Some additional clarity from Zac via Reddit. 31st Aug '18:
"The 100 is based on the majority of the team who work across a number of departments. Programming, Art, Animation, Production, Design, Tools, Engine and a number of other technical departments that I'm not really qualified to talk about. Then in addition to that we have a number of other areas such as our online services/server teams and QA"
So with regard to:
This is very dependent on what you mean by 'devs' - the quote from Zac indicates what he meant - which includes Art, and Animation, both of which someone else might count as 'creatives', for example.
For clarity - the context of Zac's quote pertains to the number from the time, which was still in in the 3.3 production period, it wasn't a description of the numbers now working on 2020. Pretty reasonable to take the general breakdown of the types of roles/departments involved to be similar.
In addition to what Zac described there, we've also been told that Narrative resource has been prioritised towards 2020 - another example of something that some might not necessarily think is covered by 'devs'.
(Given how these things sometimes get misinterpreted, I'm just also going to add that there is zero incompatibility between the quote from Zac that I've just provided and the other ones in the quoted post from Zac and Stuart.)
Sure absolutely. As far as I'm aware loads of non-engineering positions are classified as devs. That's how I'm thinking about the '100+' at any rate. Art, game design etc etc. I'd happily include narrative guys in that too, as they're normally imbedding their stuff using in-house tools at minimum, and their role can get way more technical + creative than that. (Doubly so if FDev add NPC interactions with any Legs DLC
The Mobile Mechanic: Legs + Multicrew [Gallery] is awesome.
Cheers!
(It was really just a deranged experiment in thinking 'How could a Leg multicrew role ever compete with Helm'. But it was fun to do