Notice September Update - Known Issues

I get your Point...really...nevertheless...we are over 5 years in this game and we had to pay fully for complete paintkits. Regardless where I am or what I'm doing. Explorers couldn't even change their livery (what they can do now).
But as I said earlier...it's stuff for free not now yes...but its free stuff i can look forward to, when I return to "civilisation"... the only concern I see is with the upcoming Helloween and X-Mas. Okay, there you have point.

On a "larger" scale I don#t think it's a concern of really high Priority.

I'm thinking about pirates and hunters right now. They have almost now chance to make any descent credits, where "you" can hop on a base at returning and cash in several 100M at LEAST.


I don't want to offend you...I also like to "Get Out" sometimes...but I'm never worried about "income", "Cr/h", "Arghs" or paintjobs "RIGHT NOW".
Why make excuses for a clearly imbalanced implementation? Yes, fix the actual bugs first but this really shouldn't have been the implementaton in the first place. Especially if you are going to tout not having to change the way you play to earn them in a reasonable amount of time.
 
Hello Commanders,

We wanted to give you a quick overview of some of the current known issues pertaining to the September Update. Please note that this isn’t an exhaustive list and may be updated over time.

As always, any issues and bugs you encounter should be reported via the Issue Tracker with as many details provided as possible.

We are currently investigating the following:
Fixed:
Next steps:

We are investigating the issues above and hope to have a number of these fixed as soon as possible. We’ll keep this thread updated when more information is available.

Thank you for your understanding and continued patience!
Well, here's a new one for you (and yes, I submitted a ticket). While mining, the game completely crashed and will not restart (PS4). Bugs are one thing...complete game crashes are a whole different animal and do not reflect well on Frontier. Since all my other games are still working just fine, I can only assume this issue is related to the Sept update. Love the game...would like to give you a "well done" on the Sept update...but can't.
 
I just think gaming quality has taken a plunge recently.
this is so, and all because developers receive money to a greater extent not for the game itself, but for donation.
Do you want high-quality games? Do not buy paint for real money.
or buy, but only when the developers ensure the normal quality of their games.
 
QA recently claimed one of my bug reports invalid because someone else has reported the same before. I think there are tons of bug reports that have been done before in several versions of Elite again and again. In this case, most of the reports are invalid. Maybe they should be fixed someday. If you have time...
 
Dont know if yall will read this but I found a fix/workaround

Well, not a true fix but a bit of a workaround until its patched.

If you go to the engineers base, you can freely upgrade all your modules UNLESS you cursor over an upgrade that you are missing mats for. Have not yet tested this remote.

Does that make sense?

Say I am upgrading G5 MC at todds place. As long as I have ALL the mats required to do the upgrade, it wont soft lock.
If I don't have the mats necessary to roll, and select/mouse over the upgrade, then the screen will soft lock.

If it does soft lock, simply press your right panel button. Select engineers, then back out of the screen.
I did that, neglected to add the experimental until I ran out of mats, now can't add the experimental as it no longer let's me go to the effect I was adding, which was why I came to the base, aaarrrggghhh. :mad:
 
QA recently claimed one of my bug reports invalid because someone else has reported the same before. I think there are tons of bug reports that have been done before in several versions of Elite again and again. In this case, most of the reports are invalid. Maybe they should be fixed someday. If you have time...
That's normal-ish - where I work if 2 people raise the same bug one is closed as 'duplicate' and any addition info is migrated to the first log and often another comment for is added to the original log to say person X also found the problem.
This is so developers only focus on 'valid' bugs and don't have to waste time looking at duplicated reports.
 
Why make excuses for a clearly imbalanced implementation? Yes, fix the actual bugs first but this really shouldn't have been the implementaton in the first place. Especially if you are going to tout not having to change the way you play to earn them in a reasonable amount of time.
Excuses? No...sorry...

And talking about balancing in Elite: Dangerous... Really?

And "reasonable amout of time" is absolutly subjective. As far as it concerns me, NEVER is an unreasonable amount of time.

What everyone seems to have forgotten: "Patience, young Padawan." You can't rush things.
 
What about the "Blue Cobra" error - I got this yesterday when exiting Supercruise

OMG, NOT the 'Blue Cobra' bug:eek::eek::eek:. You need to disconnect the network, remove the processor form your PC/Console and place this immediately into a bucket of Ice of direct in the freezer. This could explode endangering an area of Approx 5 miles radius. Connect with your local Nuclear Fallout team and tell them you have a Code 'Blue Cobra'

Finally place head between knees and kiss your bottom goodbye!! ;)
 
OMG, NOT the 'Blue Cobra' bug:eek::eek::eek:. You need to disconnect the network, remove the processor form your PC/Console and place this immediately into a bucket of Ice of direct in the freezer. This could explode endangering an area of Approx 5 miles radius. Connect with your local Nuclear Fallout team and tell them you have a Code 'Blue Cobra'

Finally place head between knees and kiss your bottom goodbye!! ;)
Maybe you should stick to "WHO’S CLIP-CLOPPING OVER MY BRIDGE?"
 
Maybe you should stick to "WHO’S CLIP-CLOPPING OVER MY BRIDGE?"

But, But....It's the 'Blue Cobra'. Surely even you know the 'Blue Cobra' and how destructive it can be? Remember Chernobyl? I heard that was caused by a Yellow Cobra, and the Blue is the next higher variant.

Doom I tell ye, where all doomed!

Now explain this 'Clip Clop over the bridge' theory of yours? Have they messed up there update as well? ;)
 
One thing I'm learning from the bugs in this update is how much ED relies on the servers for just about everything. I'm actually okay with this from a "fix it ASAP" perspective, but those thinking that ED will continue to run after the servers are shut off someday, you may be in for a sad surprise.
 
Excuses? No...sorry...

And talking about balancing in Elite: Dangerous... Really?

And "reasonable amout of time" is absolutly subjective. As far as it concerns me, NEVER is an unreasonable amount of time.

What everyone seems to have forgotten: "Patience, young Padawan." You can't rush things.
Like you just excused it again lmao.

More hours then are in a week to get to the limit playing the game as many people do is objectively bad not subjectively. Terrible balance is never excusable and they should fix it now before they move on like with all the other stuff you are mindlessly excusing by just saying "...Really?"

It should be changed it's obvious. This isn't about rushing it's about what’s objectively reasonable.
 
Like you just excused it again lmao.

More hours then are in a week to get to the limit playing the game as many people do is objectively bad not subjectively. Terrible balance is never excusable and they should fix it now before they move on like with all the other stuff you are mindlessly excusing by just saying "...Really?"

It should be changed it's obvious. This isn't about rushing it's about what’s objectively reasonable.

Balancing was an issue since the very beginning. There are billions of threads out there regarding balancing...what has been changed? Felt not much (thinking about legacy mods). So I decided to take what I get and try to enjoy the game. There are millions of other games out there...but why even bother...

been there...done that

I'll get my coat sigh
 
After reading this thread I can see why this sort of disaster is normal. Frontier doesn't need to competently manage this game, or even bother testing builds before deployment, because an overwhelming amount of their fan base are obsequious bootlickers who accept this as normal and are ready to open their wallets no matter what.

Easy money.
 
After reading this thread I can see why this sort of disaster is normal. Frontier doesn't need to competently manage running this game, or even bother testing builds before deployment, because an overwhelming amount of their fan base are obsequious bootlickers who accept this as normal and are ready to open their wallets no matter what.

Easy money.
Read some Steam reviews. This forum is not representative.
 
Is anything happening with the CE-38700-8 error on PS4?
Is it just a waiting game or is there a workaround.

I'm willing to spend all my accumulated ARX points on the fix, guv.
 
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