The Star Citizen Thread V10

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Wait.. Regardless of where you are? If I docked at ArcCorp.. I'd wake up in Olisar? Or if I logged out in the middle of space.. back in Olisar on login? Every single time?
you have to dock in one of the 3 main locations in game otherwise if you log out you respawn in the last location. In ED you can logout wherever you want and you respawn there.
 
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Always makes me chuckle when people confuse "Scale and Scope" for "Play area size".

Also, why do most 'positive' trip reports into the game always read like someones intensely detailed "amazing" sci fi 'fly on the wall style' movie script rather than something more grounded in reality and sounding like someone playing a game rather than watching an imaginary movie?

While I'm being simply realistic, since I played it today on a mates ridiculously overbuilt pc, my take on SC in year 8 of dev (lol, early days):
The Fps portions of SC, seem a bit rubbish and bland compared to proper Fps games, doesn't really feel right, awkward char movement and terrible guns.
The space flight portions, seem a bit rubbish and bland compared to other space jpeg games, ships fly weirdly and without mass.
The planetary stuff, as above since they are very unfinished and really are just bigger Port Olisars with little to justify them except "proceedural planets are in!". Big round space stations.
The graphics, holding up so far although some definite look of 'old' or 'last gen' creeping in at places, there's no unified art direction and nothing really looks like it fits with anything else.
Sounds, some are nice, others really annoying or out of place. Music is good if you like 90's sci-fi space opera stuff.
Gameplay, obviously completely unpolished and unreliable due to it being "early days" lol, sometimes some quests work but the rewards are bad. Frequent occasions where taking a nap is preferable to playing/waiting for QT to finish. Lots to look at, but it gets dull really quick, good for pretty screengrabs.
Sales model, completely predatory, unashamed thievery, bare faced shameless money grab. (Just my personal view, but literally no other dev company would dare charge the same for similar in game items, (imagine EA charging $300 for a BF tank lmao), some ships more expensive than real life professional grade powertools//equipment)
 
you have to dock in one of the 3 main locations in game otherwise if you log out you respawn in the last location. In ED you can logout wherever you want and you respawn there.

Or log out in a ship bed. And that functionality works for you, which can be hit or miss.
 
Or log out in a ship bed. And that functionality works for you, which can be hit or miss.

doesn't work trust me.
I have tryed in every way, even log out in deep space as suggested by some but nothing, I always respawn at the last location.
 
doesn't work trust me.
I have tryed in every way, even log out in deep space as suggested by some but nothing, I always respawn at the last location.

Works for me occasionally. But I rarely try it.

Oh, and Levski and Grim Hex are spawn points in addition to PO, Lorville, and Area 18.
 
doesn't work trust me.
I have tryed in every way, even log out in deep space as suggested by some but nothing, I always respawn at the last location.
I log out in the ship beds occasionally but like Sovapid mentioned, it's not reliable enough. I wouldn't go sloping off to log out in my ships bed if it had cargo in it for instance...chances are I'd wake up at Levski (or wherever) with no ship and no cargo.

The latest patch notes with the 3.7.1 PTU suggest they're trying to get a handle on why it's so problematic...at least they've realised eventually that a lot of folks playing SC have been whining about it for some considerable time.

For now, we have a recurring bug from 3.5 where ships are spawned with no internal components. Consequent spawns of that ship will still appear in the broken state. Like 3.5, Ci¬G's response to backers requesting support is to either reset their accounts and start from scratch or wait until the next major patch for the wipe to fix it....all fine if you have a hangar with a few ships in it and only one ship is affected...kinda terminal if you only have the one... or in some cases...all the ships are spawning minus components..

Meanwhile, Ci¬G acknowledge the game shattering bug in the patch notes but continue on to fix slightly not working design effects on the Banu Defender....

Insanity.
 
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It's difficult to say given the sheer size and task they've set themselves.

Well they'e definitely added more POIs and exploration locations as part of their road map to date. Have you been to this new location at Lier II as yet? If so, is the game play performance reasonable like shown in this review?

 
Well they'e definitely added more POIs and exploration locations as part of their road map to date. Have you been to this new location at Lier II as yet? If so, is the game play performance reasonable like shown in this review?

Lier II as portrayed in the the good doctor map shown is simply a Star Marine map to go play FPS....which going by any standard either past or present is utterly awful.
 
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Well they'e definitely added more POIs and exploration locations as part of their road map to date. Have you been to this new location at Lier II as yet? If so, is the game play performance reasonable like shown in this review?
Wait, i thought i missed a new planet, it's just a new "FPS module" map. Performance is terrible compared to current AAA leaders that are just as detailed and have better physics.. Not to mention the very lacking gameplay, janky movement, terrible lag prediction, and other network issues.
 
For now, we have a recurring bug from 3.5 where ships are spawned with no internal components. Consequent spawns of that ship will still appear in the broken state.

Between that bug and this one:

Duplicate ship components appear in the VMA and when equipped often do not function.

I'm guessing 3.7.1 is gonna be another wipe when it goes live since the current database is jacked up.

Which is a pain because there are now weapons/shields etc that can only be bought in game. But I don't want to grind out the credits to get them now. My emergent content delivery will not be as efficient as it could be and that is a shame.

I was promised P2W!

I've been bamboozled.
 
...what we have to day of accusations of it being a ponzi, or a scam, or a tech demo when all it really is, is a massive game that will take a very long time to develop.
It's never going to be an MMO and they know it. It's a scam. You're peddling the same old company line bullcrap.
 
It's never going to be an MMO and they know it. It's a scam. You're peddling the same old company line bullcrap.
Yes, but look at the bright side — not only is it not massive, but it only barely manages to achieve any kind of multiplayer or online-ness, so the boxes for all three letters are ticked. Just with some implicit negations in front of each one. ;)
 
Which is a pain because there are now weapons/shields etc that can only be bought in game. But I don't want to grind out the credits to get them now. My emergent content delivery will not be as efficient as it could be and that is a shame.

I was promised P2W!

I've been bamboozled.

Just buy a ton of creds. Problem solved ;)
 
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