Do "purple-haired heroes" scare everyone into Solo?

What I bolded is the problem: that's a bad attitude. "I got away with it" doesn't make you good, it makes you lucky. If we want strong, talented Commanders they need to learn the fundamentals well. Flying shieldless to maximize cargo is not a strong fundamental regardless of the mode you play in.

You claim it to be luck. It's interesting, based on all I wrote there. You could have considered the rest I wrote and accept that the example I gave was an informed decision. But I guess that's too much to ask for.
 
Well done :)

Not sure how it's relevant, but good onya.

Hilariously enough it is. They had ships "optimized" for PG and Solo Play. Of course a bad build is a bad build so they were unable to work the Conflict Zones and therefore relied on bounty hunting.

Failed miserably for them. 600 bounties dropped that first day and they still lost. Big ouch!

Best part was @Jellicoe , who had Fleetcomm access because he's an explorer too, catching a couple of them (Children of Raxxla, I believe) in a conflict zone and wiping the floor with them with his "Open Ready" Corvette. Of course, it's not really "Open Ready" it's just a well built ship. As expected he was booted from Fleetcomm minutes later.
 
Once upon a time, a group of female World War II Soviet pilots took their crop dusters and multipurposed them into being stealth bombers. They outflew min-maxed German Messerschmidt fighters. They were known as the Night Witches.

Don't tell me that multipurpose ships can't do the job.
Skill is definitely an equalizer. Ideally, you want both skill and an efficient build on your side though.

Then there's CMDRs like me... Not too skilled, so a good build is a must. ;)
 
I can't ban you from offering build advice for Open. However, I will gladly point out you exclusively play in Private Group and so your advice is likely questionable. It's up to the reader to decide what to do at that point.

However, the other way isn't true. Builds that work in Open will work in PG and Solo too because they are good builds. Check out my criticism of Sylow's post for further enlightenment.



What I bolded is the problem: that's a bad attitude. "I got away with it" doesn't make you good, it makes you lucky. If we want strong, talented Commanders they need to learn the fundamentals well. Flying shieldless to maximize cargo is not a strong fundamental regardless of the mode you play in.

Na, at last you are right about something. You cannot control what I comment on. I think I can take the pressure of having an on-line editor, so long as I remain the publisher. Red line what you like, I'll print what I like.

You only have fever-brained assumptions about how people outfit their ships. A PvP built ship will be safe in Solo/PG, but it won't be optimal for the environment. You believe it is either shieldless cardboard box, or g5 rock wall. I believe, for PvE, you tailor your ship to the threat, and your abilities. Is that a problem? I control how much I grind, because I don;t need g5 throughout, or PP modules, to succeed. Is that a problem?

Make the best of the environment you enjoy, and leave others to do the same.
 
Skill is definitely an equalizer. Ideally, you want both skill and an efficient build on your side though.

Then there's CMDRs like me... Not too skilled, so a good build is a must. ;)
Aren't all the skilled PvPers hiding in Colonia? See, nothing to worry about at the CG!

Me, I ain't got skill nor do I have a good build - but I do got lots of Arx from dying :p
 
However, the other way isn't true. Builds that work in Open will work in PG and Solo too because they are good builds. Check out my criticism of Sylow's post for further enlightenment.
good is subjective.

one could argue, with some merit, that an apex open build is a terrible build for solo or a friendly PG because it is insanely over powered bordering on using an invincibility mod!.

now you are possibly then going to counter then that this is proof that npcs need to be buffed.. i would say howoever that it is proof that engineering is insanely OP. stock A rated ships should at least bare a resemblance to a modded ship - or at the very least a modded ship have significant downsides.

npcs cant be engineered to PvP build levels as it will make stock ships completely unsuable, so IF open and solo builds are ever going to be compatible with each other the answer imo can only be to reduce the effect of engineering by a good 70%.
until that happens a pure PvE build will be very different to an open build (unless the player wants to be an invincible god to npcs, which personally i dont)
 
And we're back to where we started. The question you were asked before, but never answered.

It was about somebody who does not fly in open. He adjust his ship according to not flying in open and is successful there. All you state is that the "right" and "smart" way would be to outfit his ship as if he was flying in open.

But is it really smart? Or is it just you religiously telling him that he's doing it wrong, despite his experience showing being perfectly fine and he being successful?

Maybe the religion of mode agnostic smart flying is not as true as you think it to be.

I mean you can't compete in a CG with an Open ship that's for sure. I used to think the solution was abolish Solo but flying Open-specced non-combat ships is a ing drag. Too much heat, too little jump, too little cargo, no thanks.
 
If you're going to try and insult me it'd be nice if you at least remembered what we were talking about. Shieldless Type 9s in order to maximize cargo space.

This actually happens in the game across all modes and is therefore not a fever-brained assumption.
If we're talking about remembering, it was: Shieldless Type 9s in order to maximize cargo space in solo.
 
If you're going to try and insult me it'd be nice if you at least remembered what we were talking about. Shieldless Type 9s in order to maximize cargo space.

This actually happens in the game across all modes and is therefore not a fever-brained assumption.

Because you insist on reducing the actual issue to that meme. You can chatter on about what ever you like. Surprisingly, I will do the same. I'm certain there are instances of shieldless haulers happening all of the time. I don;t loose sleep over it. Why anyone would is a mystery to me.
 
good is subjective.

No, it's not.

one could argue, with some merit, that an apex open build is a terrible build for solo or a friendly PG because it is insanely over powered bordering on using an invincibility mod!.

My Python isn't over powered and it'll work really, really well no matter what mode I play in. Part of that is because the brain behind the stick isn't a moron.

now you are possibly then going to counter then that this is proof that npcs need to be buffed.. i would say howoever that it is proof that engineering is insanely OP. stock A rated ships should at least bare a resemblance to a modded ship - or at the very least a modded ship have significant downsides.

The game needs a fundamental balance pass across everything we can imagine. Talking about anything - NPCs, engineering, whatever - separately is a waste of time and energy.

npcs cant be engineered to PvP build levels as it will make stock ships completely unsuable, so IF open and solo builds are ever going to be compatible with each other the answer imo can only be to reduce the effect of engineering by a good 70%.
until that happens a pure PvE build will be very different to an open build (unless the player wants to be an invincible god to npcs, which personally i dont)

Frankly, until the majority of the players can build ships as good as some of the NPCs I encounter who cares?
 
Back
Top Bottom