the Overlord.

Z0
 
Any EVE Online players here? Have any EVE shenanigans involved shared accounts? What happened? How did the dev respond?
I am no EVE player, but I thought it had more in-game guild support - so spies etc would get permissions in the guild and mis-use them

At the moment there's less scope for that in ED - it would just affect squadrons. So at the moment you could probably infiltrate and kick all the members, but that's about it - even the public squad statement is tied to the founder CMDR AFAIK.

Does make me wonder if that's why FC became 'personal' - because someone at fdev realised how bad at security most people are, and they didn't relish the stream of complaints of 'I gave X our FC permissions and they sold it, give it back!'. At least now that is an out-of-game hack (like this EIC one), so is limited to people who are already stretching the EULA.
 
Were is the overlord these day's heard nothing from him in quite a while?

Last I heard he was on some planet somewhere enjoying his retirement.

giphy.gif
 
As to the “heist”: I don’t feel strongly about it either way. Spies and turncoats have always been common in MMOs, even using methods out-of-game. For example: Spies can relay info from private third-party forums.

Always get espionage in MMOs, in Naval Action you can change your name & faction every month with a DLC called Prolific Forger
 
Open PVP and Piracy in general could have so much potential, if only Frontier actually designed a real multiplayer and persistant back-end. Instead we have blockades during events, while people in solo manipulate the BGS so that they control the system, rather than the people who are actually doing all the heavy lifting. It's the most backwards multiplayer system I've ever seen.

In Naval Action, not only can you capture an opponents ship and keep it for yourself, you can then use that ship to send the previous owner to meet Davy Jones when they come back with their salty shenanigans. Then just for spite, you can capture their fort and all their goods. Yank their whole fleet's chain to join the party! Yarrr! Poke them in the eye, lads!

This has been driven into the ground and broken off multiple times, but the issue is that more than half the player base doesn't want to play along with the "shiver me timbers, arrrgghh.. I'll have ye cargo now matey" RPing. They didn't intend to buy a PvP game and run from pirates or be pirates themselves. The farce of an economy doesn't support open trade, it's not profitable since profit can be considered as a comparison of Cr/min vs what you could be making doing something else, if you even care about credits in the 1st place, which many don't, so it comes down to the fact that not everyone in the galaxy wants the game direction to be focused on enhancing a mode they don't participate in. Some do though, but as has been said, it's more of an emergent game play. Even though factions can get their own power and systems, the game doesn't really urge anyone to do anything about it.
 
This has been driven into the ground and broken off multiple times, but the issue is that more than half the player base doesn't want to play along with the "shiver me timbers, arrrgghh.. I'll have ye cargo now matey" RPing. They didn't intend to buy a PvP game and run from pirates or be pirates themselves. The farce of an economy doesn't support open trade, it's not profitable since profit can be considered as a comparison of Cr/min vs what you could be making doing something else, if you even care about credits in the 1st place, which many don't, so it comes down to the fact that not everyone in the galaxy wants the game direction to be focused on enhancing a mode they don't participate in. Some do though, but as has been said, it's more of an emergent game play. Even though factions can get their own power and systems, the game doesn't really urge anyone to do anything about it.
That's true, and it's why I keep wondering why the players who want to RP as pirates v traders haven't made a PG yet. Players who want PvE have made huge groups and are very successful. Squadrons engaging in particular play also have PGs. Why can't the pirates just get organised? I'd choose a few systems with a loop trade route, assign anyone with a name starting in the first half of the alphabet as pirates and the rest as traders, and swap roles the next day. Repeat alternate days. Why not?
 

Powderpanic

Banned
This has been driven into the ground and broken off multiple times, but the issue is that more than half the player base doesn't want to play along with the "shiver me timbers, arrrgghh.. I'll have ye cargo now matey" RPing. They didn't intend to buy a PvP game and run from pirates or be pirates themselves. The farce of an economy doesn't support open trade, it's not profitable since profit can be considered as a comparison of Cr/min vs what you could be making doing something else, if you even care about credits in the 1st place, which many don't, so it comes down to the fact that not everyone in the galaxy wants the game direction to be focused on enhancing a mode they don't participate in. Some do though, but as has been said, it's more of an emergent game play. Even though factions can get their own power and systems, the game doesn't really urge anyone to do anything about it.

The only info we know about the player base is that the majority by a long way, play in Open. Which was stated by Sandro I think.
So over half not wanting it, is total hearsay. We do know that the people that don't want it, are much more likely to state that on this forum.
I would certainly agree that WAY over half of this forum doesn't want PVP.

IF the game ever changed and forced playing in a single-mode, you have to understand that the game we have now, WOULD NOT BE THAT GAME.

The current game we have doesn't work and if you were to flip a forced mode on people it still wouldn't work.

However, IF ( and its a monumentally huge IF ) the game was changed to give PVP more of a place and force players into an environment where PVP was likely. The game would be changed in an incredible way to support it. Even FDEV would not be that nieve.

We are looking at

Career roles both legal and criminal.
Real risks for both sides but with rewards to counter.
Proper clan management.
Economy balance and player assets.
Balancing of ships for both trade and war. Trade ships would become tougher and warships ( PVP builds ) would be nerfed to reduce the incredible delta that currently exists.
Instancing and matchmaking.
Exploits.
Combat logging.

The list is so big, that I have no illusion it is going to happen anytime soon. Maybe in 2020 if this patch is as big as they want us to believe.
People in their mind want EVE with an ED cockpit ( or StarCitizen ).

Done right, a non PVP player could exist in a world where they were protected by Lawful PVPers.

What we have no is just so full of holes and issues that its too late to fix PVP in this build of ED.

All of this is IMHO but im also totally right.

Powderpanic
The Voice of Griefing
 
That's true, and it's why I keep wondering why the players who want to RP as pirates v traders haven't made a PG yet. Players who want PvE have made huge groups and are very successful. Squadrons engaging in particular play also have PGs. Why can't the pirates just get organised? I'd choose a few systems with a loop trade route, assign anyone with a name starting in the first half of the alphabet as pirates and the rest as traders, and swap roles the next day. Repeat alternate days. Why not?

Because, no one wants to be the prey. That would leave half of their murder-boats sitting in a shipyard.
 
The only info we know about the player base is that the majority by a long way, play in Open. Which was stated by Sandro I think.
So over half not wanting it, is total hearsay. We do know that the people that don't want it, are much more likely to state that on this forum.
I would certainly agree that WAY over half of this forum doesn't want PVP.

IF the game ever changed and forced playing in a single-mode, you have to understand that the game we have now, WOULD NOT BE THAT GAME.

The current game we have doesn't work and if you were to flip a forced mode on people it still wouldn't work.

However, IF ( and its a monumentally huge IF ) the game was changed to give PVP more of a place and force players into an environment where PVP was likely. The game would be changed in an incredible way to support it. Even FDEV would not be that nieve.

We are looking at

Career roles both legal and criminal.
Real risks for both sides but with rewards to counter.
Proper clan management.
Economy balance and player assets.
Balancing of ships for both trade and war. Trade ships would become tougher and warships ( PVP builds ) would be nerfed to reduce the incredible delta that currently exists.
Instancing and matchmaking.
Exploits.
Combat logging.

The list is so big, that I have no illusion it is going to happen anytime soon. Maybe in 2020 if this patch is as big as they want us to believe.
People in their mind want EVE with an ED cockpit ( or StarCitizen ).

Done right, a non PVP player could exist in a world where they were protected by Lawful PVPers.

What we have no is just so full of holes and issues that its too late to fix PVP in this build of ED.

All of this is IMHO but im also totally right.

Powderpanic
The Voice of Griefing
Didnt sandro say this like a year/year half ago?
 

Powderpanic

Banned
Didnt sandro say this like a year/year half ago?

He said a lot of things, so did David, so did Brooks.

But the popularity of Open thing was, I think fairly recent. But I'm not going to dig through the forum to find it. I don't care enough :p

For the record, I don't think the current design of SC is going to work either. Way too many ways to grief.

Powderpanic
The Voice of Griefing
 
The only info we know about the player base is that the majority by a long way, play in Open. Which was stated by Sandro I think.
So over half not wanting it, is total hearsay. We do know that the people that don't want it, are much more likely to state that on this forum.
I would certainly agree that WAY over half of this forum doesn't want PVP.

IF the game ever changed and forced playing in a single-mode, you have to understand that the game we have now, WOULD NOT BE THAT GAME.

The current game we have doesn't work and if you were to flip a forced mode on people it still wouldn't work.

However, IF ( and its a monumentally huge IF ) the game was changed to give PVP more of a place and force players into an environment where PVP was likely. The game would be changed in an incredible way to support it. Even FDEV would not be that nieve.

We are looking at

Career roles both legal and criminal.
Real risks for both sides but with rewards to counter.
Proper clan management.
Economy balance and player assets.
Balancing of ships for both trade and war. Trade ships would become tougher and warships ( PVP builds ) would be nerfed to reduce the incredible delta that currently exists.
Instancing and matchmaking.
Exploits.
Combat logging.

The list is so big, that I have no illusion it is going to happen anytime soon. Maybe in 2020 if this patch is as big as they want us to believe.
People in their mind want EVE with an ED cockpit ( or StarCitizen ).

Done right, a non PVP player could exist in a world where they were protected by Lawful PVPers.

What we have no is just so full of holes and issues that its too late to fix PVP in this build of ED.

All of this is IMHO but im also totally right.

Powderpanic
The Voice of Griefing

Fantasy, right from the first line you typed. What we really do know about these kinds of numbers, is that a slight majority play in open, while the remainder are split between Solo and Private group. What we have been told by the Devs, of what is a vast majority, are those that don;t participate in PvP. Showing that many players who fly in open, don;t do it for the PvP.

E|D started off as, and remains an alternative to the same-old-same-old in gaming. Those ideas above are just your, ingrained, measures of current gaming. There is no reason to presume this stuff on E|D. We all can find this standard fare of gaming everywhere we look. If you want Eve or SC, go play SC. That doesn't even mean you shouldn't play E|D, but just let E|D be what it is. We really don;t need another cookie-cutter game on the market. Not when you can choose as you go what you play.
 
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