Well doneHaha... Fleetcomm.
Some of the folks opposing us in Carcosa used that PG. Still got their butts tanned.
Not sure how it's relevant, but good onya.
Well doneHaha... Fleetcomm.
Some of the folks opposing us in Carcosa used that PG. Still got their butts tanned.
Sure does. Play the mode the mood takes you, that's what they're there for.Perfectly acceptable choice, utilizing private groups.
Makes far more sense than getting roughed up in open, complaining about it, then side stepping any advice you may be offered for the sake of being difficult.
What I bolded is the problem: that's a bad attitude. "I got away with it" doesn't make you good, it makes you lucky. If we want strong, talented Commanders they need to learn the fundamentals well. Flying shieldless to maximize cargo is not a strong fundamental regardless of the mode you play in.
A poor second choice given the limited population of Private Groups.
I don't see your point.
Edit:
1. It is according to the game rules.
2. Have you ever wondered why there is such a gap between NPCs in Elite and players? Is that a good thing?
Well done
Not sure how it's relevant, but good onya.
They all chased me into low wake. You're welcomeI flew in open and the gankers were nowhere to be found. I can therefore only conclude that you are afraid of meeting me.
You claim it to be luck. It's interesting, based on all I wrote there. You could have considered the rest I wrote and accept that the example I gave was an informed decision. But I guess that's too much to ask for.
Skill is definitely an equalizer. Ideally, you want both skill and an efficient build on your side though.Once upon a time, a group of female World War II Soviet pilots took their crop dusters and multipurposed them into being stealth bombers. They outflew min-maxed German Messerschmidt fighters. They were known as the Night Witches.
Don't tell me that multipurpose ships can't do the job.
I flew in open and the gankers were nowhere to be found. I can therefore only conclude that you are afraid of meeting me.
I can't ban you from offering build advice for Open. However, I will gladly point out you exclusively play in Private Group and so your advice is likely questionable. It's up to the reader to decide what to do at that point.
However, the other way isn't true. Builds that work in Open will work in PG and Solo too because they are good builds. Check out my criticism of Sylow's post for further enlightenment.
What I bolded is the problem: that's a bad attitude. "I got away with it" doesn't make you good, it makes you lucky. If we want strong, talented Commanders they need to learn the fundamentals well. Flying shieldless to maximize cargo is not a strong fundamental regardless of the mode you play in.
Aren't all the skilled PvPers hiding in Colonia? See, nothing to worry about at the CG!Skill is definitely an equalizer. Ideally, you want both skill and an efficient build on your side though.
Then there's CMDRs like me... Not too skilled, so a good build is a must.![]()
Praiseworthy!I don't think the way you play is praiseworthy.
good is subjective.However, the other way isn't true. Builds that work in Open will work in PG and Solo too because they are good builds. Check out my criticism of Sylow's post for further enlightenment.
And we're back to where we started. The question you were asked before, but never answered.
It was about somebody who does not fly in open. He adjust his ship according to not flying in open and is successful there. All you state is that the "right" and "smart" way would be to outfit his ship as if he was flying in open.
But is it really smart? Or is it just you religiously telling him that he's doing it wrong, despite his experience showing being perfectly fine and he being successful?
Maybe the religion of mode agnostic smart flying is not as true as you think it to be.
You only have fever-brained assumptions about how people outfit their ships.
If we're talking about remembering, it was: Shieldless Type 9s in order to maximize cargo space in solo.If you're going to try and insult me it'd be nice if you at least remembered what we were talking about. Shieldless Type 9s in order to maximize cargo space.
This actually happens in the game across all modes and is therefore not a fever-brained assumption.
If you're going to try and insult me it'd be nice if you at least remembered what we were talking about. Shieldless Type 9s in order to maximize cargo space.
This actually happens in the game across all modes and is therefore not a fever-brained assumption.
good is subjective.
one could argue, with some merit, that an apex open build is a terrible build for solo or a friendly PG because it is insanely over powered bordering on using an invincibility mod!.
now you are possibly then going to counter then that this is proof that npcs need to be buffed.. i would say howoever that it is proof that engineering is insanely OP. stock A rated ships should at least bare a resemblance to a modded ship - or at the very least a modded ship have significant downsides.
npcs cant be engineered to PvP build levels as it will make stock ships completely unsuable, so IF open and solo builds are ever going to be compatible with each other the answer imo can only be to reduce the effect of engineering by a good 70%.
until that happens a pure PvE build will be very different to an open build (unless the player wants to be an invincible god to npcs, which personally i dont)
I don't think the way you play is praiseworthy.