[Video] Open letter from community to Elite Dangerous

Moreso the latest-latest patch (on the mission board fix) was announced in-game via the info panel, and only later a forum post popped up.

re: https://forums.frontier.co.uk/threads/mission-board-softlock.525396/
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Normally companies make statements like "lessons have been learnt" after a cockup, but from Zac's positive noise posts in this thread and whats happened since, I don't actually see any evidence of a change away from the same business practices. Or communication to that effect.
 
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Moreso the latest-latest patch (on the mission board fix) was announced in-game via the info panel, and only later a forum post popped up.

Normally companies make statements like "lessons have been learnt" after a cockup, but from Zac's positive noise posts in this thread and whats happened since, I don't actually see any evidence of a change away from the same business practices. Or communication to that effect.

Why would they change anything ?.

Its just the usual post patch meltdown, this ones actually quite tame. The great Horizons teddy throwing was epic in comparison, much stuffz was hazzed.
 
It takes about two hours to G5 a brand new ship, provided you have the right blueprints pinned and you've been scooping mats as you go. Add on an extra hour or two to nip round and apply the experimentals.
To be fair, I think jasonbarron mostly played at a time where there weren't pinned blueprints and the rolls were random, so it definitely took a lot more time to G5 a ship then now.
Nowadays you put 3-4 G5 rolls in your ship and you're competitive...
 
How many hours do you have in game already ?. The average playtime of a video game is (IIRC) about 20 hours.
Different games expect different time investments to see all of their "jewels". Indeed this notion of accelerating credit progress so everyone can forget about credits has high negatively impacted the game for me. I have 1500 hrs in the game and due to how I play am still scratching the surface. But because of how the game is balanced too much of the game is currently pointless from a role play perspective.

I have no idea how to fix it or if it can be fixed (perhaps I am wrong and it shouldnt be) but imo the entire balance needs rethinking so as to give thinks like piracy and non mission salvage as well as traditional trade purpose again and credits completely redone. OTOH most (maybe not all) materials should be purchasable for credits imo.
Why on earth should iron sulphur and the like be impossible to buy with credits . (Other than "because game" which I think is a cop out myself)
 
Why would they change anything ?.

Its just the usual post patch meltdown, this ones actually quite tame. The great Horizons teddy throwing was epic in comparison, much stuffz was hazzed.
Well, back then they actually added something gameplay related, this time they didn't and when the release is bugged down and even unplayable, some of us are less forgiving.
Cheers
DZ
 
To be fair, I think jasonbarron mostly played at a time where there weren't pinned blueprints and the rolls were random, so it definitely took a lot more time to G5 a ship then now.
Nowadays you put 3-4 G5 rolls in your ship and you're competitive...

I'm not sure how relevant a pre engineer's MKII gripe is to the game as it now is really.

Different games expect different time investments to see all of their "jewels". Indeed this notion of accelerating credit progress so everyone can forget about credits has high negatively impacted the game for me. I have 1500 hrs in the game and due to how I play am still scratching the surface. But because of how the game is balanced too much of the game is currently pointless from a role play perspective.

Credits are just a side effect to me, I never really chase them but keep on accumulating them anyway. When I run missions its always for the +++'s and the fun.

I have no idea how to fix it or if it can be fixed (perhaps I am wrong and it shouldnt be) but imo the entire balance needs rethinking so as to give thinks like piracy and non mission salvage as well as traditional trade purpose again and credits completely redone. OTOH most (maybe not all) materials should be purchasable for credits imo.
Why on earth should iron sulphur and the like be impossible to buy with credits . (Other than "because game" which I think is a cop out myself)

Maybe they want to separate things from pure credits, to prevent people just relying on the latest cash-exploit/goldmine/grind. Engineer's MKII was a definite grind limitation move. They took away peoples option to endlessly try to get that extra 0.001% possibly because the people doing it were so obviously unhappy with it.

I think its deliberately built in variety, like the engineer unlocks make people try different things no matter their personal preference.

Well, back then they actually added something gameplay related, this time they didn't and when the release is bugged down and even unplayable, some of us are less forgiving.
Cheers
DZ

I think ARX are great, a few free paints/weapon colours a year is a bonus for me.
 
Had some friends from college over (we graduated 30 years ago) tonight for some wing assassination missions. Duplicates of the target wing populated the instance 3 times. A few times we populated in separate instances despite nav lock. We had a good time, but not near as much fun as playing Mechwarrior 2 (1995), Baldur's gate (1998) and Borderlands 1 (2015). Those games worked. Every single time. Yeah, yeah - LAN vs. interwebs. We've also played GW, GW2, ESO and Conan. They also worked - every single time. This game is not AAA. This game is not BBB. This game is a vanity project. People take it a little too seriously.
 
Had some friends from college over (we graduated 30 years ago) tonight for some wing assassination missions. Duplicates of the target wing populated the instance 3 times. A few times we populated in separate instances despite nav lock. We had a good time, but not near as much fun as playing Mechwarrior 2 (1995), Baldur's gate (1998) and Borderlands 1 (2015). Those games worked. Every single time. Yeah, yeah - LAN vs. interwebs. We've also played GW, GW2, ESO and Conan. They also worked - every single time. This game is not AAA. This game is not BBB. This game is a vanity project. People take it a little too seriously.
Did you dust off your router or plugged in the WLAN cable?
 
I'm not sure how relevant a pre engineer's MKII gripe is to the game as it now is really.



Credits are just a side effect to me, I never really chase them but keep on accumulating them anyway. When I run missions its always for the +++'s and the fun.



Maybe they want to separate things from pure credits, to prevent people just relying on the latest cash-exploit/goldmine/grind. Engineer's MKII was a definite grind limitation move. They took away peoples option to endlessly try to get that extra 0.001% possibly because the people doing it were so obviously unhappy with it.

I think its deliberately built in variety, like the engineer unlocks make people try different things no matter their personal preference.



I think ARX are great, a few free paints/weapon colours a year is a bonus for me.
I think you are right it was deliberate I guess I just disagree :) . I would much rather FD paid more heed to credit earnings and exploits rather than just introducing new currency types (esp when they make no sense).
Obviously we all (I hope) play for fun but for me part of the fun is convincing myself I am playing in a plausible game ..... Earning credits like in real life I find rewarding but to be rewarding for me it needs to make sense.
And stuff like piracy etc can be fun but I want it to make sense within the game economy. When I can earn more delivering data in the time it takes to scoop even stuff like gold it makes dropped cargo neigh in pointless imo

But that is just my opinion and you know what they say about those ;).
I will never support every day stuff being impossible to buy with credits however, esp when they are parts of ships I can buy cheaply as well More rare stuff that we HAVE to get ourselves (thargoid hearts for instance) make more sense.
I get some people don't care about this stuff... I think more than just me do however
 
That pretty much sums it up for me.

The game as it stands is looking more and more like discarded heap of half built and/or broken toys coming in mismatched styles.

Even then, the last patch exceeded my expectations in terms of QA mediocrity.

Thank god that exploration is still good :)

Don't get me wrong, I had great times in that game and audio design is second to none.
But the longer it goes, the harder it is not to see the rotten wood beneath the aging shiny paint.
I dare say that Elite: Dangerous has become poster boy for why this "early access 10 year development plan" business model just isn't a viable product for the consumer.

Sure, developers get funding here and now, but the strain on the original build from multiple added code patches ends up choking the host.

As in "the good old days", I much prefer games that are released as a finished product.

As an Elite fanboy I was happy to help fund Dangerous as a premium beta backer, but I will never again throw credits at these "early access" products because of the pitfalls showcased by Elite: Dangerous.

and let's not discuss the money grabbing abomination that is SC. Talk about preying on the gullible.
 
Considering all the bugs reported very few have ever effected me that much except for this one. Since the last patch my keyboard stops working ONLY in Elite. A few folk have suggested its UI panel related but nope, when i'm flying around it just stops working. Game has finally gone unplayable for me haha. Hel the damned bug almost got me killed in game last night.
Hope Fdev fix it!

EDIT Cos I'm not one to give up I gave the game another try. My UI panel navigation keys are switching from WASD to Arrow keys whihc is overwriting the arrow key binds (to get into an dout of panels). I'm wondering now if the bind are just randomly switching to default?
 
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This is from the kickstarter FAQ, it puts space-feet firmly in the future potential DLC bracket :


Can I leave the space ship?
https://www.kickstarter.com/projects/1461411552/elite-dangerous/faqs#project_faq_44086
Yes, but not in the initial release. The core release of the game focusses on the ships and space. We'll then be working to expand the game. This includes exploring your ship and space stations. The potential content for Elite is huge,so we're keeping a sensible strategy to add to the game in stages.
Thanks for the link!
Well shoot me down with a dumbfire! I honestly missed that all those years ago :)
Technically they have not gone against their word and also technically the only people who could honestly complain about this not being in yet are kickstarter backers :)
 
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