Always makes me chuckle when people confuse "Scale and Scope" for "Play area size".
Also, why do most 'positive' trip reports into the game always read like someones intensely detailed "amazing" sci fi 'fly on the wall style' movie script rather than something more grounded in reality and sounding like someone playing a game rather than watching an imaginary movie?
While I'm being simply realistic, since I played it today on a mates ridiculously overbuilt pc, my take on SC in year 8 of dev (lol, early days):
The Fps portions of SC, seem a bit rubbish and bland compared to proper Fps games, doesn't really feel right, awkward char movement and terrible guns.
The space flight portions, seem a bit rubbish and bland compared to other space jpeg games, ships fly weirdly and without mass.
The planetary stuff, as above since they are very unfinished and really are just bigger Port Olisars with little to justify them except "proceedural planets are in!". Big round space stations.
The graphics, holding up so far although some definite look of 'old' or 'last gen' creeping in at places, there's no unified art direction and nothing really looks like it fits with anything else.
Sounds, some are nice, others really annoying or out of place. Music is good if you like 90's sci-fi space opera stuff.
Gameplay, obviously completely unpolished and unreliable due to it being "early days" lol, sometimes some quests work but the rewards are bad. Frequent occasions where taking a nap is preferable to playing/waiting for QT to finish. Lots to look at, but it gets dull really quick, good for pretty screengrabs.
Sales model, completely predatory, unashamed thievery, bare faced shameless money grab. (Just my personal view, but literally no other dev company would dare charge the same for similar in game items, (imagine EA charging $300 for a BF tank lmao), some ships more expensive than real life professional grade powertools//equipment)