Newcomer / Intro What are you up to?

I'm still out in the black trying to find a way home, around Orion, but when I get back some day, I'll try to build this one:


I don't use AFMUs. That keeps you sharp and on your toes ;) The PD might be too weak, but Engine Focused is my new favorite blueprint for PDs in explorers. Not sure about the PP either. Normally I would go for Overcharged, Thermal Spread, but I'd like to try something new, and this seems to be running cool. The big question is still the scoop, but I've learned to scrape close to death by now.

Hmm! I just looked at my DBx funnily enough, just to see how how I could squeeze some extra jump range out of it. You have a 2A PP on your Coriolis build there but I wasn't able to fit a size two one on mine... interesting! I'll look a bit harder!
 
Haven't bought a ship in a while and that Corvette is gagging for my attention. I'm not sure though; the only thing stopping me is the Carrier - can I afford to splash that much cash on new (frivolous) chunk of hulk not knowing how much those Carrier things will cost? Oh, the dilemma :D
Well you can always sell it back at 90% of its current value, remember to E rate the core modules first.
 
Well you can always sell it back at 90% of its current value, remember to E rate the core modules first.
If you don't know about it already: When E rating modules, check the "Store Multiple" modules (I think that's what it's called). It's on the bottom of the "Stored Modules" list. That's a neat feature I only discovered recently. I used to store them one by one, but you only need to store engineered modules and you get a list where you can see/select them and store them all with a single click. No waiting for hardpoint animation :) I'm pretty sure you get a full refund on everything but the ship itself when selling it. I've checked it by rough calculation, but it seems to work.
 
If you don't know about it already: When E rating modules, check the "Store Multiple" modules (I think that's what it's called). It's on the bottom of the "Stored Modules" list. That's a neat feature I only discovered recently. I used to store them one by one, but you only need to store engineered modules and you get a list where you can see/select them and store them all with a single click. No waiting for hardpoint animation :) I'm pretty sure you get a full refund on everything but the ship itself when selling it. I've checked it by rough calculation, but it seems to work.

Full refund on all modules sold separately but only 90% on the ship and contents when sold, good point on the store multiple modules option.
 
I decided to experimentally swap-in my Logitech 3D after posting in your other thread so at least its binds are now up to date. Still can't come to terms with it though, the hand position seems tilted too far forward for my liking and having twist on the stick really makes me uncomfortable but it didn't feel as "loose" as I remembered. So it still didn't make me "git gud"er and I placed it back in storage. Nice to know that we can still hot-swap between controllers in-game (as long as they are connected to the PC on game startup of course). I am sure you will enjoy it though.

Yes, the twist feels like an odd axis to use but I'm going to try and commit it to muscle memory. Also, the stick feels a little stiff but I'm thinking it'll loosen up.
 
Yes, the twist feels like an odd axis to use but I'm going to try and commit it to muscle memory. Also, the stick feels a little stiff but I'm thinking it'll loosen up.

What is the stick, Tyres? Is it a T16000 by any chance?

I got very used to the twist for yaw, it fits very naturally into the roll and pitch function of the stick in the end, as you have the one device for all three axes.

I now have rudder pedals, which makes flight simming a bit more realistic, and allows more parts of my body to get in on the action in Elite :D
 
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The moment you realize that you've been away from civilization for so long, that it's probably a good idea to wash those feet before rejoining it :)

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Hauling grain to help defeat the famine at the start of the new Interstellar Initiative and have dragged Oakley my ancient Annie over to do it all is going well so far and I am getting used to the Anaconda again, it drifts much more than I remember.
 
I'm using a X52, and even though the throttle is second nature now, I'm not completely happy with it. It's difficult to find "neutral" without having a large deadzone, and once you have that, making small quick adjustments while landing becomes difficult because you then need to move the throttle across the deadzone. Maybe there are just things that can never be completely optimal. Anyway it's fun to notice the way your muscle memory is built up. Maybe I really could have learned to play those drums :unsure:
 
I'm using a X52, and even though the throttle is second nature now, I'm not completely happy with it. It's difficult to find "neutral" without having a large deadzone, and once you have that, making small quick adjustments while landing becomes difficult because you then need to move the throttle across the deadzone. Maybe there are just things that can never be completely optimal. Anyway it's fun to notice the way your muscle memory is built up. Maybe I really could have learned to play those drums :unsure:
I use the X52 Pro but have opted to use full travel for the throttle and hold one of the many throttle buttons for reverse.
 
I use the X52 Pro but have opted to use full travel for the throttle and hold one of the many throttle buttons for reverse.
Tried that as well, but when dogfighting I really like forward/reverse in one movement. I don't fly FA off, but I can easily do 180s by just pulling stick and throttle towards me, reversing thrusters momentarily, and then hit boost when you see your smoke trails. Maybe I should try the button thing for that. The thing is that muscle memory takes time, so experimenting with bindings is a lot more time consuming than engineering the FSD and going "Yeahr, that is better" :)
 
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